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authorAndrew <forkk@forkk.net>2013-11-28 20:45:52 -0600
committerAndrew <forkk@forkk.net>2013-11-28 20:45:52 -0600
commitbfc9e1e5d598f354dd39e5c2eb51d5e51585359b (patch)
tree20d2dd60b8b053ac4a93eb916b5484090d375b67 /gui/MainWindow.cpp
parent1f150dcb7821fea19b40b9e1024fff5b594f03e9 (diff)
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Verify access tokens before launching Minecraft
Kind of an important thing to do... Heh...
Diffstat (limited to 'gui/MainWindow.cpp')
-rw-r--r--gui/MainWindow.cpp74
1 files changed, 68 insertions, 6 deletions
diff --git a/gui/MainWindow.cpp b/gui/MainWindow.cpp
index fb25ae36..72e754ee 100644
--- a/gui/MainWindow.cpp
+++ b/gui/MainWindow.cpp
@@ -60,6 +60,7 @@
#include "gui/dialogs/CopyInstanceDialog.h"
#include "gui/dialogs/AccountListDialog.h"
#include "gui/dialogs/AccountSelectDialog.h"
+#include "gui/dialogs/PasswordDialog.h"
#include "gui/ConsoleWindow.h"
@@ -69,6 +70,9 @@
#include "logic/lists/IconList.h"
#include "logic/lists/JavaVersionList.h"
+#include "logic/auth/AuthenticateTask.h"
+#include "logic/auth/ValidateTask.h"
+
#include "logic/net/LoginTask.h"
#include "logic/BaseInstance.h"
@@ -709,7 +713,7 @@ void MainWindow::instanceActivated(QModelIndex index)
NagUtils::checkJVMArgs(inst->settings().get("JvmArgs").toString(), this);
- doLogin();
+ doLaunch();
}
void MainWindow::on_actionLaunchInstance_triggered()
@@ -717,11 +721,11 @@ void MainWindow::on_actionLaunchInstance_triggered()
if (m_selectedInstance)
{
NagUtils::checkJVMArgs(m_selectedInstance->settings().get("JvmArgs").toString(), this);
- doLogin();
+ doLaunch();
}
}
-void MainWindow::doLogin(const QString &errorMsg)
+void MainWindow::doLaunch()
{
if (!m_selectedInstance)
return;
@@ -761,11 +765,69 @@ void MainWindow::doLogin(const QString &errorMsg)
if (account.get() != nullptr)
{
- // We'll need to validate the access token to make sure the account is still logged in.
- // TODO: Do that ^
-
+ doLaunchInst(m_selectedInstance, account);
+ }
+}
+
+void MainWindow::doLaunchInst(BaseInstance* instance, MojangAccountPtr account)
+{
+ // We'll need to validate the access token to make sure the account is still logged in.
+ ProgressDialog progDialog(this);
+ ValidateTask validateTask(account, &progDialog);
+ progDialog.exec(&validateTask);
+
+ if (validateTask.successful())
+ {
prepareLaunch(m_selectedInstance, account);
}
+ else
+ {
+ YggdrasilTask::Error* error = validateTask.getError();
+
+ if (error != nullptr)
+ {
+ if (error->getErrorMessage().contains("invalid token", Qt::CaseInsensitive))
+ {
+ // TODO: Allow the user to enter their password and "refresh" their access token.
+ if (doRefreshToken(account, tr("Your account's access token is invalid. Please enter your password to log in again.")))
+ doLaunchInst(instance, account);
+ }
+ else
+ {
+ CustomMessageBox::selectable(this, tr("Access Token Validation Error"),
+ tr("There was an error when trying to validate your access token.\n"
+ "Details: %s").arg(error->getDisplayMessage()),
+ QMessageBox::Warning, QMessageBox::Ok)->exec();
+ }
+ }
+ else
+ {
+ CustomMessageBox::selectable(this, tr("Access Token Validation Error"),
+ tr("There was an unknown error when trying to validate your access token."
+ "The authentication server might be down, or you might not be connected to the Internet."),
+ QMessageBox::Warning, QMessageBox::Ok)->exec();
+ }
+ }
+}
+
+bool MainWindow::doRefreshToken(MojangAccountPtr account, const QString& errorMsg)
+{
+ PasswordDialog passDialog(errorMsg, this);
+ if (passDialog.exec() == QDialog::Accepted)
+ {
+ // To refresh the token, we just create an authenticate task with the given account and the user's password.
+ ProgressDialog progDialog(this);
+ AuthenticateTask authTask(account, passDialog.password(), &progDialog);
+ progDialog.exec(&authTask);
+ if (authTask.successful())
+ return true;
+ else
+ {
+ // If the authentication task failed, recurse with the task's error message.
+ return doRefreshToken(account, authTask.failReason());
+ }
+ }
+ else return false;
}
void MainWindow::prepareLaunch(BaseInstance* instance, MojangAccountPtr account)