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authorPetr Mrázek <peterix@gmail.com>2019-02-19 01:00:03 +0100
committerPetr Mrázek <peterix@gmail.com>2019-02-19 01:00:03 +0100
commit9c82adaee57a9da5ef818143b89f30c2439f68be (patch)
tree359fb9f866854acfc72881a4e0fcd93af046f1d4 /api/logic/minecraft
parent0a99d037c45803ecf472d82fb794e05be431646f (diff)
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GH-2209 Fix sounds in old (pre-1.6) versions
Diffstat (limited to 'api/logic/minecraft')
-rw-r--r--api/logic/minecraft/AssetsUtils.cpp134
-rw-r--r--api/logic/minecraft/AssetsUtils.h9
-rw-r--r--api/logic/minecraft/MinecraftInstance.cpp15
-rw-r--r--api/logic/minecraft/MinecraftInstance.h1
-rw-r--r--api/logic/minecraft/launch/ReconstructAssets.cpp36
-rw-r--r--api/logic/minecraft/launch/ReconstructAssets.h33
-rw-r--r--api/logic/minecraft/update/AssetUpdateTask.cpp4
7 files changed, 207 insertions, 25 deletions
diff --git a/api/logic/minecraft/AssetsUtils.cpp b/api/logic/minecraft/AssetsUtils.cpp
index c44b4ae6..013e7015 100644
--- a/api/logic/minecraft/AssetsUtils.cpp
+++ b/api/logic/minecraft/AssetsUtils.cpp
@@ -29,6 +29,34 @@
#include "net/ChecksumValidator.h"
#include "net/URLConstants.h"
+namespace {
+QSet<QString> collectPathsFromDir(QString dirPath)
+{
+ std::error_code ignoredError;
+ QFileInfo dirInfo(dirPath);
+
+ if (!dirInfo.exists())
+ {
+ return {};
+ }
+
+ QSet<QString> out;
+
+ QDirIterator iter(dirPath, QDirIterator::Subdirectories);
+ while (iter.hasNext())
+ {
+ QString value = iter.next();
+ QFileInfo info(value);
+ if(info.isFile())
+ {
+ out.insert(value);
+ qDebug() << value;
+ }
+ }
+ return out;
+}
+}
+
namespace AssetsUtils
{
@@ -37,7 +65,7 @@ namespace AssetsUtils
* Returns true on success, with index populated
* index is undefined otherwise
*/
-bool loadAssetsIndexJson(QString assetsId, QString path, AssetsIndex *index)
+bool loadAssetsIndexJson(const QString &assetsId, const QString &path, AssetsIndex& index)
{
/*
{
@@ -61,7 +89,7 @@ bool loadAssetsIndexJson(QString assetsId, QString path, AssetsIndex *index)
qCritical() << "Failed to read assets index file" << path;
return false;
}
- index->id = assetsId;
+ index.id = assetsId;
// Read the file and close it.
QByteArray jsonData = file.readAll();
@@ -90,7 +118,13 @@ bool loadAssetsIndexJson(QString assetsId, QString path, AssetsIndex *index)
QJsonValue isVirtual = root.value("virtual");
if (!isVirtual.isUndefined())
{
- index->isVirtual = isVirtual.toBool(false);
+ index.isVirtual = isVirtual.toBool(false);
+ }
+
+ QJsonValue mapToResources = root.value("map_to_resources");
+ if (!mapToResources.isUndefined())
+ {
+ index.mapToResources = mapToResources.toBool(false);
}
QJsonValue objects = root.value("objects");
@@ -122,13 +156,14 @@ bool loadAssetsIndexJson(QString assetsId, QString path, AssetsIndex *index)
}
}
- index->objects.insert(iter.key(), object);
+ index.objects.insert(iter.key(), object);
}
return true;
}
-QDir reconstructAssets(QString assetsId)
+// FIXME: ugly code duplication
+QDir getAssetsDir(const QString &assetsId, const QString &resourcesFolder)
{
QDir assetsDir = QDir("assets/");
QDir indexDir = QDir(FS::PathCombine(assetsDir.path(), "indexes"));
@@ -141,24 +176,77 @@ QDir reconstructAssets(QString assetsId)
if (!indexFile.exists())
{
- qCritical() << "No assets index file" << indexPath << "; can't reconstruct assets";
+ qCritical() << "No assets index file" << indexPath << "; can't determine assets path!";
return virtualRoot;
}
- qDebug() << "reconstructAssets" << assetsDir.path() << indexDir.path()
- << objectDir.path() << virtualDir.path() << virtualRoot.path();
+ AssetsIndex index;
+ if(!AssetsUtils::loadAssetsIndexJson(assetsId, indexPath, index))
+ {
+ qCritical() << "Failed to load asset index file" << indexPath << "; can't determine assets path!";
+ return virtualRoot;
+ }
+
+ QString targetPath;
+ if(index.isVirtual)
+ {
+ return virtualRoot;
+ }
+ else if(index.mapToResources)
+ {
+ return QDir(resourcesFolder);
+ }
+ return virtualRoot;
+}
+
+// FIXME: ugly code duplication
+bool reconstructAssets(QString assetsId, QString resourcesFolder)
+{
+ QDir assetsDir = QDir("assets/");
+ QDir indexDir = QDir(FS::PathCombine(assetsDir.path(), "indexes"));
+ QDir objectDir = QDir(FS::PathCombine(assetsDir.path(), "objects"));
+ QDir virtualDir = QDir(FS::PathCombine(assetsDir.path(), "virtual"));
+
+ QString indexPath = FS::PathCombine(indexDir.path(), assetsId + ".json");
+ QFile indexFile(indexPath);
+ QDir virtualRoot(FS::PathCombine(virtualDir.path(), assetsId));
+
+ if (!indexFile.exists())
+ {
+ qCritical() << "No assets index file" << indexPath << "; can't reconstruct assets!";
+ return false;
+ }
+
+ qDebug() << "reconstructAssets" << assetsDir.path() << indexDir.path() << objectDir.path() << virtualDir.path() << virtualRoot.path();
AssetsIndex index;
- bool loadAssetsIndex = AssetsUtils::loadAssetsIndexJson(assetsId, indexPath, &index);
+ if(!AssetsUtils::loadAssetsIndexJson(assetsId, indexPath, index))
+ {
+ qCritical() << "Failed to load asset index file" << indexPath << "; can't reconstruct assets!";
+ return false;
+ }
- if (loadAssetsIndex && index.isVirtual)
+ QString targetPath;
+ bool removeLeftovers = false;
+ if(index.isVirtual)
+ {
+ targetPath = virtualRoot.path();
+ removeLeftovers = true;
+ qDebug() << "Reconstructing virtual assets folder at" << targetPath;
+ }
+ else if(index.mapToResources)
{
- qDebug() << "Reconstructing virtual assets folder at" << virtualRoot.path();
+ targetPath = resourcesFolder;
+ qDebug() << "Reconstructing resources folder at" << targetPath;
+ }
+ if (!targetPath.isNull())
+ {
+ auto presentFiles = collectPathsFromDir(targetPath);
for (QString map : index.objects.keys())
{
AssetObject asset_object = index.objects.value(map);
- QString target_path = FS::PathCombine(virtualRoot.path(), map);
+ QString target_path = FS::PathCombine(targetPath, map);
QFile target(target_path);
QString tlk = asset_object.hash.left(2);
@@ -167,24 +255,32 @@ QDir reconstructAssets(QString assetsId)
QFile original(original_path);
if (!original.exists())
continue;
+
+ presentFiles.remove(target_path);
+
if (!target.exists())
{
QFileInfo info(target_path);
QDir target_dir = info.dir();
- // qDebug() << target_dir;
- if (!target_dir.exists())
- QDir("").mkpath(target_dir.path());
+
+ qDebug() << target_dir.path();
+ FS::ensureFolderPathExists(target_dir.path());
bool couldCopy = original.copy(target_path);
- qDebug() << " Copying" << original_path << "to" << target_path
- << QString::number(couldCopy); // << original.errorString();
+ qDebug() << " Copying" << original_path << "to" << target_path << QString::number(couldCopy);
}
}
// TODO: Write last used time to virtualRoot/.lastused
+ if(removeLeftovers)
+ {
+ for(auto & file: presentFiles)
+ {
+ qDebug() << "Would remove" << file;
+ }
+ }
}
-
- return virtualRoot;
+ return true;
}
}
diff --git a/api/logic/minecraft/AssetsUtils.h b/api/logic/minecraft/AssetsUtils.h
index 3755210c..356b8c8a 100644
--- a/api/logic/minecraft/AssetsUtils.h
+++ b/api/logic/minecraft/AssetsUtils.h
@@ -38,11 +38,16 @@ struct AssetsIndex
QString id;
QMap<QString, AssetObject> objects;
bool isVirtual = false;
+ bool mapToResources = false;
};
+/// FIXME: this is absolutely horrendous. REDO!!!!
namespace AssetsUtils
{
-bool loadAssetsIndexJson(QString id, QString file, AssetsIndex* index);
+bool loadAssetsIndexJson(const QString &id, const QString &file, AssetsIndex& index);
+
+QDir getAssetsDir(const QString &assetsId, const QString &resourcesFolder);
+
/// Reconstruct a virtual assets folder for the given assets ID and return the folder
-QDir reconstructAssets(QString assetsId);
+bool reconstructAssets(QString assetsId, QString resourcesFolder);
}
diff --git a/api/logic/minecraft/MinecraftInstance.cpp b/api/logic/minecraft/MinecraftInstance.cpp
index bf4eb1bd..449a2ed5 100644
--- a/api/logic/minecraft/MinecraftInstance.cpp
+++ b/api/logic/minecraft/MinecraftInstance.cpp
@@ -20,6 +20,7 @@
#include "minecraft/launch/DirectJavaLaunch.h"
#include "minecraft/launch/ModMinecraftJar.h"
#include "minecraft/launch/ClaimAccount.h"
+#include "minecraft/launch/ReconstructAssets.h"
#include "java/launch/CheckJava.h"
#include "java/JavaUtils.h"
#include "meta/Index.h"
@@ -216,6 +217,11 @@ QString MinecraftInstance::worldDir() const
return FS::PathCombine(gameRoot(), "saves");
}
+QString MinecraftInstance::resourcesDir() const
+{
+ return FS::PathCombine(gameRoot(), "resources");
+}
+
QDir MinecraftInstance::librariesPath() const
{
return QDir::current().absoluteFilePath("libraries");
@@ -408,8 +414,7 @@ QStringList MinecraftInstance::processMinecraftArgs(AuthSessionPtr session) cons
token_mapping["game_directory"] = absRootDir;
QString absAssetsDir = QDir("assets/").absolutePath();
auto assets = profile->getMinecraftAssets();
- // FIXME: this is wrong and should be run as an async task
- token_mapping["game_assets"] = AssetsUtils::reconstructAssets(assets->id).absolutePath();
+ token_mapping["game_assets"] = AssetsUtils::getAssetsDir(assets->id, resourcesDir()).absolutePath();
// 1.7.3+ assets tokens
token_mapping["assets_root"] = absAssetsDir;
@@ -842,6 +847,12 @@ std::shared_ptr<LaunchTask> MinecraftInstance::createLaunchTask(AuthSessionPtr s
process->appendStep(step);
}
+ // reconstruct assets if needed
+ {
+ auto step = std::make_shared<ReconstructAssets>(pptr);
+ process->appendStep(step);
+ }
+
{
// actually launch the game
auto method = launchMethod();
diff --git a/api/logic/minecraft/MinecraftInstance.h b/api/logic/minecraft/MinecraftInstance.h
index 091d1bf7..d9fffe57 100644
--- a/api/logic/minecraft/MinecraftInstance.h
+++ b/api/logic/minecraft/MinecraftInstance.h
@@ -45,6 +45,7 @@ public:
QString modsCacheLocation() const;
QString libDir() const;
QString worldDir() const;
+ QString resourcesDir() const;
QDir jarmodsPath() const;
QDir librariesPath() const;
QDir versionsPath() const;
diff --git a/api/logic/minecraft/launch/ReconstructAssets.cpp b/api/logic/minecraft/launch/ReconstructAssets.cpp
new file mode 100644
index 00000000..af9af127
--- /dev/null
+++ b/api/logic/minecraft/launch/ReconstructAssets.cpp
@@ -0,0 +1,36 @@
+/* Copyright 2013-2019 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "ReconstructAssets.h"
+#include "minecraft/MinecraftInstance.h"
+#include "minecraft/ComponentList.h"
+#include "minecraft/AssetsUtils.h"
+#include "launch/LaunchTask.h"
+
+void ReconstructAssets::executeTask()
+{
+ auto instance = m_parent->instance();
+ std::shared_ptr<MinecraftInstance> minecraftInstance = std::dynamic_pointer_cast<MinecraftInstance>(instance);
+ auto components = minecraftInstance->getComponentList();
+ auto profile = components->getProfile();
+ auto assets = profile->getMinecraftAssets();
+
+ if(!AssetsUtils::reconstructAssets(assets->id, minecraftInstance->resourcesDir()))
+ {
+ emit logLine("Failed to reconstruct Minecraft assets.", MessageLevel::Error);
+ }
+
+ emitSucceeded();
+}
diff --git a/api/logic/minecraft/launch/ReconstructAssets.h b/api/logic/minecraft/launch/ReconstructAssets.h
new file mode 100644
index 00000000..228fa083
--- /dev/null
+++ b/api/logic/minecraft/launch/ReconstructAssets.h
@@ -0,0 +1,33 @@
+/* Copyright 2013-2019 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <launch/LaunchStep.h>
+#include <memory>
+
+class ReconstructAssets: public LaunchStep
+{
+ Q_OBJECT
+public:
+ explicit ReconstructAssets(LaunchTask *parent) : LaunchStep(parent){};
+ virtual ~ReconstructAssets(){};
+
+ void executeTask() override;
+ bool canAbort() const override
+ {
+ return false;
+ }
+};
diff --git a/api/logic/minecraft/update/AssetUpdateTask.cpp b/api/logic/minecraft/update/AssetUpdateTask.cpp
index 1661822d..051b1279 100644
--- a/api/logic/minecraft/update/AssetUpdateTask.cpp
+++ b/api/logic/minecraft/update/AssetUpdateTask.cpp
@@ -60,7 +60,7 @@ void AssetUpdateTask::assetIndexFinished()
QString asset_fname = "assets/indexes/" + assets->id + ".json";
// FIXME: this looks like a job for a generic validator based on json schema?
- if (!AssetsUtils::loadAssetsIndexJson(assets->id, asset_fname, &index))
+ if (!AssetsUtils::loadAssetsIndexJson(assets->id, asset_fname, index))
{
auto metacache = ENV.metacache();
auto entry = metacache->resolveEntry("asset_indexes", assets->id + ".json");
@@ -101,7 +101,7 @@ bool AssetUpdateTask::abort()
}
else
{
- qWarning() << "Prematurely aborted FMLLibrariesTask";
+ qWarning() << "Prematurely aborted AssetUpdateTask";
}
return true;
}