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authorPetr Mrázek <peterix@gmail.com>2015-11-09 00:27:57 +0100
committerPetr Mrázek <peterix@gmail.com>2015-11-09 00:27:57 +0100
commit055774dd588595b96384ae3c9e447108fa145da9 (patch)
tree50a942c3b2f1d0359e31cd30f5942389e4271900
parentfdbe431d6b5a503aabb9a039ec9b1a1944af87ef (diff)
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![MultiMC](http://i.imgur.com/QJXbz.png)
-MultiMC 5 [![Build Status](https://travis-ci.org/MultiMC/MultiMC5.svg?branch=develop)](https://travis-ci.org/MultiMC/MultiMC5) [![Translation Status](http://weblate.robotbrain.info/widgets/multimc/-/shields-badge.svg)](http://weblate.robotbrain.info/engage/multimc/?utm_source=widget) [![Stories in Ready](https://badge.waffle.io/MultiMC/MultiMC5.svg?label=ready&title=Ready)](http://waffle.io/MultiMC/MultiMC5)
+MultiMC 5
=========
MultiMC is a custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once. It also allows you to easily install and remove mods by simply dragging and dropping. Here are the current [features](https://github.com/MultiMC/MultiMC5/wiki#features) of MultiMC.
-## Building
-Check [BUILD.md](BUILD.md) for build instructions.
-## Contributing
-The repository is currently managed by @peterix. If you'd like to contribute to the project please talk to us on IRC (Esper/#MultiMC) first! This helps us organise ideas and keep in contact with you, and we're unlikely to accept anything blindly.
+## Development
+The project uses C++ and Qt5 as the language and base framework. This might seem odd in the Minecraft community, but allows using 25MB of RAM, where other tools use an excessive amount of resources for no reason.
-We use [Clang Format](http://clang.llvm.org/docs/ClangFormat.html) to format the project. We highly recommend setting it up so the project stays well formatted, but there are issues with it on Windows. If you have trouble setting it up, check [.clang-format](.clang-format) manually. We don't accept pull requests with poor formatting. If you have questions, talk to us on IRC (Esper/#MultiMC) _before_ submitting a pull request.
+We can do more, with less, on worse hardware and leave more resources for the game while keeping the launcher running and providing extra features.
+
+If you want to contribute, either talk to us on [IRC](http://webchat.esper.net/?nick=&channels=MultiMC)(esper.net/#MultiMC), or pick up one of the issues that are ready for development: [![Stories in Ready](https://badge.waffle.io/MultiMC/MultiMC5.svg?label=ready&title=Ready)](http://waffle.io/MultiMC/MultiMC5)
+
+### Building
+If you want to build MultiMC yourself, check [BUILD.md](BUILD.md) for build instructions.
+
+The ci server is running at [ci.multimc.org](http://ci.multimc.org), where you can watch the builds happen in (or very close to) real time. It can also serve as a nice reference on how to set up the build environment on your end.
+
+According to travis.ci, the builds are currently [![Build Status](https://travis-ci.org/MultiMC/MultiMC5.svg?branch=develop)](https://travis-ci.org/MultiMC/MultiMC5)
+
+### Code formatting
+We use [Clang Format](http://clang.llvm.org/docs/ClangFormat.html) to format the project. We highly recommend setting it up so the project stays well formatted.
+
+
+## Translations
+Translations can be done either directly in the [translations repository](https://github.com/MultiMC/MultiMC5) or using our [translation server](http://translate.multimc.org). For more details, see: [Translating-MultiMC](https://github.com/MultiMC/MultiMC5/wiki/Translating-MultiMC).
+
+Currently, MultiMC is [![Translation Status](http://translate.multimc.org/widgets/multimc/-/shields-badge.svg)](http://translate.multimc.org/engage/multimc/?utm_source=widget)
## Forking/Redistributing
We keep MultiMC open source because we think it's important to be able to see the source code for a project like this, and we do so using the Apache license.