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authorPetr Mrázek <peterix@gmail.com>2015-06-13 02:19:59 +0200
committerPetr Mrázek <peterix@gmail.com>2015-06-13 02:22:12 +0200
commitb343434f995f4e7ffedf27fa46c7a2eef6ad0871 (patch)
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parentf723721bd0fb7880878917d87b57e7357d6667e4 (diff)
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GH-1068 update changelog
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@@ -4,10 +4,33 @@ Fluffy and functional.
## Functional changes
- GH-990: Classloading in the MultiMC java launcher part is no longer crazy
-
+
This removes some really bad old code and paves the way for more improvements later.
If you run into any issues with Minecraft launching that weren't in **0.4.7**, please report bugs.
+- GH-1069: LD\_LIBRARY\_PATH and LD\_PRELOAD environment variables supplied to MultiMC now don't affect MultiMC, but affect the launched game.
+
+ This means you can use something like the Steam overlay in MultiMC instances on linux.
+ If you need to use these variables for MultiMC itself, you can use MMC\_LIBRARY\_PATH and MMC\_PRELOAD instead.
+
+- GH-1009: MCEdit Unified on linux is now recognized properly.
+
+###UI changes
+
+- GH-1008, GH-1046, GH-1067: The log window now has a configurable limit for the number of lines remembered and whether it stops logging or forgets on the fly once the limit is breached.\
+
+ This prevents the MultiMC log window from using too much memory on logging. The default limit is 100000 lines and the logging stops.
+ Minecraft logging this much is a sign of a problem that needs to be fixed.
+
+## Internals
+
+- GH-1052: All the dependencies were rebuilt and the build environment upgraded to the latest compiler versions.
+
+- GH-77, GH-1059, GH-1060: The updater used by MultiMC is no longer used or necessary.
+
+ It is only present to preserve compatibility with previous versions.
+ Updates now work properly on Windows systems when you have unicode (like ❄, Ǣ or Ω) characters in the path.
+
#Previous releases
##0.4.7