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@@ -2,10 +2,20 @@
import java.util.Random;
+// CraftBukkit start
+import java.util.List;
+
+import org.bukkit.Location;
+import org.bukkit.TreeType;
+import org.bukkit.block.BlockState;
+import org.bukkit.event.world.StructureGrowEvent;
+// CraftBukkit end
+
public class BlockSapling extends BlockPlant implements IBlockFragilePlantElement {
public static final BlockStateEnum TYPE = BlockStateEnum.of("type", EnumLogVariant.class);
public static final BlockStateInteger STAGE = BlockStateInteger.of("stage", 0, 1);
+ public static TreeType treeType; // CraftBukkit
protected BlockSapling() {
this.j(this.blockStateList.getBlockData().set(BlockSapling.TYPE, EnumLogVariant.OAK).set(BlockSapling.STAGE, Integer.valueOf(0)));
@@ -19,7 +29,30 @@
if (!world.isStatic) {
super.b(world, blockposition, iblockdata, random);
if (world.getLightLevel(blockposition.up()) >= 9 && random.nextInt(7) == 0) {
+ // CraftBukkit start
+ world.captureTreeGeneration = true;
+ // CraftBukkit end
this.grow(world, blockposition, iblockdata, random);
+ // CraftBukkit start
+ world.captureTreeGeneration = false;
+ if (world.capturedBlockStates.size() > 0) {
+ TreeType treeType = BlockSapling.treeType;
+ BlockSapling.treeType = null;
+ Location location = new Location(world.getWorld(), blockposition.getX(), blockposition.getY(), blockposition.getZ());
+ List<BlockState> blocks = (List<BlockState>) world.capturedBlockStates.clone();
+ world.capturedBlockStates.clear();
+ StructureGrowEvent event = null;
+ if (treeType != null) {
+ event = new StructureGrowEvent(location, treeType, false, null, blocks);
+ org.bukkit.Bukkit.getPluginManager().callEvent(event);
+ }
+ if (event == null || !event.isCancelled()) {
+ for (BlockState blockstate : blocks) {
+ blockstate.update(true);
+ }
+ }
+ }
+ // CraftBukkit end
}
}
@@ -35,7 +68,17 @@
}
public void e(World world, BlockPosition blockposition, IBlockData iblockdata, Random random) {
- Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
+ // CraftBukkit start - Turn ternary operator into if statement to set treeType
+ // Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
+ Object object;
+ if (random.nextInt(10) == 0) {
+ treeType = TreeType.BIG_TREE;
+ object = new WorldGenBigTree(true);
+ } else {
+ treeType = TreeType.TREE;
+ object = new WorldGenTrees(true);
+ }
+ // CraftBukkit end
int i = 0;
int j = 0;
boolean flag = false;
@@ -46,6 +89,7 @@
for (i = 0; i >= -1; --i) {
for (j = 0; j >= -1; --j) {
if (this.a(world, blockposition.a(i, 0, j), EnumLogVariant.SPRUCE) && this.a(world, blockposition.a(i + 1, 0, j), EnumLogVariant.SPRUCE) && this.a(world, blockposition.a(i, 0, j + 1), EnumLogVariant.SPRUCE) && this.a(world, blockposition.a(i + 1, 0, j + 1), EnumLogVariant.SPRUCE)) {
+ treeType = TreeType.MEGA_REDWOOD; // CraftBukkit
object = new WorldGenMegaTree(false, random.nextBoolean());
flag = true;
break label78;
@@ -56,11 +100,13 @@
if (!flag) {
j = 0;
i = 0;
+ treeType = TreeType.REDWOOD; // CraftBukkit
object = new WorldGenTaiga2(true);
}
break;
case 2:
+ treeType = TreeType.BIRCH; // CraftBukkit
object = new WorldGenForest(true, false);
break;
@@ -69,6 +115,7 @@
for (i = 0; i >= -1; --i) {
for (j = 0; j >= -1; --j) {
if (this.a(world, blockposition.a(i, 0, j), EnumLogVariant.JUNGLE) && this.a(world, blockposition.a(i + 1, 0, j), EnumLogVariant.JUNGLE) && this.a(world, blockposition.a(i, 0, j + 1), EnumLogVariant.JUNGLE) && this.a(world, blockposition.a(i + 1, 0, j + 1), EnumLogVariant.JUNGLE)) {
+ treeType = TreeType.JUNGLE; // CraftBukkit
object = new WorldGenJungleTree(true, 10, 20, EnumLogVariant.JUNGLE.a(), EnumLogVariant.JUNGLE.a());
flag = true;
break label93;
@@ -79,11 +126,13 @@
if (!flag) {
j = 0;
i = 0;
+ treeType = TreeType.SMALL_JUNGLE; // CraftBukkit
object = new WorldGenTrees(true, 4 + random.nextInt(7), EnumLogVariant.JUNGLE.a(), EnumLogVariant.JUNGLE.a(), false);
}
break;
case 4:
+ treeType = TreeType.ACACIA; // CraftBukki
object = new WorldGenAcaciaTree(true);
break;
@@ -92,6 +141,7 @@
for (i = 0; i >= -1; --i) {
for (j = 0; j >= -1; --j) {
if (this.a(world, blockposition.a(i, 0, j), EnumLogVariant.DARK_OAK) && this.a(world, blockposition.a(i + 1, 0, j), EnumLogVariant.DARK_OAK) && this.a(world, blockposition.a(i, 0, j + 1), EnumLogVariant.DARK_OAK) && this.a(world, blockposition.a(i + 1, 0, j + 1), EnumLogVariant.DARK_OAK)) {
+ treeType = TreeType.DARK_OAK; // CraftBukkit
object = new WorldGenForestTree(true);
flag = true;
break label108;
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