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movement-fix
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nms-patches
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EntityHuman.patch
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*
Fix handling of changes to PlayerVelocityEvent.velocity by event callers.
Antony Riley
2015-07-20
-1
/
+1
*
[SPIGOT-946] Begin making use of access transforms to simplify patching.
md_5
2015-06-06
-29
/
+2
*
Cut fluff from patch headers.
md_5
2015-05-25
-2
/
+2
*
Update to Minecraft 1.8.3
Thinkofdeath
2015-03-04
-56
/
+83
*
SPIGOT-211: Fix mistake in EntityHuman breaking bed spawns
Thinkofdeath
2014-12-13
-6
/
+9
*
SPIGOT-173: Fix missed renames in EntityHuman
Thinkofdeath
2014-12-10
-4
/
+4
*
Clone the vector that is passed to the VelocityEvent
Thinkofdeath
2014-12-07
-3
/
+3
*
Fire the VelocityEvent when an EntityHuman got attacked. Fixes SPIGOT-128
Fabian Faßbender
2014-12-06
-27
/
+63
*
Add missing CB comment
Thinkofdeath
2014-11-30
-3
/
+3
*
Force chunk loading in EntityHuman.getBed, Fixes SPIGOT-64
Thinkofdeath
2014-11-30
-4
/
+12
*
Revert "Remove patch headers"
Thinkofdeath
2014-11-28
-0
/
+2
*
Remove patch headers
GunfighterJ
2014-11-28
-2
/
+0
*
Use the right name for the AsyncPlayerPreLoginEvent
Thinkofdeath
2014-11-28
-2
/
+2
*
Fix eating food whilst not facing a block
Thinkofdeath
2014-11-28
-2
/
+2
*
Update to Minecraft 1.8
Thinkofdeath
2014-11-28
-0
/
+383