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authorErik Broes <erikbroes@grum.nl>2011-03-24 00:10:05 +0100
committerErik Broes <erikbroes@grum.nl>2011-03-24 00:10:05 +0100
commit267e74521222b73972d899996e00dfcce2800afc (patch)
tree072a3a28f37799e51cb3565e3e33d2dbf8f14d09 /src/main/java/net/minecraft/server
parent0b05cbb998e8b319ca73215cdc3286da7814b4b5 (diff)
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Fix 'double RIGHT_CLICK' event on right-clicking a block with a non-interactive object
Diffstat (limited to 'src/main/java/net/minecraft/server')
-rw-r--r--src/main/java/net/minecraft/server/NetServerHandler.java68
1 files changed, 24 insertions, 44 deletions
diff --git a/src/main/java/net/minecraft/server/NetServerHandler.java b/src/main/java/net/minecraft/server/NetServerHandler.java
index 35b8a621..1f4bff93 100644
--- a/src/main/java/net/minecraft/server/NetServerHandler.java
+++ b/src/main/java/net/minecraft/server/NetServerHandler.java
@@ -58,6 +58,9 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
private float lastPitch = Float.MAX_VALUE;
private float lastYaw = Float.MAX_VALUE;
+ // For the packet15 hack :(
+ Long lastPacket;
+
// Store the last block right clicked and what type it was
private CraftBlock lastRightClicked;
private BlockFace lastRightClickedFace;
@@ -368,68 +371,45 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
}
public void a(Packet15Place packet15place) {
- ItemStack itemstack = this.e.inventory.b();
- // CraftBukkit start - spawn protection moved to ItemBlock!!!
- //boolean flag = this.d.e.v = this.d.f.h(this.e.name);
-
- CraftBlock blockClicked = null;
- BlockFace blockFace = BlockFace.SELF;
+ // CraftBukkit
+ // This is a horrible hack needed because the client sends 2 packets on 'right mouse click'
+ // aimed at a block. We shouldn't need to get the second packet if the data is handled
+ // but we cannot know what the client will do, so we might still get it
+ //
+ // If the time between packets is small enough, and the 'signature' similar, we discard the
+ // second one. This sadly has to remain until Mojang makes their packets saner. :(
+ // -- Grum
if (packet15place.d == 255) {
- // CraftBukkit -- if we have a lastRightClicked then it could be a usable location
- if ((packet15place.e != null && packet15place.e.id == lastMaterial) || lastMaterial == 0) {
- blockClicked = this.lastRightClicked;
- blockFace = this.lastRightClickedFace;
- }
- this.lastRightClicked = null;
- this.lastRightClickedFace = null;
- this.lastMaterial = 0;
+ if (packet15place.e != null && packet15place.e.id == lastMaterial && lastPacket != null && packet15place.j - lastPacket < 100) {
+ lastPacket = null;
+ return;
+ }
} else {
- // CraftBukkit -- RIGHTCLICK or BLOCK_PLACE .. or nothing
- blockClicked = (CraftBlock) ((WorldServer) e.world).getWorld().getBlockAt(packet15place.a, packet15place.b, packet15place.c);
- blockFace = CraftBlock.notchToBlockFace(packet15place.d);
-
- this.lastRightClicked = blockClicked;
- this.lastMaterial = (packet15place.e == null) ? 0 : packet15place.e.id;
- this.lastRightClickedFace = blockFace;
+ lastMaterial = packet15place.e == null ? -1 : packet15place.e.id;
+ lastPacket = packet15place.j;
}
// CraftBukkit if rightclick decremented the item, always send the update packet.
// this is not here for CraftBukkit's own functionality; rather it is to fix
// a notch bug where the item doesn't update correctly.
boolean always = false;
+
// CraftBukkit end
+ ItemStack itemstack = this.e.inventory.b();
+
+ // boolean flag = this.d.e.v = this.d.f.h(this.e.name); // CraftBukkit
+
if (packet15place.d == 255) {
if (itemstack == null) {
return;
}
- // CraftBukkit start - Check if we can actually do something over this large a distance
- if (blockClicked != null && blockFace != null) {
- CraftBlock block = (CraftBlock) blockClicked.getFace(blockFace);
- Location eyeLoc = getPlayer().getEyeLocation();
- if (Math.pow(eyeLoc.getX() - block.getX(), 2) + Math.pow(eyeLoc.getY() - block.getY(), 2) + Math.pow(eyeLoc.getZ() - block.getZ(), 2) > PLACE_DISTANCE_SQUARED) {
- return;
- }
- }
-
- PlayerInteractEvent event = null;
- org.bukkit.inventory.ItemStack itemInHand = new CraftItemStack(itemstack);
-
- // CraftBukkit We still call this event even in spawn protection.
// Don't call this event if using Buckets / signs
- switch (itemInHand.getType()) {
- case SIGN:
- case BUCKET:
- case WATER_BUCKET:
- case LAVA_BUCKET:
- break;
- default:
- event = CraftEventFactory.callPlayerInteractEvent(this.e, Action.RIGHT_CLICK_BLOCK, packet15place.a, packet15place.b, packet15place.c, packet15place.d, itemstack);
- }
+ PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.e, Action.RIGHT_CLICK_AIR, itemstack);
- if (event != null && !event.isCancelled()) {
+ if (!event.isCancelled()) {
int itemstackAmount = itemstack.count;
this.e.c.a(this.e, this.e.world, itemstack);