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authorDemonWav <demonwav@gmail.com>2015-05-21 06:07:16 -0500
committermd_5 <git@md-5.net>2015-05-26 18:46:24 +1000
commit75f835c07ade8b19e48c20e098b32453e2648c6e (patch)
treef82c1074058e76b070f4aa7e93c8d8270e7177f7
parentb29f737cb3f14f858ae65e8b90839d70d9912022 (diff)
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Send the set item packet to the client when an item is changed or added in a player's inventory - Addresses SPIGOT-883
-rw-r--r--src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java4
-rw-r--r--src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java41
2 files changed, 45 insertions, 0 deletions
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java
index a8028e3f..e9a3c501 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java
@@ -310,11 +310,15 @@ public class CraftInventory implements Inventory {
// Check if it fully fits
if (amount + partialAmount <= maxAmount) {
partialItem.setAmount(amount + partialAmount);
+ // To make sure the packet is sent to the client
+ setItem(firstPartial, partialItem);
break;
}
// It fits partially
partialItem.setAmount(maxAmount);
+ // To make sure the packet is sent to the client
+ setItem(firstPartial, partialItem);
item.setAmount(amount + partialAmount - maxAmount);
}
}
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
index 84955df3..ee94dc3c 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
@@ -1,6 +1,8 @@
package org.bukkit.craftbukkit.inventory;
+import net.minecraft.server.EntityPlayer;
import net.minecraft.server.PacketPlayOutHeldItemSlot;
+import net.minecraft.server.PacketPlayOutSetSlot;
import net.minecraft.server.PlayerInventory;
import org.apache.commons.lang.Validate;
@@ -32,6 +34,45 @@ public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.i
setItem(getHeldItemSlot(), stack);
}
+ @Override
+ public void setItem(int index, ItemStack item) {
+ super.setItem(index, item);
+ EntityPlayer player = ((CraftPlayer) this.getHolder()).getHandle();
+ // PacketPlayOutSetSlot places the items differently than setItem()
+ //
+ // Between, and including, index 9 (the first index outside of the hotbar) and index 35 (the last index before
+ // armor slots) both PacketPlayOutSetSlot and setItem() places the items in the player's inventory the same way.
+ // Index 9 starts at the upper left corner of the inventory and moves to the right as it increases. When it
+ // reaches the end of the line it goes back to the left side of the new line in the inventory. Basically, it
+ // follows the path your eyes would follow as you read a book.
+ //
+ // The player's hotbar is indexed 0-8 in setItem(). The order goes: 0-8 hotbar, 9-35 normal inventory, 36 boots,
+ // 37 leggings, 38 chestplate, and 39 helmet. For indexes > 39 an ArrayIndexOutOfBoundsException will be thrown.
+ //
+ // PacketPlayOutSetSlot works very differently. Slots 0-8 are as follows: 0 crafting output, 1-4 crafting input,
+ // 5 helmet, 6 chestplate, 7 leggings, and 8 boots. Then, 9-35 work exactly the same as setItem(). The hotbar
+ // for PacketPlayOutSetSlot starts at index 36, and continues to index 44. Items placed where index is < 0 or
+ // > 44 have no action. Basically, the upper part of the player's inventory (crafting area and armor slots) is
+ // the first "row" of 9 slots for PacketPlayOutSetSlot. From there the rows work as normal, from left to right
+ // all the way down, including the hotbar.
+ //
+ // With this in mind, we have to modify the index we give PacketPlayOutSetSlot to match the index we intended
+ // with setItem(). First, if the index is 0-8, we need to add 36, or 4 rows worth of slots, to the index. This
+ // will push the item down to the correct spot in the hotbar.
+ //
+ // Now when index is > 35 (if index > 39 an ArrayIndexOutOfBoundsException will be thrown, so we need not worry
+ // about it) then we need to reset the index, and then count backwards from the "top" of the inventory. That is
+ // to say, we first find (index - 36), which will give us the index required for the armor slots. Now, we need
+ // to reverse the order of the index from 8. That means we need 0 to correspond to 8, 1 to correspond to 7,
+ // 2 to correspond to 6, and 3 to correspond to 5. We do this simply by taking the result of (index - 36) and
+ // subtracting that value from 8.
+ if (index < PlayerInventory.getHotbarSize())
+ index = index + 36;
+ else if (index > 35)
+ index = 8 - (index - 36);
+ player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, index, CraftItemStack.asNMSCopy(item)));
+ }
+
public int getHeldItemSlot() {
return getInventory().itemInHandIndex;
}