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package org.bukkit.event.block;
import org.bukkit.block.Block;
import org.bukkit.entity.LivingEntity;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
/**
* Called when an equippable item is dispensed from a block and equipped on a
* nearby entity.
* <p>
* If a Block Dispense Armor event is cancelled, the equipment will not be
* equipped on the target entity.
*/
public class BlockDispenseArmorEvent extends BlockDispenseEvent {
private final LivingEntity target;
public BlockDispenseArmorEvent(Block block, ItemStack dispensed, LivingEntity target) {
super(block, dispensed, new Vector(0, 0, 0));
this.target = target;
}
/**
* Get the living entity on which the armor was dispensed.
*
* @return the target entity
*/
public LivingEntity getTargetEntity() {
return target;
}
}
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