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package org.bukkit.entity;
import org.bukkit.util.Vector;
/**
* Represents a Fireball.
*/
public interface Fireball extends Projectile, Explosive {
/**
* Fireballs fly straight and do not take setVelocity(...) well.
*
* @param direction
* the direction this fireball is flying toward
*/
public void setDirection(Vector direction);
/**
* Retrieve the direction this fireball is heading toward
*
* @return the direction
*/
public Vector getDirection();
}
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