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authorSenmori <thesenmori@gmail.com>2018-07-25 18:03:20 +1000
committermd_5 <git@md-5.net>2018-07-25 18:03:45 +1000
commit22efc697100009c05c6659a534747516ab6eb270 (patch)
treef2b249ce3a21caad31121b114c15ef86573295bc /src/main
parentf025ddf8133a837fa36a4220caefa1701c4e3466 (diff)
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SPIGOT-3981: Make custom inventories return specialised types where practical.
Diffstat (limited to 'src/main')
-rw-r--r--src/main/java/org/bukkit/Bukkit.java32
-rw-r--r--src/main/java/org/bukkit/Server.java32
-rw-r--r--src/main/java/org/bukkit/event/inventory/InventoryType.java37
3 files changed, 93 insertions, 8 deletions
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
index a3eafe70..bdd5a753 100644
--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
@@ -861,13 +861,27 @@ public final class Bukkit {
}
/**
- * Creates an empty inventory of the specified type. If the type is {@link
- * InventoryType#CHEST}, the new inventory has a size of 27; otherwise the
- * new inventory has the normal size for its type.
+ * Creates an empty inventory with the specified type and title. If the type
+ * is {@link InventoryType#CHEST}, the new inventory has a size of 27;
+ * otherwise the new inventory has the normal size for its type.<br>
+ * It should be noted that some inventory types do not support titles and
+ * may not render with said titles on the Minecraft client.
+ * <br>
+ * {@link InventoryType#WORKBENCH} will not process crafting recipes if
+ * created with this method. Use
+ * {@link Player#openWorkbench(Location, boolean)} instead.
+ * <br>
+ * {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
+ * for possible enchanting results. Use
+ * {@link Player#openEnchanting(Location, boolean)} instead.
*
* @param owner the holder of the inventory, or null to indicate no holder
* @param type the type of inventory to create
* @return a new inventory
+ * @throws IllegalArgumentException if the {@link InventoryType} cannot be
+ * viewed.
+ *
+ * @see InventoryType#isCreatable()
*/
public static Inventory createInventory(InventoryHolder owner, InventoryType type) {
return server.createInventory(owner, type);
@@ -879,11 +893,23 @@ public final class Bukkit {
* otherwise the new inventory has the normal size for its type.<br>
* It should be noted that some inventory types do not support titles and
* may not render with said titles on the Minecraft client.
+ * <br>
+ * {@link InventoryType#WORKBENCH} will not process crafting recipes if
+ * created with this method. Use
+ * {@link Player#openWorkbench(Location, boolean)} instead.
+ * <br>
+ * {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
+ * for possible enchanting results. Use
+ * {@link Player#openEnchanting(Location, boolean)} instead.
*
* @param owner The holder of the inventory; can be null if there's no holder.
* @param type The type of inventory to create.
* @param title The title of the inventory, to be displayed when it is viewed.
* @return The new inventory.
+ * @throws IllegalArgumentException if the {@link InventoryType} cannot be
+ * viewed.
+ *
+ * @see InventoryType#isCreatable()
*/
public static Inventory createInventory(InventoryHolder owner, InventoryType type, String title) {
return server.createInventory(owner, type, title);
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
index d69fa6a9..4daee3b0 100644
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
@@ -701,13 +701,27 @@ public interface Server extends PluginMessageRecipient {
public HelpMap getHelpMap();
/**
- * Creates an empty inventory of the specified type. If the type is {@link
- * InventoryType#CHEST}, the new inventory has a size of 27; otherwise the
- * new inventory has the normal size for its type.
+ * Creates an empty inventory with the specified type and title. If the type
+ * is {@link InventoryType#CHEST}, the new inventory has a size of 27;
+ * otherwise the new inventory has the normal size for its type.<br>
+ * It should be noted that some inventory types do not support titles and
+ * may not render with said titles on the Minecraft client.
+ * <br>
+ * {@link InventoryType#WORKBENCH} will not process crafting recipes if
+ * created with this method. Use
+ * {@link Player#openWorkbench(Location, boolean)} instead.
+ * <br>
+ * {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
+ * for possible enchanting results. Use
+ * {@link Player#openEnchanting(Location, boolean)} instead.
*
* @param owner the holder of the inventory, or null to indicate no holder
* @param type the type of inventory to create
* @return a new inventory
+ * @throws IllegalArgumentException if the {@link InventoryType} cannot be
+ * viewed.
+ *
+ * @see InventoryType#isCreatable()
*/
Inventory createInventory(InventoryHolder owner, InventoryType type);
@@ -717,11 +731,23 @@ public interface Server extends PluginMessageRecipient {
* otherwise the new inventory has the normal size for its type.<br>
* It should be noted that some inventory types do not support titles and
* may not render with said titles on the Minecraft client.
+ * <br>
+ * {@link InventoryType#WORKBENCH} will not process crafting recipes if
+ * created with this method. Use
+ * {@link Player#openWorkbench(Location, boolean)} instead.
+ * <br>
+ * {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s
+ * for possible enchanting results. Use
+ * {@link Player#openEnchanting(Location, boolean)} instead.
*
* @param owner The holder of the inventory; can be null if there's no holder.
* @param type The type of inventory to create.
* @param title The title of the inventory, to be displayed when it is viewed.
* @return The new inventory.
+ * @throws IllegalArgumentException if the {@link InventoryType} cannot be
+ * viewed.
+ *
+ * @see InventoryType#isCreatable()
*/
Inventory createInventory(InventoryHolder owner, InventoryType type, String title);
diff --git a/src/main/java/org/bukkit/event/inventory/InventoryType.java b/src/main/java/org/bukkit/event/inventory/InventoryType.java
index f6446392..a5314710 100644
--- a/src/main/java/org/bukkit/event/inventory/InventoryType.java
+++ b/src/main/java/org/bukkit/event/inventory/InventoryType.java
@@ -1,5 +1,22 @@
package org.bukkit.event.inventory;
+import org.bukkit.inventory.InventoryHolder;
+
+/**
+ * Represents the different kinds of inventories available in Bukkit.
+ * <br>
+ * Only InventoryTypes marked {@link #isCreatable()} can be created.
+ * <br>
+ * The current list of inventories that cannot be created via
+ * {@link org.bukkit.Bukkit#createInventory} are:<br>
+ * <blockquote>
+ * {@link InventoryType#CREATIVE} and {@link InventoryType#CRAFTING}
+ * </blockquote>
+ *
+ * See {@link org.bukkit.Bukkit#createInventory} for more information.
+ *
+ * @see org.bukkit.Bukkit#createInventory(InventoryHolder, InventoryType)
+ */
public enum InventoryType {
/**
@@ -28,7 +45,7 @@ public enum InventoryType {
* A player's crafting inventory, with 4 CRAFTING slots and a RESULT slot.
* Also implies that the 4 ARMOR slots are accessible.
*/
- CRAFTING(5,"Crafting"),
+ CRAFTING(5,"Crafting", false),
/**
* An enchantment table inventory, with two CRAFTING slots and three
* enchanting buttons.
@@ -49,7 +66,7 @@ public enum InventoryType {
* else. (The actual creative interface with the items is client-side and
* cannot be altered by the server.)
*/
- CREATIVE(9,"Creative"),
+ CREATIVE(9,"Creative", false),
/**
* The merchant inventory, with 2 TRADE-IN slots, and 1 RESULT slot.
*/
@@ -78,10 +95,16 @@ public enum InventoryType {
private final int size;
private final String title;
+ private final boolean isCreatable;
private InventoryType(int defaultSize, String defaultTitle) {
+ this(defaultSize, defaultTitle, true);
+ }
+
+ private InventoryType(int defaultSize, String defaultTitle, boolean isCreatable) {
size = defaultSize;
title = defaultTitle;
+ this.isCreatable = isCreatable;
}
public int getDefaultSize() {
@@ -92,6 +115,16 @@ public enum InventoryType {
return title;
}
+ /**
+ * Denotes that this InventoryType can be created via the normal
+ * {@link org.bukkit.Bukkit#createInventory} methods.
+ *
+ * @return if this InventoryType can be created and shown to a player
+ */
+ public boolean isCreatable() {
+ return isCreatable;
+ }
+
public enum SlotType {
/**
* A result slot in a furnace or crafting inventory.