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package com.earth2me.essentials.commands;
import static com.earth2me.essentials.I18n._;
import com.earth2me.essentials.User;
import java.util.List;
import org.bukkit.Server;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class Commandspeed extends EssentialsCommand
{
public Commandspeed()
{
super("speed");
}
@Override
protected void run(final Server server, final CommandSender sender, final String commandLabel, final String[] args) throws Exception
{
if (args.length < 2)
{
throw new NotEnoughArgumentsException();
}
final boolean isFly = isFlyMode(args[0]);
final float speed = getMoveSpeed(args[1]);
speedOtherPlayers(server, sender, isFly, true, speed, args[2]);
}
@Override
protected void run(final Server server, final User user, final String commandLabel, final String[] args) throws Exception
{
if (args.length < 1)
{
throw new NotEnoughArgumentsException();
}
boolean isFly;
float speed;
boolean isBypass = user.isAuthorized("essentials.speed.bypass");
if (args.length == 1)
{
isFly = flyPermCheck(user, user.isFlying());
speed = getMoveSpeed(args[0]);
}
else
{
isFly = flyPermCheck(user, isFlyMode(args[0]));
speed = getMoveSpeed(args[1]);
if (args.length > 2 && user.isAuthorized("essentials.speed.others"))
{
if (args[2].trim().length() < 2)
{
throw new PlayerNotFoundException();
}
speedOtherPlayers(server, user.getBase(), isFly, isBypass, speed, args[2]);
return;
}
}
if (isFly)
{
user.setFlySpeed(getRealMoveSpeed(speed, isFly, isBypass));
user.sendMessage(_("moveSpeed", _("flying"), speed, user.getDisplayName()));
}
else
{
user.setWalkSpeed(getRealMoveSpeed(speed, isFly, isBypass));
user.sendMessage(_("moveSpeed", _("walking"), speed, user.getDisplayName()));
}
}
private void speedOtherPlayers(final Server server, final CommandSender sender, final boolean isFly, final boolean isBypass, final float speed, final String name) throws PlayerNotFoundException
{
boolean skipHidden = sender instanceof Player && !ess.getUser(sender).isAuthorized("essentials.vanish.interact");
boolean foundUser = false;
final List<Player> matchedPlayers = server.matchPlayer(name);
for (Player matchPlayer : matchedPlayers)
{
final User player = ess.getUser(matchPlayer);
if (skipHidden && player.isHidden())
{
continue;
}
foundUser = true;
if (isFly)
{
matchPlayer.setFlySpeed(getRealMoveSpeed(speed, isFly, isBypass));
sender.sendMessage(_("moveSpeed", _("flying"), speed, matchPlayer.getDisplayName()));
}
else
{
matchPlayer.setWalkSpeed(getRealMoveSpeed(speed, isFly, isBypass));
sender.sendMessage(_("moveSpeed", _("walking"), speed, matchPlayer.getDisplayName()));
}
}
if (!foundUser)
{
throw new PlayerNotFoundException();
}
}
private Boolean flyPermCheck(User user, boolean input) throws Exception
{
boolean canFly = user.isAuthorized("essentials.speed.fly");
boolean canWalk = user.isAuthorized("essentials.speed.walk");
if (input && canFly || !input && canWalk || !canFly && !canWalk)
{
return input;
}
else if (canWalk)
{
return false;
}
return true;
}
private boolean isFlyMode(final String modeString) throws NotEnoughArgumentsException
{
boolean isFlyMode;
if (modeString.contains("fly") || modeString.equalsIgnoreCase("f"))
{
isFlyMode = true;
}
else if (modeString.contains("walk") || modeString.contains("run")
|| modeString.equalsIgnoreCase("w") || modeString.equalsIgnoreCase("r"))
{
isFlyMode = false;
}
else
{
throw new NotEnoughArgumentsException();
}
return isFlyMode;
}
private float getMoveSpeed(final String moveSpeed) throws NotEnoughArgumentsException
{
float userSpeed;
try
{
userSpeed = Float.parseFloat(moveSpeed);
if (userSpeed > 10f)
{
userSpeed = 10f;
}
else if (userSpeed < 0.0001f)
{
userSpeed = 0.0001f;
}
}
catch (NumberFormatException e)
{
throw new NotEnoughArgumentsException();
}
return userSpeed;
}
private float getRealMoveSpeed(final float userSpeed, final boolean isFly, final boolean isBypass)
{
final float defaultSpeed = isFly ? 0.1f : 0.2f;
float maxSpeed = 1f;
if (!isBypass)
{
maxSpeed = (float)(isFly ? ess.getSettings().getMaxFlySpeed() : ess.getSettings().getMaxWalkSpeed());
}
if (userSpeed < 1f)
{
return defaultSpeed * userSpeed;
}
else
{
float ratio = ((userSpeed - 1) / 9) * (maxSpeed - defaultSpeed);
return ratio + defaultSpeed;
}
}
}
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