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// Test multiple debuggers, GCs, and zones interacting with each other.
//
// Note: when observing both globals, but GC'ing in only one, we don't test that
// we *didn't* GC in the other zone because GCs are finicky and unreliable. That
// used to work when this was a jit-test, but in the process of migrating to
// xpcshell, we lost some amount of reliability and determinism.
const root1 = newGlobal();
const dbg1 = new Debugger();
dbg1.addDebuggee(root1)
const root2 = newGlobal();
const dbg2 = new Debugger();
dbg2.addDebuggee(root2)
let fired1 = false;
let fired2 = false;
dbg1.memory.onGarbageCollection = _ => fired1 = true;
dbg2.memory.onGarbageCollection = _ => fired2 = true;
function reset() {
fired1 = false;
fired2 = false;
}
function run_test() {
do_test_pending();
gc();
executeSoon(() => {
reset();
// GC 1 only
root1.eval(`gc(this)`);
executeSoon(() => {
equal(fired1, true);
// GC 2 only
reset();
root2.eval(`gc(this)`);
executeSoon(() => {
equal(fired2, true);
// Full GC
reset();
gc();
executeSoon(() => {
equal(fired1, true);
equal(fired2, true);
// Full GC with no debuggees
reset();
dbg1.removeAllDebuggees();
dbg2.removeAllDebuggees();
gc();
executeSoon(() => {
equal(fired1, false);
equal(fired2, false);
// One debugger with multiple debuggees in different zones.
dbg1.addDebuggee(root1);
dbg1.addDebuggee(root2);
// Just debuggee 1
reset();
root1.eval(`gc(this)`);
executeSoon(() => {
equal(fired1, true);
equal(fired2, false);
// Just debuggee 2
reset();
root2.eval(`gc(this)`);
executeSoon(() => {
equal(fired1, true);
equal(fired2, false);
// All debuggees
reset();
gc();
executeSoon(() => {
equal(fired1, true);
equal(fired2, false);
do_test_finished();
});
});
});
});
});
});
});
});
}
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