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// A breakpoint cleared during dispatch does not fire.
// (Breakpoint dispatch is well-behaved even when breakpoint handlers clear other breakpoints.)
var g = newGlobal();
var dbg = Debugger(g);
var log = '';
dbg.onDebuggerStatement = function (frame) {
var s = frame.script;
function handler(i) {
if (i === 1)
return function () { log += i; s.clearBreakpoint(h[1]); s.clearBreakpoint(h[2]); };
return function () { log += i; };
}
var offs = s.getLineOffsets(g.line0 + 2);
var h = [];
for (var i = 0; i < 4; i++) {
h[i] = {hit: handler(i)};
for (var j = 0; j < offs.length; j++)
s.setBreakpoint(offs[j], h[i]);
}
};
g.eval("var line0 = Error().lineNumber;\n" +
"debugger;\n" + // line0 + 1
"result = 'ok';\n"); // line0 + 2
assertEq(log, '013');
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