1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* An interface for objects which can either store a surface or dynamically
* generate one, and various implementations.
*/
#ifndef mozilla_image_ISurfaceProvider_h
#define mozilla_image_ISurfaceProvider_h
#include "mozilla/Attributes.h"
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/NotNull.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/Variant.h"
#include "mozilla/gfx/2D.h"
#include "imgFrame.h"
#include "SurfaceCache.h"
namespace mozilla {
namespace image {
class CachedSurface;
class DrawableSurface;
/**
* An interface for objects which can either store a surface or dynamically
* generate one.
*/
class ISurfaceProvider
{
public:
// Subclasses may or may not be XPCOM classes, so we just require that they
// implement AddRef and Release.
NS_IMETHOD_(MozExternalRefCountType) AddRef() = 0;
NS_IMETHOD_(MozExternalRefCountType) Release() = 0;
/// @return key data used for identifying which image this ISurfaceProvider is
/// associated with in the surface cache.
ImageKey GetImageKey() const { return mImageKey; }
/// @return key data used to uniquely identify this ISurfaceProvider's cache
/// entry in the surface cache.
const SurfaceKey& GetSurfaceKey() const { return mSurfaceKey; }
/// @return a (potentially lazily computed) drawable reference to a surface.
virtual DrawableSurface Surface();
/// @return true if DrawableRef() will return a completely decoded surface.
virtual bool IsFinished() const = 0;
/// @return the number of bytes of memory this ISurfaceProvider is expected to
/// require. Optimizations may result in lower real memory usage. Trivial
/// overhead is ignored. Because this value is used in bookkeeping, it's
/// important that it be constant over the lifetime of this object.
virtual size_t LogicalSizeInBytes() const = 0;
/// @return the actual number of bytes of memory this ISurfaceProvider is
/// using. May vary over the lifetime of the ISurfaceProvider. The default
/// implementation is appropriate for static ISurfaceProviders.
virtual void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
size_t& aHeapSizeOut,
size_t& aNonHeapSizeOut)
{
DrawableFrameRef ref = DrawableRef(/* aFrame = */ 0);
if (!ref) {
return;
}
ref->AddSizeOfExcludingThis(aMallocSizeOf, aHeapSizeOut, aNonHeapSizeOut);
}
/// @return the availability state of this ISurfaceProvider, which indicates
/// whether DrawableRef() could successfully return a surface. Should only be
/// called from SurfaceCache code as it relies on SurfaceCache for
/// synchronization.
AvailabilityState& Availability() { return mAvailability; }
const AvailabilityState& Availability() const { return mAvailability; }
protected:
ISurfaceProvider(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey,
AvailabilityState aAvailability)
: mImageKey(aImageKey)
, mSurfaceKey(aSurfaceKey)
, mAvailability(aAvailability)
{
MOZ_ASSERT(aImageKey, "Must have a valid image key");
}
virtual ~ISurfaceProvider() { }
/// @return an eagerly computed drawable reference to a surface. For
/// dynamically generated animation surfaces, @aFrame specifies the 0-based
/// index of the desired frame.
virtual DrawableFrameRef DrawableRef(size_t aFrame) = 0;
/// @return true if this ISurfaceProvider is locked. (@see SetLocked())
/// Should only be called from SurfaceCache code as it relies on SurfaceCache
/// for synchronization.
virtual bool IsLocked() const = 0;
/// If @aLocked is true, hint that this ISurfaceProvider is in use and it
/// should avoid releasing its resources. Should only be called from
/// SurfaceCache code as it relies on SurfaceCache for synchronization.
virtual void SetLocked(bool aLocked) = 0;
private:
friend class CachedSurface;
friend class DrawableSurface;
const ImageKey mImageKey;
const SurfaceKey mSurfaceKey;
AvailabilityState mAvailability;
};
/**
* A reference to a surface (stored in an imgFrame) that holds the surface in
* memory, guaranteeing that it can be drawn. If you have a DrawableSurface
* |surf| and |if (surf)| returns true, then calls to |surf->Draw()| and
* |surf->GetSourceSurface()| are guaranteed to succeed.
*
* Note that the surface may be computed lazily, so a DrawableSurface should not
* be dereferenced (i.e., operator->() should not be called) until you're
* sure that you want to draw it.
*/
class MOZ_STACK_CLASS DrawableSurface final
{
public:
DrawableSurface() : mHaveSurface(false) { }
explicit DrawableSurface(DrawableFrameRef&& aDrawableRef)
: mDrawableRef(Move(aDrawableRef))
, mHaveSurface(bool(mDrawableRef))
{ }
explicit DrawableSurface(NotNull<ISurfaceProvider*> aProvider)
: mProvider(aProvider)
, mHaveSurface(true)
{ }
DrawableSurface(DrawableSurface&& aOther)
: mDrawableRef(Move(aOther.mDrawableRef))
, mProvider(Move(aOther.mProvider))
, mHaveSurface(aOther.mHaveSurface)
{
aOther.mHaveSurface = false;
}
DrawableSurface& operator=(DrawableSurface&& aOther)
{
MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
mDrawableRef = Move(aOther.mDrawableRef);
mProvider = Move(aOther.mProvider);
mHaveSurface = aOther.mHaveSurface;
aOther.mHaveSurface = false;
return *this;
}
/**
* If this DrawableSurface is dynamically generated from an animation, attempt
* to seek to frame @aFrame, where @aFrame is a 0-based index into the frames
* of the animation. Otherwise, nothing will blow up at runtime, but we assert
* in debug builds, since calling this in an unexpected situation probably
* indicates a bug.
*
* @return a successful result if we could obtain frame @aFrame. Note that
* |mHaveSurface| being true means that we're guaranteed to have *some* frame,
* so the caller can dereference this DrawableSurface even if Seek() fails,
* but while nothing will blow up, the frame won't be the one they expect.
*/
nsresult Seek(size_t aFrame)
{
MOZ_ASSERT(mHaveSurface, "Trying to seek an empty DrawableSurface?");
if (!mProvider) {
MOZ_ASSERT_UNREACHABLE("Trying to seek a static DrawableSurface?");
return NS_ERROR_FAILURE;
}
mDrawableRef = mProvider->DrawableRef(aFrame);
return mDrawableRef ? NS_OK : NS_ERROR_FAILURE;
}
explicit operator bool() const { return mHaveSurface; }
imgFrame* operator->() { return DrawableRef().get(); }
private:
DrawableSurface(const DrawableSurface& aOther) = delete;
DrawableSurface& operator=(const DrawableSurface& aOther) = delete;
DrawableFrameRef& DrawableRef()
{
MOZ_ASSERT(mHaveSurface);
// If we weren't created with a DrawableFrameRef directly, we should've been
// created with an ISurfaceProvider which can give us one. Note that if
// Seek() has been called, we'll already have a DrawableFrameRef, so we
// won't need to get one here.
if (!mDrawableRef) {
MOZ_ASSERT(mProvider);
mDrawableRef = mProvider->DrawableRef(/* aFrame = */ 0);
}
MOZ_ASSERT(mDrawableRef);
return mDrawableRef;
}
DrawableFrameRef mDrawableRef;
RefPtr<ISurfaceProvider> mProvider;
bool mHaveSurface;
};
// Surface() is implemented here so that DrawableSurface's definition is
// visible. This default implementation eagerly obtains a DrawableFrameRef for
// the first frame and is intended for static ISurfaceProviders.
inline DrawableSurface
ISurfaceProvider::Surface()
{
return DrawableSurface(DrawableRef(/* aFrame = */ 0));
}
/**
* An ISurfaceProvider that stores a single surface.
*/
class SimpleSurfaceProvider final : public ISurfaceProvider
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SimpleSurfaceProvider, override)
SimpleSurfaceProvider(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey,
NotNull<imgFrame*> aSurface)
: ISurfaceProvider(aImageKey, aSurfaceKey,
AvailabilityState::StartAvailable())
, mSurface(aSurface)
{
MOZ_ASSERT(aSurfaceKey.Size() == mSurface->GetSize());
}
bool IsFinished() const override { return mSurface->IsFinished(); }
size_t LogicalSizeInBytes() const override
{
gfx::IntSize size = mSurface->GetSize();
return size.width * size.height * mSurface->GetBytesPerPixel();
}
protected:
DrawableFrameRef DrawableRef(size_t aFrame) override
{
MOZ_ASSERT(aFrame == 0,
"Requesting an animation frame from a SimpleSurfaceProvider?");
return mSurface->DrawableRef();
}
bool IsLocked() const override { return bool(mLockRef); }
void SetLocked(bool aLocked) override
{
if (aLocked == IsLocked()) {
return; // Nothing changed.
}
// If we're locked, hold a DrawableFrameRef to |mSurface|, which will keep
// any volatile buffer it owns in memory.
mLockRef = aLocked ? mSurface->DrawableRef()
: DrawableFrameRef();
}
private:
virtual ~SimpleSurfaceProvider() { }
NotNull<RefPtr<imgFrame>> mSurface;
DrawableFrameRef mLockRef;
};
} // namespace image
} // namespace mozilla
#endif // mozilla_image_ISurfaceProvider_h
|