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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// NativeWindow11Win32.h: Implementation of NativeWindow11 using win32 window APIs.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
#define LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
typedef interface IDCompositionDevice IDCompositionDevice;
typedef interface IDCompositionTarget IDCompositionTarget;
typedef interface IDCompositionVisual IDCompositionVisual;
namespace rx
{
class NativeWindow11Win32 : public NativeWindow11
{
public:
NativeWindow11Win32(EGLNativeWindowType window, bool hasAlpha, bool directComposition);
~NativeWindow11Win32() override;
bool initialize() override;
bool getClientRect(LPRECT rect) const override;
bool isIconic() const override;
HRESULT createSwapChain(ID3D11Device *device,
IDXGIFactory *factory,
DXGI_FORMAT format,
UINT width,
UINT height,
IDXGISwapChain **swapChain) override;
void commitChange() override;
static bool IsValidNativeWindow(EGLNativeWindowType window);
private:
bool mDirectComposition;
bool mHasAlpha;
IDCompositionDevice *mDevice;
IDCompositionTarget *mCompositionTarget;
IDCompositionVisual *mVisual;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
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