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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DebugAnnotator11.h: D3D11 helpers for adding trace annotations.
//
#ifndef LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
#include "common/debug.h"
namespace rx
{
class DebugAnnotator11 : public gl::DebugAnnotator
{
public:
DebugAnnotator11();
~DebugAnnotator11() override;
void beginEvent(const wchar_t *eventName) override;
void endEvent() override;
void setMarker(const wchar_t *markerName) override;
bool getStatus() override;
private:
void initializeDevice();
bool mInitialized;
HMODULE mD3d11Module;
ID3DUserDefinedAnnotation *mUserDefinedAnnotation;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
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