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/* Any copyright is dedicated to the Public Domain.
* http://creativecommons.org/publicdomain/zero/1.0/ */
MARIONETTE_TIMEOUT = 10000;
function testEventInit() {
let initValue = 7;
let initMin = 1;
let initMax = 30;
// Test DeviceProximityEvent initialization
log("Verifying DeviceProximityEvent constructor.");
let event = new DeviceProximityEvent("deviceproximity",
{value: initValue, min: initMin, max: initMax});
is(event.type, "deviceproximity", "event type");
is(event.value, initValue, "value");
is(event.min, initMin, "min");
is(event.max, initMax, "max");
if (event.value !== initValue ||
event.min !== initMin ||
event.max !== initMax) {
log("DeviceProximityEvent not initialized correctly.");
}
// Test UserProximityEvent initialization
log("Verifying UserProximityEvent constructor.");
event = new UserProximityEvent("userproximity", {near: true});
is(event.type, "userproximity", "event type");
ok(event.near, "Initialization of UserProximityEvent");
verifyDefaultStatus();
}
function verifyDefaultStatus() {
let emulatorDone = false;
// Ensure that device proximity is enabled by default
log("Getting sensor status from emulator.");
runEmulatorCmd("sensor status", function(result) {
log("Received sensor status (" + result[4] + ").");
is(result[4], "proximity: enabled.", "Proximity sensor enabled by default");
emulatorDone = true;
});
// Have this here so test doesn't drop out if emulator callback is slow
waitFor(getDefaultProximity, function() {
return(emulatorDone);
});
}
function getDefaultProximity() {
let expected = "1:0:0";
// Get and verify the default emulator proximity value
log("Getting device proximity from emulator.");
runEmulatorCmd("sensor get proximity", function(result) {
let values = result[0].split(" ")[2];
log("Received emulator proximity (" + values + ").");
is(values, "1:0:0", "Default proximity values");
cleanUp();
});
}
function cleanUp() {
finish();
}
// Start the test
testEventInit();
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