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<html>
<head>
  <title>Bug 751809</title>
  <script type="application/javascript" src="chrome://mochikit/content/tests/SimpleTest/SimpleTest.js"></script>
  <script type="application/javascript" src="chrome://mochikit/content/tests/SimpleTest/EventUtils.js"></script>
  <script type="application/javascript" src="chrome://mochikit/content/tests/SimpleTest/paint_listener.js"></script>
  <script type="application/javascript" src="plugin-utils.js"></script>
  <script type="application/javascript;version=1.7">
  Components.utils.import("resource://gre/modules/Services.jsm");
  Services.prefs.setBoolPref("plugins.click_to_play", true);
  setTestPluginEnabledState(SpecialPowers.Ci.nsIPluginTag.STATE_CLICKTOPLAY);
  </script>
</head>

<body onload="go();">
  <embed id="plugin" type="application/x-test" width="400" height="400" drawmode="solid" color="FF00FFFF"></embed>

  <script type="application/javascript;version=1.7">

  SimpleTest.waitForExplicitFinish();

  const Ci = Components.interfaces;
  const utils = window.QueryInterface(Ci.nsIInterfaceRequestor).
                                    getInterface(Ci.nsIDOMWindowUtils);

  function go() {
    var plugin = document.getElementById('plugin');
    var objLoadingContent = SpecialPowers.wrap(plugin);
    ok(!objLoadingContent.activated, "plugin should not be activated");
    
    SimpleTest.waitForFocus(afterWindowFocus);
  }

  function afterWindowFocus() {
    var plugin = document.getElementById('plugin');
    var objLoadingContent = SpecialPowers.wrap(plugin);

    objLoadingContent.playPlugin();
    var condition = () => plugin.setColor !== undefined;
    SimpleTest.waitForCondition(condition, afterPluginActivation,
                                "Waited too long for plugin to activate");
  }
    
  function afterPluginActivation() {
    var plugin = document.getElementById('plugin');
    var objLoadingContent = SpecialPowers.wrap(plugin);
    ok(objLoadingContent.activated, "plugin should be activated now");

    // Triggering a paint and waiting for it to be flushed makes sure
    // that both plugin and platform see the plugin element as visible.
    // See bug 805330 for details.
    plugin.setColor("FF000088");
    waitForAllPaintsFlushed(afterPaintsFlushed);
  }

  function afterPaintsFlushed() {
    var plugin = document.getElementById('plugin');
    try {
      is(plugin.getMouseUpEventCount(), 0, "Plugin should not have received mouse events yet.");
    } catch(e) {
      ok(false, "plugin.getMouseUpEventCount() shouldn't throw");
    }

    synthesizeMouseAtCenter(plugin, {});
    var condition = () => plugin.getMouseUpEventCount() > 0;
    SimpleTest.waitForCondition(condition, afterFirstClick,
                                "Waited too long for plugin to receive the mouse click");
  }

  function afterFirstClick() {
    var plugin = document.getElementById('plugin');
    try {
      is(plugin.getMouseUpEventCount(), 1, "Plugin should have received 1 mouse up event.");
    } catch(e) {
      ok(false, "plugin.getMouseUpEventCount() shouldn't throw");
    }

    Services.prefs.clearUserPref("plugins.click_to_play");
    SimpleTest.finish();
  }

  </script>
</body>
</html>