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<!DOCTYPE HTML>
<html>
<head>
  <title>MSE: append segments with delay</title>
  <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
  <script type="text/javascript" src="mediasource.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">

SimpleTest.waitForExplicitFinish();
SimpleTest.requestFlakyTimeout("untriaged");

var updateCount = 0;

runWithMSE(function (ms, v) {
  ms.addEventListener("sourceopen", function () {
    var sb = ms.addSourceBuffer("video/mp4");

    fetchWithXHR("bipbop/bipbop2s.mp4", function (arrayBuffer) {
      sb.appendBuffer(new Uint8Array(arrayBuffer, 0, 1395));
      sb.addEventListener("updateend", function () {
        updateCount++;
        if (updateCount == 1) {
          window.setTimeout(function () {
            sb.appendBuffer(new Uint8Array(arrayBuffer, 1395));
          }, 1000);
        }
        else if (updateCount == 2) {
          ms.endOfStream();
        }
      });
      v.play();
    });
  });

  v.addEventListener("ended", function () {
    // The bipbop video doesn't start at 0. The old MSE code adjust the
    // timestamps and ignore the audio track. The new one doesn't.
    isfuzzy(v.duration, 1.696, 0.166, "Video has correct duration");
    isfuzzy(v.currentTime, 1.696, 0.166, "Video has played to end");
    SimpleTest.finish();
  });
});

</script>
</pre>
</body>
</html>