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<!--
/*
** Copyright (c) 2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Test drawBuffers, readBuffer, and fbo completeness</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="20" height="20"> </canvas>
<script>
// In MacOSX, if drawBuffers() and readBuffer() both select an attachment with no image attached,
// fbo becomes incomplete. However, drawBuffers() and readBuffer() should not affect fbo completeness.
"use strict";
description("This tests drawBuffers, readBuffer, and fbo completeness");
var setupRenderbuffer = function(attachment) {
var renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, renderbuffer);
gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, canvas.width, canvas.height);
return renderbuffer;
}
var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas, undefined, 2);
if (!gl) {
testFailed("context does not exist");
} else {
testPassed("context exists");
var fb = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
debug("fbo with two color images attached should be complete");
var colorbuffer = setupRenderbuffer(gl.COLOR_ATTACHMENT0);
var colorbuffer1 = setupRenderbuffer(gl.COLOR_ATTACHMENT1);
shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
debug("drawBuffers selects ATTACHMENT1, fbo should be complete");
gl.drawBuffers([gl.NONE, gl.COLOR_ATTACHMENT1]);
shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
debug("remove image attached to ATTACHMENT1, fbo should be complete");
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.RENDERBUFFER, null);
shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
// Setting of GL_READ_BUFFER and GL_DRAW_BUFFERs affects framebuffer completeness on Mac Intel.
// Chromium bug: crbug.com/630800
// Apple Radar: 28236629
//debug("set read buffer to ATTACHMENT1, fbo should be complete");
//gl.readBuffer(gl.COLOR_ATTACHMENT1);
//shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
debug("drawBuffers selects ATTACHMENT0, fbo should be complete");
gl.drawBuffers([gl.COLOR_ATTACHMENT0]);
shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
debug("drawBuffers selects ATTACHMENT1, fbo should be complete");
gl.drawBuffers([gl.NONE, gl.COLOR_ATTACHMENT1]);
shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
debug("set read buffer to ATTACHMENT0, fbo should be complete");
gl.readBuffer(gl.COLOR_ATTACHMENT0);
shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
gl.deleteFramebuffer(fb);
gl.deleteRenderbuffer(colorbuffer);
gl.deleteRenderbuffer(colorbuffer1);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no error after setup and clear render buffer");
}
debug("");
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>
|