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<!--

/*
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL 2 Conformance Test: ReadPixels Into Pixel Pack Buffer.</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<canvas id="example" width="4" height="4"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";

function checkFormatAndType()
{
    debug("");
    debug("check format / type");
    var invalidFormat = [gl.DEPTH_COMPONENT, gl.DEPTH_STENCIL, gl.R8, gl.RGBA4, gl.LUMINANCE, gl.LUMINANCE_ALPHA];
    var invalidType = [gl.UNSIGNED_INT_24_8];
    for (var ff = 0; ff < invalidFormat.length; ++ff) {
        var format = invalidFormat[ff];
        gl.readPixels(0, 0, 1, 1, format, gl.UNSIGNED_BYTE, 0);
        wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "Format should not be able to read as " + wtu.glEnumToString(gl, format));
    }
    for (var tt = 0; tt < invalidType.length; ++tt) {
        var type = invalidType[tt];
        gl.readPixels(0, 0, 1, 1, gl.RGBA, type, 0);
        wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "Type should not be able to read as " + wtu.glEnumToString(gl, type));
    }

    debug("");
    debug("check combinations of format and type");
    var combinations = [
        {format: gl.RGBA,         type: gl.UNSIGNED_BYTE},
        {format: gl.RGB,          type: gl.UNSIGNED_BYTE},
        {format: gl.RGB,          type: gl.UNSIGNED_SHORT_5_6_5},
        {format: gl.RGBA,         type: gl.UNSIGNED_SHORT_5_5_5_1},
        {format: gl.RGBA,         type: gl.UNSIGNED_SHORT_4_4_4_4},
        {format: gl.ALPHA,        type: gl.UNSIGNED_BYTE},
        {format: gl.RED,          type: gl.UNSIGNED_BYTE},
        {format: gl.RGBA_INTEGER, type: gl.UNSIGNED_INT},
        {format: gl.RGBA_INTEGER, type: gl.INT}
    ];

    var implFormat = gl.getParameter(gl.IMPLEMENTATION_COLOR_READ_FORMAT);
    var implType = gl.getParameter(gl.IMPLEMENTATION_COLOR_READ_TYPE);
    for (var tt = 0; tt < combinations.length; ++ tt) {
        var info = combinations[tt];
        var format = info.format;
        var type = info.type;
        gl.readPixels(0, 0, 1, 1, format, type, 0);
        // Only two format/type parameter pairs are accepted. GL_RGBA/GL_UNSIGNED_BYTE is always
        // accepted on default readbuffer. The other acceptable pair can be discovered by querying
        // GL_IMPLEMENTATION_COLOR_READ_FORMAT and GL_IMPLEMENTATION_COLOR_READ_TYPE.
        if ((format == gl.RGBA && type == gl.UNSIGNED_BYTE) || (format == implFormat && type == implType)) {
            wtu.glErrorShouldBe(gl, gl.NO_ERROR, "The combination of format/type should be able to read as " +
                                wtu.glEnumToString(gl, format) + " / " + wtu.glEnumToString(gl, type));
        } else {
            wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "The combination of format/type should not be able to read as " +
                                wtu.glEnumToString(gl, format) + " / " + wtu.glEnumToString(gl, type));
        }
    }
}

function validatePixelPackBufferAndParameters(canvasWidth, canvasHeight)
{
    debug("");
    debug("Validate PIXEL_PACK buffer and readPixels' parameters");
    gl.clearColor(0, 0, 0, 1);
    gl.clear(gl.COLOR_BUFFER_BIT);
    gl.pixelStorei(gl.PACK_ALIGNMENT, 1);

    var size = canvasWidth * canvasHeight * 4;
    var buffer = gl.createBuffer();
    gl.bindBuffer(gl.PIXEL_PACK_BUFFER, buffer);
    gl.bufferData(gl.PIXEL_PACK_BUFFER, size, gl.STATIC_DRAW);
    var array = new Uint8Array(size);

    debug("");
    debug("PIXEL_PACK buffer is bound");
    gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, array);
    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "should generate INVALID_OPERATION if pixel pack buffer is bound");
    gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, 0);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);

    debug("");
    debug("Validate the offset of PIXEL_PACK buffer and buffer size");
    gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, -1);
    wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "offset < 0");
    gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, size);
    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "offset > buffer size");
    gl.readPixels(0, 0, canvasWidth + 1, canvasHeight, gl.RGBA, gl.UNSIGNED_BYTE, 0);
    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "pixel pack buffer is not large enough");

    debug("");
    debug("Validate the reading area of framebuffer");
    gl.readPixels(-1, -2, canvasWidth, canvasHeight, gl.RGBA, gl.UNSIGNED_BYTE, 0);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "reading pixels outside of the framebuffer should succeed.");
    gl.readPixels(2, 1, canvasWidth, canvasHeight, gl.RGBA, gl.UNSIGNED_BYTE, 0);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "reading pixels outside of the framebuffer should succeed.");
    gl.readPixels(2, 1, -1, -1, gl.RGBA, gl.UNSIGNED_BYTE, 0);
    wtu.glErrorShouldBe(gl, gl.INVALID_VALUE,
                        "reading pixels with negative width / height should generate INVALID_VALUE.");

    checkFormatAndType();

    debug("");
    debug("no PIXEL_PACK buffer bound");
    gl.bindBuffer(gl.PIXEL_PACK_BUFFER, null);
    gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, array);
    wtu.glErrorShouldBe(gl, gl.NO_ERROR);
    gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, 0);
    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "no pixel pack buffer bound");

    gl.deleteBuffer(buffer);
}

debug("");
debug("Canvas.getContext");

var wtu = WebGLTestUtils;
var pixel = [0, 0, 0, 0];
var expectedColor = [255, 102, 0, 255];

var canvas = document.getElementById("example");
var gl = wtu.create3DContext(canvas, undefined, 2);

if (!gl) {
  testFailed("context does not exist");
} else {
  testPassed("context exists");

  debug("");
  description('ReadPixels into PIXEL_PACK buffer');
  validatePixelPackBufferAndParameters(4, 4);
}

debug("");
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>