1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
|
<!--
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->
<!DOCTYPE html>
<html>
<head>
<title>Verify copyTexImage2D follows format restictions</title>
<meta charset="utf-8">
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<canvas id="canvas" width="2" height="2"></canvas>
<canvas id="canvasNoAlpha" width="2" height="2"></canvas>
<div id="console"></div>
<script>
"use strict";
function getChannelsFromFormat(format) {
switch (gl[format]) {
case gl.ALPHA:
return 0x0001;
case gl.LUMINANCE:
case gl.RGB:
return 0x1110;
case gl.LUMINANCE_ALPHA:
case gl.RGBA:
return 0x1111;
default:
return 0;
}
}
var formats = [
'ALPHA',
'LUMINANCE',
'LUMINANCE_ALPHA',
'RGB',
'RGBA'
];
var isRenderable = {
'ALPHA': false,
'LUMINANCE': false,
'LUMINANCE_ALPHA': false,
'RGB': true,
'RGBA': true
};
var gl = null;
var wtu = WebGLTestUtils;
description();
var canvas = document.getElementById("canvas");
var canvasNoAlpha = document.getElementById("canvasNoAlpha");
var gl = wtu.create3DContext(canvas, {alpha:true});
var glNoAlpha = wtu.create3DContext(canvasNoAlpha, {alpha:false});
debug("test with an RGBA backbuffer");
var program = wtu.setupTexturedQuad(gl);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "During Initialization");
testFormats('RGBA');
testBackbufferFormats();
debug("test with an RGB backbuffer");
var gl = glNoAlpha;
var program = wtu.setupTexturedQuad(gl);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "During Initialization");
testFormats('RGB');
function testBackbufferFormats() {
var fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
for (var ii = 0; ii < formats.length; ++ii) {
var backFormat = formats[ii];
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl[backFormat], 2, 2, 0, gl[backFormat], gl.UNSIGNED_BYTE, null);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
debug('');
if (status == gl.FRAMEBUFFER_COMPLETE) {
if (!isRenderable[backFormat]) {
testFailed('Creating framebuffer from ' + backFormat + ' texture succeeded even though it is not a renderable format');
} else {
debug('test with ' + backFormat + ' fbo');
testFormats(backFormat);
}
} else {
debug(backFormat + ' not supported as a renderbuffer attachment');
}
}
}
function testFormats(backFormat) {
for (var ii = 0; ii < formats.length; ++ii) {
testCopyTexImage2D(backFormat, formats[ii]);
}
}
function toChannels(value) {
return ((value & 0x1000) ? 'R' : '_') +
((value & 0x0100) ? 'G' : '_') +
((value & 0x0010) ? 'B' : '_') +
((value & 0x0001) ? 'A' : '_');
}
function testCopyTexImage2D(backFormat, texFormat) {
var need = getChannelsFromFormat(texFormat);
var have = getChannelsFromFormat(backFormat);
var shouldPass = (need & have) == need;
//debug("need: " + toChannels(need));
//debug("have: " + toChannels(have));
//debug("both: " + toChannels(have & need));
// clear backbuffer
gl.clearColor(0.25, 1, 0.75, 0.5);
gl.clear(gl.COLOR_BUFFER_BIT);
var texture = gl.createTexture();
// Bind the texture to texture unit 0
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl[texFormat], 0, 0, 2, 2, 0);
if (!shouldPass) {
wtu.glErrorShouldBe(
gl, gl.INVALID_OPERATION,
"should not be able to copyTexImage2D " + texFormat + " from " + backFormat);
return;
}
wtu.glErrorShouldBe(
gl, gl.NO_ERROR,
"should be able to copyTexImage2D " + texFormat + " from " + backFormat);
// Draw
wtu.clearAndDrawUnitQuad(gl);
var expectedColors = {
'ALPHA': [0, 0, 0, 127],
'LUMINANCE': [64, 64, 64, 255],
'LUMINANCE_ALPHA': [64, 64, 64, 127],
'RGB': [64, 255, 191, 255],
'RGBA': [64, 255, 191, 127]
};
var color = expectedColors[texFormat];
wtu.checkCanvas(gl, color, "should be " + color, 16);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
}
var successfullyParsed = true;
</script>
<script src="../../../js/js-test-post.js"></script>
</body>
</html>
|