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<!--
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas">
<script>
"use strict";
var wtu;
var canvas;
var gl;
var shouldGenerateGLError;
var buffer;
var framebuffer;
var program;
var renderbuffer;
var shader;
var texture;
description("Tests 'is' calls against non-bound and deleted objects");
wtu = WebGLTestUtils;
var gl = wtu.create3DContext("canvas");
shouldGenerateGLError = wtu.shouldGenerateGLError;
shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()");
shouldBeFalse("gl.isBuffer(buffer)");
shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
shouldBeTrue("gl.isBuffer(buffer)");
debug("");
shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()");
shouldBeFalse("gl.isFramebuffer(framebuffer)");
shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)");
shouldBeTrue("gl.isFramebuffer(framebuffer)");
debug("");
shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()");
shouldBeFalse("gl.isRenderbuffer(renderbuffer)");
shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)");
shouldBeTrue("gl.isRenderbuffer(renderbuffer)");
debug("");
shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()");
shouldBeFalse("gl.isTexture(texture)");
shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)");
shouldBeTrue("gl.isTexture(texture)");
debug("");
shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()");
shouldBeTrue("gl.isProgram(program)");
shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
shouldBeFalse("gl.isProgram(program)");
debug("");
shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)");
shouldBeTrue("gl.isShader(shader)");
shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)");
shouldBeFalse("gl.isShader(shader)");
debug("");
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>
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