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<!--

/*
** Copyright (c) 2012 The Khronos Group Inc.
**
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fragmentShader" type="text/something-not-javascript">
// fragment shader that expects GL_ES == 1 should succeed
#if GL_ES == 1
  precision mediump float;
  void main()
  {
      gl_FragColor = vec4(0.0,0.0,0.0,1.0);
  }
#else
  foo
#endif
</script>
<script>
"use strict";
GLSLConformanceTester.runTest();
var successfullyParsed = true;
</script>
</body>
</html>