1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
|
<!--
/*
** Copyright (c) 2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Browser bug - WebGL 1 context should not accept OpenGL ES 3 shading language shaders</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="ES1VertexShader" type="x-shader/x-vertex">
precision mediump float;
attribute vec4 aPosition;
void main() {
gl_Position = aPosition;
}
</script>
<script id="ES1FragmentShader" type="x-shader/x-fragment">
precision mediump float;
void main() {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
</script>
<!-- Note that the version directive should be on the very first line in ESSL 3, see ESSL 3 section 3.3 -->
<script id="ES3VertexShader" type="x-shader/x-vertex">#version 300 es
precision mediump float;
in vec4 aPosition;
void main() {
gl_Position = aPosition;
}
</script>
<script id="ES3FragmentShader" type="x-shader/x-fragment">#version 300 es
precision mediump float;
out vec4 my_FragColor;
void main() {
my_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
</script>
<script id="emptyES3FragmentShader" type="x-shader/x-fragment">#version 300 es
precision mediump float;
void main() {
}
</script>
<script id="vertexShaderWithInQualifier" type="x-shader/x-vertex">
precision mediump float;
in vec4 aPosition;
void main() {
gl_Position = aPosition;
}
</script>
<script id="fragmentShaderWithOutQualifier" type="x-shader/x-fragment">
precision mediump float;
out vec4 my_FragColor;
void main() {
my_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
</script>
<script type="application/javascript">
"use strict";
description("OpenGL ES 3 shading language shaders should not be accepted by WebGL 1.");
GLSLConformanceTester.runTests([
{
vShaderId: "ES3VertexShader",
vShaderSuccess: false,
fShaderId: "ES1FragmentShader",
fShaderSuccess: true,
linkSuccess: false,
passMsg: "OpenGL ES 3 shading language vertex shader with an in variable should not be accepted by WebGL 1."
},
{
vShaderId: "ES1VertexShader",
vShaderSuccess: true,
fShaderId: "ES3FragmentShader",
fShaderSuccess: false,
linkSuccess: false,
passMsg: "OpenGL ES 3 shading language fragment shader with an out variable should not be accepted by WebGL 1."
},
{
vShaderId: "ES1VertexShader",
vShaderSuccess: true,
fShaderId: "emptyES3FragmentShader",
fShaderSuccess: false,
linkSuccess: false,
passMsg: "OpenGL ES 3 shading language fragment shader with an empty body should not be accepted by WebGL 1."
},
{
vShaderId: "ES3VertexShader",
vShaderSuccess: false,
fShaderId: "ES3FragmentShader",
fShaderSuccess: false,
linkSuccess: false,
passMsg: "OpenGL ES 3 shading language shaders should not be linked by WebGL 1."
},
{
vShaderId: "ES3VertexShader",
vShaderSuccess: false,
fShaderId: "emptyES3FragmentShader",
fShaderSuccess: false,
linkSuccess: false,
passMsg: "OpenGL ES 3 shading language shaders including fragment shader with empty body should not be linked by WebGL 1."
},
{
vShaderId: "vertexShaderWithInQualifier",
vShaderSuccess: false,
fShaderId: "ES1FragmentShader",
fShaderSuccess: true,
linkSuccess: false,
passMsg: "Vertex shader with an in qualifier on a global variable should not be accepted by WebGL 1."
},
{
vShaderId: "ES1VertexShader",
vShaderSuccess: true,
fShaderId: "fragmentShaderWithOutQualifier",
fShaderSuccess: false,
linkSuccess: false,
passMsg: "Fragment shader with an out qualifier on a global variable should not be accepted by WebGL 1."
}
]);
var successfullyParsed = true;
</script>
</body>
</html>
|