summaryrefslogtreecommitdiffstats
path: root/dom/animation/test/css-animations/file_animation-computed-timing.html
blob: 53597a473a7f5bdc1c39c9aed39fe05745861039 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
<!doctype html>
<meta charset=utf-8>
<script src="../testcommon.js"></script>
<style>
@keyframes moveAnimation {
  from { margin-left: 100px }
  to { margin-left: 200px }
}
</style>
<body>
<script>

'use strict';

// --------------------
// delay
// --------------------
test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().delay, 0,
                'Initial value of delay');
}, 'delay of a new animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s -10s'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().delay, -10 * MS_PER_SEC,
                'Initial value of delay');
}, 'Negative delay of a new animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s 10s'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().delay, 10 * MS_PER_SEC,
                'Initial value of delay');
}, 'Positive delay of a new animation');


// --------------------
// endDelay
// --------------------
test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().endDelay, 0,
                'Initial value of endDelay');
}, 'endDelay of a new animation');


// --------------------
// fill
// --------------------
test(function(t) {
  var getEffectWithFill = function(fill) {
    var div = addDiv(t, {style: 'animation: moveAnimation 100s ' + fill});
    return div.getAnimations()[0].effect;
  };

  var effect = getEffectWithFill('');
  assert_equals(effect.getComputedTiming().fill, 'none',
                'Initial value of fill');
  effect = getEffectWithFill('forwards');
  assert_equals(effect.getComputedTiming().fill, 'forwards',
                'Fill forwards');
  effect = getEffectWithFill('backwards');
  assert_equals(effect.getComputedTiming().fill, 'backwards',
                'Fill backwards');
  effect = getEffectWithFill('both');
  assert_equals(effect.getComputedTiming().fill, 'both',
                'Fill forwards and backwards');
}, 'fill of a new animation');


// --------------------
// iterationStart
// --------------------
test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().iterationStart, 0,
                'Initial value of iterationStart');
}, 'iterationStart of a new animation');


// --------------------
// iterations
// --------------------
test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().iterations, 1,
                'Initial value of iterations');
}, 'iterations of a new animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s 2016.5'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().iterations, 2016.5,
                'Initial value of iterations');
}, 'iterations of a finitely repeating animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s infinite'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().iterations, Infinity,
                'Initial value of iterations');
}, 'iterations of an infinitely repeating animation');


// --------------------
// duration
// --------------------
test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s -10s infinite'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().duration, 100 * MS_PER_SEC,
                'Initial value of duration');
}, 'duration of a new animation');


// --------------------
// direction
// --------------------
test(function(t) {
  var getEffectWithDir = function(dir) {
    var div = addDiv(t, {style: 'animation: moveAnimation 100s ' + dir});
    return div.getAnimations()[0].effect;
  };

  var effect = getEffectWithDir('');
  assert_equals(effect.getComputedTiming().direction, 'normal',
                'Initial value of normal direction');
  effect = getEffectWithDir('reverse');
  assert_equals(effect.getComputedTiming().direction, 'reverse',
                'Initial value of reverse direction');
  effect = getEffectWithDir('alternate');
  assert_equals(effect.getComputedTiming().direction, 'alternate',
                'Initial value of alternate direction');
  effect = getEffectWithDir('alternate-reverse');
  assert_equals(effect.getComputedTiming().direction, 'alternate-reverse',
                'Initial value of alternate-reverse direction');
}, 'direction of a new animation');


// --------------------
// easing
// --------------------
test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().easing, 'linear',
                'Initial value of easing');
}, 'easing of a new animation');


// ------------------------------
// endTime
// = max(start delay + active duration + end delay, 0)
// --------------------
test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().endTime, 100 * MS_PER_SEC,
                'Initial value of endTime');
}, 'endTime of an new animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s -5s'});
  var effect = div.getAnimations()[0].effect;
  var answer = (100 - 5) * MS_PER_SEC;
  assert_equals(effect.getComputedTiming().endTime, answer,
                'Initial value of endTime');
}, 'endTime of an animation with a negative delay');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 10s -100s infinite'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().endTime, Infinity,
                'Initial value of endTime');
}, 'endTime of an infinitely repeating animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 0s 100s infinite'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().endTime, 100 * MS_PER_SEC,
                'Initial value of endTime');
}, 'endTime of an infinitely repeating zero-duration animation');

test(function(t) {
  // Fill forwards so div.getAnimations()[0] won't return an
  // undefined value.
  var div = addDiv(t, {style: 'animation: moveAnimation 10s -100s forwards'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().endTime, 0,
                'Initial value of endTime');
}, 'endTime of an animation that finishes before its startTime');


// --------------------
// activeDuration
// = iteration duration * iteration count
// --------------------
test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s 5'});
  var effect = div.getAnimations()[0].effect;
  var answer = 100 * MS_PER_SEC * 5;
  assert_equals(effect.getComputedTiming().activeDuration, answer,
                'Initial value of activeDuration');
}, 'activeDuration of a new animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s infinite'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().activeDuration, Infinity,
                'Initial value of activeDuration');
}, 'activeDuration of an infinitely repeating animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 0s 1s infinite'});
  var effect = div.getAnimations()[0].effect;
  // If either the iteration duration or iteration count are zero,
  // the active duration is zero.
  assert_equals(effect.getComputedTiming().activeDuration, 0,
                'Initial value of activeDuration');
}, 'activeDuration of an infinitely repeating zero-duration animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s 1s 0'});
  var effect = div.getAnimations()[0].effect;
  // If either the iteration duration or iteration count are zero,
  // the active duration is zero.
  assert_equals(effect.getComputedTiming().activeDuration, 0,
                'Initial value of activeDuration');
}, 'activeDuration of an animation with zero iterations');


// --------------------
// localTime
// --------------------
test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().localTime, 0,
                'Initial value of localTime');
}, 'localTime of a new animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
  var anim = div.getAnimations()[0];
  anim.currentTime = 5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().localTime, anim.currentTime,
                'current localTime after setting currentTime');
}, 'localTime of an animation is always equal to currentTime');

promise_test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s'});

  var anim = div.getAnimations()[0];
  anim.playbackRate = 2; // 2 times faster

  return anim.ready.then(function() {
    assert_equals(anim.effect.getComputedTiming().localTime, anim.currentTime,
                  'localTime is equal to currentTime');
    return waitForFrame();
  }).then(function() {
    assert_equals(anim.effect.getComputedTiming().localTime, anim.currentTime,
                  'localTime is equal to currentTime');
  });
}, 'localTime reflects playbackRate immediately');

test(function(t) {
  var div = addDiv(t);
  var effect = new KeyframeEffectReadOnly(div, {left: ["0px", "100px"]});

  assert_equals(effect.getComputedTiming().localTime, null,
                'localTime for orphaned effect');
}, 'localTime of an AnimationEffect without an Animation');


// --------------------
// progress
// Note: Default timing function is linear.
// --------------------
test(function(t) {
  [{fill: '',          progress: [ null, null ]},
   {fill: 'none',      progress: [ null, null ]},
   {fill: 'forwards',  progress: [ null, 1.0 ]},
   {fill: 'backwards', progress: [ 0.0, null ]},
   {fill: 'both',      progress: [ 0.0, 1.0 ]}]
  .forEach(function(test) {
    var div =
      addDiv(t, {style: 'animation: moveAnimation 100s 10s ' + test.fill});
    var anim = div.getAnimations()[0];
    assert_true(anim.effect.getComputedTiming().progress === test.progress[0],
                'initial progress with "' + test.fill + '" fill');
    anim.finish();
    assert_true(anim.effect.getComputedTiming().progress === test.progress[1],
                'finished progress with "' + test.fill + '" fill');
  });
}, 'progress of an animation with different fill modes');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 10s 10 both'});
  var anim = div.getAnimations()[0];

  assert_equals(anim.effect.getComputedTiming().progress, 0.0,
                'Initial value of progress');
  anim.currentTime += 2.5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.25,
                'Value of progress');
  anim.currentTime += 5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.75,
                'Value of progress');
  anim.currentTime += 5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.25,
                'Value of progress');
  anim.finish()
  assert_equals(anim.effect.getComputedTiming().progress, 1.0,
                'Value of progress');
}, 'progress of an integral repeating animation with normal direction');

test(function(t) {
  var div = addDiv(t);
  // Note: FillMode here is "both" because
  // 1. Since this a zero-duration animation, it will already have finished
  //    so it won't be returned by getAnimations() unless it fills forwards.
  // 2. Fill backwards, so the progress before phase wouldn't be
  //    unresolved (null value).
  var div = addDiv(t, {style: 'animation: moveAnimation 0s infinite both'});
  var anim = div.getAnimations()[0];

  assert_equals(anim.effect.getComputedTiming().progress, 1.0,
                'Initial value of progress in after phase');

  // Seek backwards
  anim.currentTime -= 1 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.0,
                'Value of progress before phase');
}, 'progress of an infinitely repeating zero-duration animation');

test(function(t) {
  // Default iterations = 1
  var div = addDiv(t, {style: 'animation: moveAnimation 0s both'});
  var anim = div.getAnimations()[0];

  assert_equals(anim.effect.getComputedTiming().progress, 1.0,
                'Initial value of progress in after phase');

  // Seek backwards
  anim.currentTime -= 1 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.0,
                'Value of progress before phase');
}, 'progress of a finitely repeating zero-duration animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 0s 5s 10.25 both'});
  var anim = div.getAnimations()[0];

  assert_equals(anim.effect.getComputedTiming().progress, 0.0,
                'Initial value of progress (before phase)');

  // Using iteration duration of 1 now.
  // currentIteration now is floor(10.25) = 10, so progress should be 25%.
  anim.finish();
  assert_equals(anim.effect.getComputedTiming().progress, 0.25,
                'Value of progress in after phase');
}, 'progress of a non-integral repeating zero-duration animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 0s 5s 10.25 both reverse'});
  var anim = div.getAnimations()[0];

  assert_equals(anim.effect.getComputedTiming().progress, 1.0,
                'Initial value of progress (before phase)');

  // Seek forwards
  anim.finish();
  assert_equals(anim.effect.getComputedTiming().progress, 0.75,
                'Value of progress in after phase');
}, 'Progress of a non-integral repeating zero-duration animation ' +
   'with reversing direction');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 10s 10.25 both alternate'});
  var anim = div.getAnimations()[0];

  assert_equals(anim.effect.getComputedTiming().progress, 0.0,
                'Initial value of progress');
  anim.currentTime += 2.5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.25,
                'Value of progress');
  anim.currentTime += 5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.75,
                'Value of progress');
  anim.currentTime += 5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.75,
                'Value of progress');
  anim.finish()
  assert_equals(anim.effect.getComputedTiming().progress, 0.25,
                'Value of progress');
}, 'progress of a non-integral repeating animation ' +
   'with alternate direction');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 10s 10.25 both alternate-reverse'});
  var anim = div.getAnimations()[0];

  assert_equals(anim.effect.getComputedTiming().progress, 1.0,
                'Initial value of progress');
  anim.currentTime += 2.5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.75,
                'Value of progress');
  anim.currentTime += 5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.25,
                'Value of progress');
  anim.currentTime += 5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.25,
                'Value of progress');
  anim.finish()
  assert_equals(anim.effect.getComputedTiming().progress, 0.75,
                'Value of progress');
}, 'progress of a non-integral repeating animation ' +
   'with alternate-reversing direction');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 0s 10.25 both alternate'});
  var anim = div.getAnimations()[0];

  assert_equals(anim.effect.getComputedTiming().progress, 0.25,
                'Initial value of progress');
  anim.currentTime += 2.5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.25,
                'Value of progress');
  anim.currentTime -= 5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.0,
                'Value of progress');
  anim.finish()
  assert_equals(anim.effect.getComputedTiming().progress, 0.25,
                'Value of progress');
}, 'progress of a non-integral repeating zero-duration animation ' +
   'with alternate direction');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 0s 10.25 both alternate-reverse'});
  var anim = div.getAnimations()[0];

  assert_equals(anim.effect.getComputedTiming().progress, 0.75,
                'Initial value of progress');
  anim.currentTime += 2.5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 0.75,
                'Value of progress');
  anim.currentTime -= 5 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().progress, 1.0,
                'Value of progress');
  anim.finish()
  assert_equals(anim.effect.getComputedTiming().progress, 0.75,
                'Value of progress');
}, 'progress of a non-integral repeating zero-duration animation ' +
   'with alternate-reverse direction');


// --------------------
// currentIteration
// --------------------
test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s 2s'});
  var effect = div.getAnimations()[0].effect;
  assert_equals(effect.getComputedTiming().currentIteration, null,
                'Initial value of currentIteration before phase');
}, 'currentIteration of a new animation with no backwards fill is unresolved ' +
   'in before phase');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s'});
  var anim = div.getAnimations()[0];
  assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
                'Initial value of currentIteration');
}, 'currentIteration of a new animation is zero');

test(function(t) {
  // Note: FillMode here is "both" because
  // 1. Since this a zero-duration animation, it will already have finished
  //    so it won't be returned by getAnimations() unless it fills forwards.
  // 2. Fill backwards, so the currentIteration (before phase) wouldn't be
  //    unresolved (null value).
  var div = addDiv(t, {style: 'animation: moveAnimation 0s infinite both'});
  var anim = div.getAnimations()[0];

  assert_equals(anim.effect.getComputedTiming().currentIteration, Infinity,
                'Initial value of currentIteration in after phase');

  // Seek backwards
  anim.currentTime -= 2 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
                'Value of currentIteration count during before phase');
}, 'currentIteration of an infinitely repeating zero-duration animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 0s 10.5 both'});
  var anim = div.getAnimations()[0];

  // Note: currentIteration = ceil(iteration start + iteration count) - 1
  assert_equals(anim.effect.getComputedTiming().currentIteration, 10,
                'Initial value of currentIteration');

  // Seek backwards
  anim.currentTime -= 2 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
                'Value of currentIteration count during before phase');
}, 'currentIteration of a finitely repeating zero-duration animation');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s 5.5 forwards'});
  var anim = div.getAnimations()[0];

  assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
                'Initial value of currentIteration');
  // The 3rd iteration
  // Note: currentIteration = floor(scaled active time / iteration duration)
  anim.currentTime = 250 * MS_PER_SEC;
  assert_equals(anim.effect.getComputedTiming().currentIteration, 2,
                'Value of currentIteration during the 3rd iteration');
  // Finish
  anim.finish();
  assert_equals(anim.effect.getComputedTiming().currentIteration, 5,
                'Value of currentIteration in after phase');
}, 'currentIteration of an animation with a non-integral iteration count');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s 2 forwards'});
  var anim = div.getAnimations()[0];

  assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
                'Initial value of currentIteration');
  // Finish
  anim.finish();
  assert_equals(anim.effect.getComputedTiming().currentIteration, 1,
                'Value of currentIteration in after phase');
}, 'currentIteration of an animation with an integral iteration count');

test(function(t) {
  var div = addDiv(t, {style: 'animation: moveAnimation 100s forwards'});
  var anim = div.getAnimations()[0];
  assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
                'Initial value of currentIteration');
  // Finish
  anim.finish();
  assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
                'Value of currentIteration in after phase');
}, 'currentIteration of an animation with a default iteration count');

test(function(t) {
  var div = addDiv(t);
  var effect = new KeyframeEffectReadOnly(div, {left: ["0px", "100px"]});

  assert_equals(effect.getComputedTiming().currentIteration, null,
                'currentIteration for orphaned effect');
}, 'currentIteration of an AnimationEffect without an Animation');

// TODO: If iteration duration is Infinity, currentIteration is 0.
// However, we cannot set iteration duration to Infinity in CSS Animation now.

done();
</script>
</body>