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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Animation.playbackRate</title>
+<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-playbackrate">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../../testcommon.js"></script>
+<body>
+<div id="log"></div>
+<script>
+"use strict";
+
+function assert_playbackrate(animation,
+ previousAnimationCurrentTime,
+ previousTimelineCurrentTime,
+ description) {
+ var accuracy = 0.001; /* accuracy of DOMHighResTimeStamp */
+ var animationCurrentTimeDifference =
+ animation.currentTime - previousAnimationCurrentTime;
+ var timelineCurrentTimeDifference =
+ animation.timeline.currentTime - previousTimelineCurrentTime;
+
+ assert_approx_equals(animationCurrentTimeDifference,
+ timelineCurrentTimeDifference * animation.playbackRate,
+ accuracy,
+ description);
+}
+
+promise_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate(null, 100 * MS_PER_SEC);
+ return animation.ready.then(function() {
+ animation.currentTime = 7 * MS_PER_SEC; // ms
+ animation.playbackRate = 0.5;
+
+ assert_equals(animation.currentTime, 7 * MS_PER_SEC,
+ 'Reducing Animation.playbackRate should not change the currentTime ' +
+ 'of a playing animation');
+ animation.playbackRate = 2;
+ assert_equals(animation.currentTime, 7 * MS_PER_SEC,
+ 'Increasing Animation.playbackRate should not change the currentTime ' +
+ 'of a playing animation');
+ });
+}, 'Test the initial effect of setting playbackRate on currentTime');
+
+promise_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate(null, 100 * MS_PER_SEC);
+ animation.playbackRate = 2;
+ var previousTimelineCurrentTime;
+ var previousAnimationCurrentTime;
+ return animation.ready.then(function() {
+ previousAnimationCurrentTime = animation.currentTime;
+ previousTimelineCurrentTime = animation.timeline.currentTime;
+ return waitForAnimationFrames(1);
+ }).then(function() {
+ assert_playbackrate(animation,
+ previousAnimationCurrentTime,
+ previousTimelineCurrentTime,
+ 'animation.currentTime should be 2 times faster than timeline.');
+ });
+}, 'Test the effect of setting playbackRate on currentTime');
+
+promise_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate(null, 100 * MS_PER_SEC);
+ animation.playbackRate = 2;
+ var previousTimelineCurrentTime;
+ var previousAnimationCurrentTime;
+ return animation.ready.then(function() {
+ previousAnimationCurrentTime = animation.currentTime;
+ previousTimelineCurrentTime = animation.timeline.currentTime;
+ animation.playbackRate = 1;
+ return waitForAnimationFrames(1);
+ }).then(function() {
+ assert_equals(animation.playbackRate, 1,
+ 'sanity check: animation.playbackRate is still 1.');
+ assert_playbackrate(animation,
+ previousAnimationCurrentTime,
+ previousTimelineCurrentTime,
+ 'animation.currentTime should be the same speed as timeline now.');
+ });
+}, 'Test the effect of setting playbackRate while playing animation');
+
+</script>
+</body>