diff options
Diffstat (limited to 'testing/web-platform/tests/html/semantics/embedded-content/the-area-element/area-processing.html')
-rw-r--r-- | testing/web-platform/tests/html/semantics/embedded-content/the-area-element/area-processing.html | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/semantics/embedded-content/the-area-element/area-processing.html b/testing/web-platform/tests/html/semantics/embedded-content/the-area-element/area-processing.html new file mode 100644 index 000000000..d1c3a83dd --- /dev/null +++ b/testing/web-platform/tests/html/semantics/embedded-content/the-area-element/area-processing.html @@ -0,0 +1,32 @@ +<!doctype html> +<meta charset=utf-8> +<title>HTMLAreaElement processing</title> +<script src=/resources/testharness.js></script> +<script src=/resources/testharnessreport.js></script> +<style> + body { margin: 0 } +</style> +<img src=/images/threecolors.png usemap=#x id=img width=300 height=300> +<map name=x><area id=area></map> +<script src=support/hit-test.js></script> +<script> +var tests = [ + {desc: 'too few numbers', shape: 'rect', coords: "2,2,10", hit: hitNone}, + {desc: 'negative', shape: 'rect', coords: "-10,-10,10,10", hit: [[area, 1, 1], [img, 299, 299]]}, + {desc: 'empty string', shape: 'rect', coords: "", hit: hitNone}, + {desc: 'omitted coords', shape: 'rect', coords: null, hit: hitNone}, + {desc: 'first > third', shape: 'rect', coords: "10,2,2,10", hit: hitRect}, + {desc: 'second > fourth', shape: 'rect', coords: "2,10,10,2", hit: hitRect}, + {desc: 'first > third, second > fourth', shape: 'rect', coords: "10,10,2,2", hit: hitRect}, + + {desc: 'negative', shape: 'default', coords: "-10,-10,-10,-10", hit: hitAll}, + + {desc: 'too few numbers', shape: 'circle', coords: "20,40", hit: hitNone}, + {desc: 'negative radius', shape: 'circle', coords: "20,40,-10", hit: hitNone}, + {desc: 'zero radius', shape: 'circle', coords: "20,40,0", hit: hitNone}, + + {desc: 'too few numbers', shape: 'poly', coords: "100,100,120,100,100", hit: hitNone}, + {desc: 'one too many numbers', shape: 'poly', coords: "100,100,120,100,100,120,300", hit: hitPoly}, + {desc: 'even-odd rule', shape: 'poly', coords: "100,100,200,100,100,200,150,50,200,200", hit: hitStar}, +]; +</script> |