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-rw-r--r--modules/xz-embedded/src/xz_dec_lzma2.c1175
1 files changed, 1175 insertions, 0 deletions
diff --git a/modules/xz-embedded/src/xz_dec_lzma2.c b/modules/xz-embedded/src/xz_dec_lzma2.c
new file mode 100644
index 000000000..08c3c8049
--- /dev/null
+++ b/modules/xz-embedded/src/xz_dec_lzma2.c
@@ -0,0 +1,1175 @@
+/*
+ * LZMA2 decoder
+ *
+ * Authors: Lasse Collin <lasse.collin@tukaani.org>
+ * Igor Pavlov <http://7-zip.org/>
+ *
+ * This file has been put into the public domain.
+ * You can do whatever you want with this file.
+ */
+
+#include "xz_private.h"
+#include "xz_lzma2.h"
+
+/*
+ * Range decoder initialization eats the first five bytes of each LZMA chunk.
+ */
+#define RC_INIT_BYTES 5
+
+/*
+ * Minimum number of usable input buffer to safely decode one LZMA symbol.
+ * The worst case is that we decode 22 bits using probabilities and 26
+ * direct bits. This may decode at maximum of 20 bytes of input. However,
+ * lzma_main() does an extra normalization before returning, thus we
+ * need to put 21 here.
+ */
+#define LZMA_IN_REQUIRED 21
+
+/*
+ * Dictionary (history buffer)
+ *
+ * These are always true:
+ * start <= pos <= full <= end
+ * pos <= limit <= end
+ *
+ * In multi-call mode, also these are true:
+ * end == size
+ * size <= size_max
+ * allocated <= size
+ *
+ * Most of these variables are size_t to support single-call mode,
+ * in which the dictionary variables address the actual output
+ * buffer directly.
+ */
+struct dictionary {
+ /* Beginning of the history buffer */
+ uint8_t *buf;
+
+ /* Old position in buf (before decoding more data) */
+ size_t start;
+
+ /* Position in buf */
+ size_t pos;
+
+ /*
+ * How full dictionary is. This is used to detect corrupt input that
+ * would read beyond the beginning of the uncompressed stream.
+ */
+ size_t full;
+
+ /* Write limit; we don't write to buf[limit] or later bytes. */
+ size_t limit;
+
+ /*
+ * End of the dictionary buffer. In multi-call mode, this is
+ * the same as the dictionary size. In single-call mode, this
+ * indicates the size of the output buffer.
+ */
+ size_t end;
+
+ /*
+ * Size of the dictionary as specified in Block Header. This is used
+ * together with "full" to detect corrupt input that would make us
+ * read beyond the beginning of the uncompressed stream.
+ */
+ uint32_t size;
+
+ /*
+ * Maximum allowed dictionary size in multi-call mode.
+ * This is ignored in single-call mode.
+ */
+ uint32_t size_max;
+
+ /*
+ * Amount of memory currently allocated for the dictionary.
+ * This is used only with XZ_DYNALLOC. (With XZ_PREALLOC,
+ * size_max is always the same as the allocated size.)
+ */
+ uint32_t allocated;
+
+ /* Operation mode */
+ enum xz_mode mode;
+};
+
+/* Range decoder */
+struct rc_dec {
+ uint32_t range;
+ uint32_t code;
+
+ /*
+ * Number of initializing bytes remaining to be read
+ * by rc_read_init().
+ */
+ uint32_t init_bytes_left;
+
+ /*
+ * Buffer from which we read our input. It can be either
+ * temp.buf or the caller-provided input buffer.
+ */
+ const uint8_t *in;
+ size_t in_pos;
+ size_t in_limit;
+};
+
+/* Probabilities for a length decoder. */
+struct lzma_len_dec {
+ /* Probability of match length being at least 10 */
+ uint16_t choice;
+
+ /* Probability of match length being at least 18 */
+ uint16_t choice2;
+
+ /* Probabilities for match lengths 2-9 */
+ uint16_t low[POS_STATES_MAX][LEN_LOW_SYMBOLS];
+
+ /* Probabilities for match lengths 10-17 */
+ uint16_t mid[POS_STATES_MAX][LEN_MID_SYMBOLS];
+
+ /* Probabilities for match lengths 18-273 */
+ uint16_t high[LEN_HIGH_SYMBOLS];
+};
+
+struct lzma_dec {
+ /* Distances of latest four matches */
+ uint32_t rep0;
+ uint32_t rep1;
+ uint32_t rep2;
+ uint32_t rep3;
+
+ /* Types of the most recently seen LZMA symbols */
+ enum lzma_state state;
+
+ /*
+ * Length of a match. This is updated so that dict_repeat can
+ * be called again to finish repeating the whole match.
+ */
+ uint32_t len;
+
+ /*
+ * LZMA properties or related bit masks (number of literal
+ * context bits, a mask dervied from the number of literal
+ * position bits, and a mask dervied from the number
+ * position bits)
+ */
+ uint32_t lc;
+ uint32_t literal_pos_mask; /* (1 << lp) - 1 */
+ uint32_t pos_mask; /* (1 << pb) - 1 */
+
+ /* If 1, it's a match. Otherwise it's a single 8-bit literal. */
+ uint16_t is_match[STATES][POS_STATES_MAX];
+
+ /* If 1, it's a repeated match. The distance is one of rep0 .. rep3. */
+ uint16_t is_rep[STATES];
+
+ /*
+ * If 0, distance of a repeated match is rep0.
+ * Otherwise check is_rep1.
+ */
+ uint16_t is_rep0[STATES];
+
+ /*
+ * If 0, distance of a repeated match is rep1.
+ * Otherwise check is_rep2.
+ */
+ uint16_t is_rep1[STATES];
+
+ /* If 0, distance of a repeated match is rep2. Otherwise it is rep3. */
+ uint16_t is_rep2[STATES];
+
+ /*
+ * If 1, the repeated match has length of one byte. Otherwise
+ * the length is decoded from rep_len_decoder.
+ */
+ uint16_t is_rep0_long[STATES][POS_STATES_MAX];
+
+ /*
+ * Probability tree for the highest two bits of the match
+ * distance. There is a separate probability tree for match
+ * lengths of 2 (i.e. MATCH_LEN_MIN), 3, 4, and [5, 273].
+ */
+ uint16_t dist_slot[DIST_STATES][DIST_SLOTS];
+
+ /*
+ * Probility trees for additional bits for match distance
+ * when the distance is in the range [4, 127].
+ */
+ uint16_t dist_special[FULL_DISTANCES - DIST_MODEL_END];
+
+ /*
+ * Probability tree for the lowest four bits of a match
+ * distance that is equal to or greater than 128.
+ */
+ uint16_t dist_align[ALIGN_SIZE];
+
+ /* Length of a normal match */
+ struct lzma_len_dec match_len_dec;
+
+ /* Length of a repeated match */
+ struct lzma_len_dec rep_len_dec;
+
+ /* Probabilities of literals */
+ uint16_t literal[LITERAL_CODERS_MAX][LITERAL_CODER_SIZE];
+};
+
+struct lzma2_dec {
+ /* Position in xz_dec_lzma2_run(). */
+ enum lzma2_seq {
+ SEQ_CONTROL,
+ SEQ_UNCOMPRESSED_1,
+ SEQ_UNCOMPRESSED_2,
+ SEQ_COMPRESSED_0,
+ SEQ_COMPRESSED_1,
+ SEQ_PROPERTIES,
+ SEQ_LZMA_PREPARE,
+ SEQ_LZMA_RUN,
+ SEQ_COPY
+ } sequence;
+
+ /* Next position after decoding the compressed size of the chunk. */
+ enum lzma2_seq next_sequence;
+
+ /* Uncompressed size of LZMA chunk (2 MiB at maximum) */
+ uint32_t uncompressed;
+
+ /*
+ * Compressed size of LZMA chunk or compressed/uncompressed
+ * size of uncompressed chunk (64 KiB at maximum)
+ */
+ uint32_t compressed;
+
+ /*
+ * True if dictionary reset is needed. This is false before
+ * the first chunk (LZMA or uncompressed).
+ */
+ bool need_dict_reset;
+
+ /*
+ * True if new LZMA properties are needed. This is false
+ * before the first LZMA chunk.
+ */
+ bool need_props;
+};
+
+struct xz_dec_lzma2 {
+ /*
+ * The order below is important on x86 to reduce code size and
+ * it shouldn't hurt on other platforms. Everything up to and
+ * including lzma.pos_mask are in the first 128 bytes on x86-32,
+ * which allows using smaller instructions to access those
+ * variables. On x86-64, fewer variables fit into the first 128
+ * bytes, but this is still the best order without sacrificing
+ * the readability by splitting the structures.
+ */
+ struct rc_dec rc;
+ struct dictionary dict;
+ struct lzma2_dec lzma2;
+ struct lzma_dec lzma;
+
+ /*
+ * Temporary buffer which holds small number of input bytes between
+ * decoder calls. See lzma2_lzma() for details.
+ */
+ struct {
+ uint32_t size;
+ uint8_t buf[3 * LZMA_IN_REQUIRED];
+ } temp;
+};
+
+/**************
+ * Dictionary *
+ **************/
+
+/*
+ * Reset the dictionary state. When in single-call mode, set up the beginning
+ * of the dictionary to point to the actual output buffer.
+ */
+static void dict_reset(struct dictionary *dict, struct xz_buf *b)
+{
+ if (DEC_IS_SINGLE(dict->mode)) {
+ dict->buf = b->out + b->out_pos;
+ dict->end = b->out_size - b->out_pos;
+ }
+
+ dict->start = 0;
+ dict->pos = 0;
+ dict->limit = 0;
+ dict->full = 0;
+}
+
+/* Set dictionary write limit */
+static void dict_limit(struct dictionary *dict, size_t out_max)
+{
+ if (dict->end - dict->pos <= out_max)
+ dict->limit = dict->end;
+ else
+ dict->limit = dict->pos + out_max;
+}
+
+/* Return true if at least one byte can be written into the dictionary. */
+static inline bool dict_has_space(const struct dictionary *dict)
+{
+ return dict->pos < dict->limit;
+}
+
+/*
+ * Get a byte from the dictionary at the given distance. The distance is
+ * assumed to valid, or as a special case, zero when the dictionary is
+ * still empty. This special case is needed for single-call decoding to
+ * avoid writing a '\0' to the end of the destination buffer.
+ */
+static inline uint32_t dict_get(const struct dictionary *dict, uint32_t dist)
+{
+ size_t offset = dict->pos - dist - 1;
+
+ if (dist >= dict->pos)
+ offset += dict->end;
+
+ return dict->full > 0 ? dict->buf[offset] : 0;
+}
+
+/*
+ * Put one byte into the dictionary. It is assumed that there is space for it.
+ */
+static inline void dict_put(struct dictionary *dict, uint8_t byte)
+{
+ dict->buf[dict->pos++] = byte;
+
+ if (dict->full < dict->pos)
+ dict->full = dict->pos;
+}
+
+/*
+ * Repeat given number of bytes from the given distance. If the distance is
+ * invalid, false is returned. On success, true is returned and *len is
+ * updated to indicate how many bytes were left to be repeated.
+ */
+static bool dict_repeat(struct dictionary *dict, uint32_t *len, uint32_t dist)
+{
+ size_t back;
+ uint32_t left;
+
+ if (dist >= dict->full || dist >= dict->size)
+ return false;
+
+ left = min_t(size_t, dict->limit - dict->pos, *len);
+ *len -= left;
+
+ back = dict->pos - dist - 1;
+ if (dist >= dict->pos)
+ back += dict->end;
+
+ do {
+ dict->buf[dict->pos++] = dict->buf[back++];
+ if (back == dict->end)
+ back = 0;
+ } while (--left > 0);
+
+ if (dict->full < dict->pos)
+ dict->full = dict->pos;
+
+ return true;
+}
+
+/* Copy uncompressed data as is from input to dictionary and output buffers. */
+static void dict_uncompressed(struct dictionary *dict, struct xz_buf *b,
+ uint32_t *left)
+{
+ size_t copy_size;
+
+ while (*left > 0 && b->in_pos < b->in_size
+ && b->out_pos < b->out_size) {
+ copy_size = min(b->in_size - b->in_pos,
+ b->out_size - b->out_pos);
+ if (copy_size > dict->end - dict->pos)
+ copy_size = dict->end - dict->pos;
+ if (copy_size > *left)
+ copy_size = *left;
+
+ *left -= copy_size;
+
+ memcpy(dict->buf + dict->pos, b->in + b->in_pos, copy_size);
+ dict->pos += copy_size;
+
+ if (dict->full < dict->pos)
+ dict->full = dict->pos;
+
+ if (DEC_IS_MULTI(dict->mode)) {
+ if (dict->pos == dict->end)
+ dict->pos = 0;
+
+ memcpy(b->out + b->out_pos, b->in + b->in_pos,
+ copy_size);
+ }
+
+ dict->start = dict->pos;
+
+ b->out_pos += copy_size;
+ b->in_pos += copy_size;
+ }
+}
+
+/*
+ * Flush pending data from dictionary to b->out. It is assumed that there is
+ * enough space in b->out. This is guaranteed because caller uses dict_limit()
+ * before decoding data into the dictionary.
+ */
+static uint32_t dict_flush(struct dictionary *dict, struct xz_buf *b)
+{
+ size_t copy_size = dict->pos - dict->start;
+
+ if (DEC_IS_MULTI(dict->mode)) {
+ if (dict->pos == dict->end)
+ dict->pos = 0;
+
+ memcpy(b->out + b->out_pos, dict->buf + dict->start,
+ copy_size);
+ }
+
+ dict->start = dict->pos;
+ b->out_pos += copy_size;
+ return copy_size;
+}
+
+/*****************
+ * Range decoder *
+ *****************/
+
+/* Reset the range decoder. */
+static void rc_reset(struct rc_dec *rc)
+{
+ rc->range = (uint32_t)-1;
+ rc->code = 0;
+ rc->init_bytes_left = RC_INIT_BYTES;
+}
+
+/*
+ * Read the first five initial bytes into rc->code if they haven't been
+ * read already. (Yes, the first byte gets completely ignored.)
+ */
+static bool rc_read_init(struct rc_dec *rc, struct xz_buf *b)
+{
+ while (rc->init_bytes_left > 0) {
+ if (b->in_pos == b->in_size)
+ return false;
+
+ rc->code = (rc->code << 8) + b->in[b->in_pos++];
+ --rc->init_bytes_left;
+ }
+
+ return true;
+}
+
+/* Return true if there may not be enough input for the next decoding loop. */
+static inline bool rc_limit_exceeded(const struct rc_dec *rc)
+{
+ return rc->in_pos > rc->in_limit;
+}
+
+/*
+ * Return true if it is possible (from point of view of range decoder) that
+ * we have reached the end of the LZMA chunk.
+ */
+static inline bool rc_is_finished(const struct rc_dec *rc)
+{
+ return rc->code == 0;
+}
+
+/* Read the next input byte if needed. */
+static __always_inline void rc_normalize(struct rc_dec *rc)
+{
+ if (rc->range < RC_TOP_VALUE) {
+ rc->range <<= RC_SHIFT_BITS;
+ rc->code = (rc->code << RC_SHIFT_BITS) + rc->in[rc->in_pos++];
+ }
+}
+
+/*
+ * Decode one bit. In some versions, this function has been splitted in three
+ * functions so that the compiler is supposed to be able to more easily avoid
+ * an extra branch. In this particular version of the LZMA decoder, this
+ * doesn't seem to be a good idea (tested with GCC 3.3.6, 3.4.6, and 4.3.3
+ * on x86). Using a non-splitted version results in nicer looking code too.
+ *
+ * NOTE: This must return an int. Do not make it return a bool or the speed
+ * of the code generated by GCC 3.x decreases 10-15 %. (GCC 4.3 doesn't care,
+ * and it generates 10-20 % faster code than GCC 3.x from this file anyway.)
+ */
+static __always_inline int rc_bit(struct rc_dec *rc, uint16_t *prob)
+{
+ uint32_t bound;
+ int bit;
+
+ rc_normalize(rc);
+ bound = (rc->range >> RC_BIT_MODEL_TOTAL_BITS) * *prob;
+ if (rc->code < bound) {
+ rc->range = bound;
+ *prob += (RC_BIT_MODEL_TOTAL - *prob) >> RC_MOVE_BITS;
+ bit = 0;
+ } else {
+ rc->range -= bound;
+ rc->code -= bound;
+ *prob -= *prob >> RC_MOVE_BITS;
+ bit = 1;
+ }
+
+ return bit;
+}
+
+/* Decode a bittree starting from the most significant bit. */
+static __always_inline uint32_t rc_bittree(struct rc_dec *rc,
+ uint16_t *probs, uint32_t limit)
+{
+ uint32_t symbol = 1;
+
+ do {
+ if (rc_bit(rc, &probs[symbol]))
+ symbol = (symbol << 1) + 1;
+ else
+ symbol <<= 1;
+ } while (symbol < limit);
+
+ return symbol;
+}
+
+/* Decode a bittree starting from the least significant bit. */
+static __always_inline void rc_bittree_reverse(struct rc_dec *rc,
+ uint16_t *probs,
+ uint32_t *dest, uint32_t limit)
+{
+ uint32_t symbol = 1;
+ uint32_t i = 0;
+
+ do {
+ if (rc_bit(rc, &probs[symbol])) {
+ symbol = (symbol << 1) + 1;
+ *dest += 1 << i;
+ } else {
+ symbol <<= 1;
+ }
+ } while (++i < limit);
+}
+
+/* Decode direct bits (fixed fifty-fifty probability) */
+static inline void rc_direct(struct rc_dec *rc, uint32_t *dest, uint32_t limit)
+{
+ uint32_t mask;
+
+ do {
+ rc_normalize(rc);
+ rc->range >>= 1;
+ rc->code -= rc->range;
+ mask = (uint32_t)0 - (rc->code >> 31);
+ rc->code += rc->range & mask;
+ *dest = (*dest << 1) + (mask + 1);
+ } while (--limit > 0);
+}
+
+/********
+ * LZMA *
+ ********/
+
+/* Get pointer to literal coder probability array. */
+static uint16_t *lzma_literal_probs(struct xz_dec_lzma2 *s)
+{
+ uint32_t prev_byte = dict_get(&s->dict, 0);
+ uint32_t low = prev_byte >> (8 - s->lzma.lc);
+ uint32_t high = (s->dict.pos & s->lzma.literal_pos_mask) << s->lzma.lc;
+ return s->lzma.literal[low + high];
+}
+
+/* Decode a literal (one 8-bit byte) */
+static void lzma_literal(struct xz_dec_lzma2 *s)
+{
+ uint16_t *probs;
+ uint32_t symbol;
+ uint32_t match_byte;
+ uint32_t match_bit;
+ uint32_t offset;
+ uint32_t i;
+
+ probs = lzma_literal_probs(s);
+
+ if (lzma_state_is_literal(s->lzma.state)) {
+ symbol = rc_bittree(&s->rc, probs, 0x100);
+ } else {
+ symbol = 1;
+ match_byte = dict_get(&s->dict, s->lzma.rep0) << 1;
+ offset = 0x100;
+
+ do {
+ match_bit = match_byte & offset;
+ match_byte <<= 1;
+ i = offset + match_bit + symbol;
+
+ if (rc_bit(&s->rc, &probs[i])) {
+ symbol = (symbol << 1) + 1;
+ offset &= match_bit;
+ } else {
+ symbol <<= 1;
+ offset &= ~match_bit;
+ }
+ } while (symbol < 0x100);
+ }
+
+ dict_put(&s->dict, (uint8_t)symbol);
+ lzma_state_literal(&s->lzma.state);
+}
+
+/* Decode the length of the match into s->lzma.len. */
+static void lzma_len(struct xz_dec_lzma2 *s, struct lzma_len_dec *l,
+ uint32_t pos_state)
+{
+ uint16_t *probs;
+ uint32_t limit;
+
+ if (!rc_bit(&s->rc, &l->choice)) {
+ probs = l->low[pos_state];
+ limit = LEN_LOW_SYMBOLS;
+ s->lzma.len = MATCH_LEN_MIN;
+ } else {
+ if (!rc_bit(&s->rc, &l->choice2)) {
+ probs = l->mid[pos_state];
+ limit = LEN_MID_SYMBOLS;
+ s->lzma.len = MATCH_LEN_MIN + LEN_LOW_SYMBOLS;
+ } else {
+ probs = l->high;
+ limit = LEN_HIGH_SYMBOLS;
+ s->lzma.len = MATCH_LEN_MIN + LEN_LOW_SYMBOLS
+ + LEN_MID_SYMBOLS;
+ }
+ }
+
+ s->lzma.len += rc_bittree(&s->rc, probs, limit) - limit;
+}
+
+/* Decode a match. The distance will be stored in s->lzma.rep0. */
+static void lzma_match(struct xz_dec_lzma2 *s, uint32_t pos_state)
+{
+ uint16_t *probs;
+ uint32_t dist_slot;
+ uint32_t limit;
+
+ lzma_state_match(&s->lzma.state);
+
+ s->lzma.rep3 = s->lzma.rep2;
+ s->lzma.rep2 = s->lzma.rep1;
+ s->lzma.rep1 = s->lzma.rep0;
+
+ lzma_len(s, &s->lzma.match_len_dec, pos_state);
+
+ probs = s->lzma.dist_slot[lzma_get_dist_state(s->lzma.len)];
+ dist_slot = rc_bittree(&s->rc, probs, DIST_SLOTS) - DIST_SLOTS;
+
+ if (dist_slot < DIST_MODEL_START) {
+ s->lzma.rep0 = dist_slot;
+ } else {
+ limit = (dist_slot >> 1) - 1;
+ s->lzma.rep0 = 2 + (dist_slot & 1);
+
+ if (dist_slot < DIST_MODEL_END) {
+ s->lzma.rep0 <<= limit;
+ probs = s->lzma.dist_special + s->lzma.rep0
+ - dist_slot - 1;
+ rc_bittree_reverse(&s->rc, probs,
+ &s->lzma.rep0, limit);
+ } else {
+ rc_direct(&s->rc, &s->lzma.rep0, limit - ALIGN_BITS);
+ s->lzma.rep0 <<= ALIGN_BITS;
+ rc_bittree_reverse(&s->rc, s->lzma.dist_align,
+ &s->lzma.rep0, ALIGN_BITS);
+ }
+ }
+}
+
+/*
+ * Decode a repeated match. The distance is one of the four most recently
+ * seen matches. The distance will be stored in s->lzma.rep0.
+ */
+static void lzma_rep_match(struct xz_dec_lzma2 *s, uint32_t pos_state)
+{
+ uint32_t tmp;
+
+ if (!rc_bit(&s->rc, &s->lzma.is_rep0[s->lzma.state])) {
+ if (!rc_bit(&s->rc, &s->lzma.is_rep0_long[
+ s->lzma.state][pos_state])) {
+ lzma_state_short_rep(&s->lzma.state);
+ s->lzma.len = 1;
+ return;
+ }
+ } else {
+ if (!rc_bit(&s->rc, &s->lzma.is_rep1[s->lzma.state])) {
+ tmp = s->lzma.rep1;
+ } else {
+ if (!rc_bit(&s->rc, &s->lzma.is_rep2[s->lzma.state])) {
+ tmp = s->lzma.rep2;
+ } else {
+ tmp = s->lzma.rep3;
+ s->lzma.rep3 = s->lzma.rep2;
+ }
+
+ s->lzma.rep2 = s->lzma.rep1;
+ }
+
+ s->lzma.rep1 = s->lzma.rep0;
+ s->lzma.rep0 = tmp;
+ }
+
+ lzma_state_long_rep(&s->lzma.state);
+ lzma_len(s, &s->lzma.rep_len_dec, pos_state);
+}
+
+/* LZMA decoder core */
+static bool lzma_main(struct xz_dec_lzma2 *s)
+{
+ uint32_t pos_state;
+
+ /*
+ * If the dictionary was reached during the previous call, try to
+ * finish the possibly pending repeat in the dictionary.
+ */
+ if (dict_has_space(&s->dict) && s->lzma.len > 0)
+ dict_repeat(&s->dict, &s->lzma.len, s->lzma.rep0);
+
+ /*
+ * Decode more LZMA symbols. One iteration may consume up to
+ * LZMA_IN_REQUIRED - 1 bytes.
+ */
+ while (dict_has_space(&s->dict) && !rc_limit_exceeded(&s->rc)) {
+ pos_state = s->dict.pos & s->lzma.pos_mask;
+
+ if (!rc_bit(&s->rc, &s->lzma.is_match[
+ s->lzma.state][pos_state])) {
+ lzma_literal(s);
+ } else {
+ if (rc_bit(&s->rc, &s->lzma.is_rep[s->lzma.state]))
+ lzma_rep_match(s, pos_state);
+ else
+ lzma_match(s, pos_state);
+
+ if (!dict_repeat(&s->dict, &s->lzma.len, s->lzma.rep0))
+ return false;
+ }
+ }
+
+ /*
+ * Having the range decoder always normalized when we are outside
+ * this function makes it easier to correctly handle end of the chunk.
+ */
+ rc_normalize(&s->rc);
+
+ return true;
+}
+
+/*
+ * Reset the LZMA decoder and range decoder state. Dictionary is nore reset
+ * here, because LZMA state may be reset without resetting the dictionary.
+ */
+static void lzma_reset(struct xz_dec_lzma2 *s)
+{
+ uint16_t *probs;
+ size_t i;
+
+ s->lzma.state = STATE_LIT_LIT;
+ s->lzma.rep0 = 0;
+ s->lzma.rep1 = 0;
+ s->lzma.rep2 = 0;
+ s->lzma.rep3 = 0;
+
+ /*
+ * All probabilities are initialized to the same value. This hack
+ * makes the code smaller by avoiding a separate loop for each
+ * probability array.
+ *
+ * This could be optimized so that only that part of literal
+ * probabilities that are actually required. In the common case
+ * we would write 12 KiB less.
+ */
+ probs = s->lzma.is_match[0];
+ for (i = 0; i < PROBS_TOTAL; ++i)
+ probs[i] = RC_BIT_MODEL_TOTAL / 2;
+
+ rc_reset(&s->rc);
+}
+
+/*
+ * Decode and validate LZMA properties (lc/lp/pb) and calculate the bit masks
+ * from the decoded lp and pb values. On success, the LZMA decoder state is
+ * reset and true is returned.
+ */
+static bool lzma_props(struct xz_dec_lzma2 *s, uint8_t props)
+{
+ if (props > (4 * 5 + 4) * 9 + 8)
+ return false;
+
+ s->lzma.pos_mask = 0;
+ while (props >= 9 * 5) {
+ props -= 9 * 5;
+ ++s->lzma.pos_mask;
+ }
+
+ s->lzma.pos_mask = (1 << s->lzma.pos_mask) - 1;
+
+ s->lzma.literal_pos_mask = 0;
+ while (props >= 9) {
+ props -= 9;
+ ++s->lzma.literal_pos_mask;
+ }
+
+ s->lzma.lc = props;
+
+ if (s->lzma.lc + s->lzma.literal_pos_mask > 4)
+ return false;
+
+ s->lzma.literal_pos_mask = (1 << s->lzma.literal_pos_mask) - 1;
+
+ lzma_reset(s);
+
+ return true;
+}
+
+/*********
+ * LZMA2 *
+ *********/
+
+/*
+ * The LZMA decoder assumes that if the input limit (s->rc.in_limit) hasn't
+ * been exceeded, it is safe to read up to LZMA_IN_REQUIRED bytes. This
+ * wrapper function takes care of making the LZMA decoder's assumption safe.
+ *
+ * As long as there is plenty of input left to be decoded in the current LZMA
+ * chunk, we decode directly from the caller-supplied input buffer until
+ * there's LZMA_IN_REQUIRED bytes left. Those remaining bytes are copied into
+ * s->temp.buf, which (hopefully) gets filled on the next call to this
+ * function. We decode a few bytes from the temporary buffer so that we can
+ * continue decoding from the caller-supplied input buffer again.
+ */
+static bool lzma2_lzma(struct xz_dec_lzma2 *s, struct xz_buf *b)
+{
+ size_t in_avail;
+ uint32_t tmp;
+
+ in_avail = b->in_size - b->in_pos;
+ if (s->temp.size > 0 || s->lzma2.compressed == 0) {
+ tmp = 2 * LZMA_IN_REQUIRED - s->temp.size;
+ if (tmp > s->lzma2.compressed - s->temp.size)
+ tmp = s->lzma2.compressed - s->temp.size;
+ if (tmp > in_avail)
+ tmp = in_avail;
+
+ memcpy(s->temp.buf + s->temp.size, b->in + b->in_pos, tmp);
+
+ if (s->temp.size + tmp == s->lzma2.compressed) {
+ memzero(s->temp.buf + s->temp.size + tmp,
+ sizeof(s->temp.buf)
+ - s->temp.size - tmp);
+ s->rc.in_limit = s->temp.size + tmp;
+ } else if (s->temp.size + tmp < LZMA_IN_REQUIRED) {
+ s->temp.size += tmp;
+ b->in_pos += tmp;
+ return true;
+ } else {
+ s->rc.in_limit = s->temp.size + tmp - LZMA_IN_REQUIRED;
+ }
+
+ s->rc.in = s->temp.buf;
+ s->rc.in_pos = 0;
+
+ if (!lzma_main(s) || s->rc.in_pos > s->temp.size + tmp)
+ return false;
+
+ s->lzma2.compressed -= s->rc.in_pos;
+
+ if (s->rc.in_pos < s->temp.size) {
+ s->temp.size -= s->rc.in_pos;
+ memmove(s->temp.buf, s->temp.buf + s->rc.in_pos,
+ s->temp.size);
+ return true;
+ }
+
+ b->in_pos += s->rc.in_pos - s->temp.size;
+ s->temp.size = 0;
+ }
+
+ in_avail = b->in_size - b->in_pos;
+ if (in_avail >= LZMA_IN_REQUIRED) {
+ s->rc.in = b->in;
+ s->rc.in_pos = b->in_pos;
+
+ if (in_avail >= s->lzma2.compressed + LZMA_IN_REQUIRED)
+ s->rc.in_limit = b->in_pos + s->lzma2.compressed;
+ else
+ s->rc.in_limit = b->in_size - LZMA_IN_REQUIRED;
+
+ if (!lzma_main(s))
+ return false;
+
+ in_avail = s->rc.in_pos - b->in_pos;
+ if (in_avail > s->lzma2.compressed)
+ return false;
+
+ s->lzma2.compressed -= in_avail;
+ b->in_pos = s->rc.in_pos;
+ }
+
+ in_avail = b->in_size - b->in_pos;
+ if (in_avail < LZMA_IN_REQUIRED) {
+ if (in_avail > s->lzma2.compressed)
+ in_avail = s->lzma2.compressed;
+
+ memcpy(s->temp.buf, b->in + b->in_pos, in_avail);
+ s->temp.size = in_avail;
+ b->in_pos += in_avail;
+ }
+
+ return true;
+}
+
+/*
+ * Take care of the LZMA2 control layer, and forward the job of actual LZMA
+ * decoding or copying of uncompressed chunks to other functions.
+ */
+XZ_EXTERN enum xz_ret xz_dec_lzma2_run(struct xz_dec_lzma2 *s,
+ struct xz_buf *b)
+{
+ uint32_t tmp;
+
+ while (b->in_pos < b->in_size || s->lzma2.sequence == SEQ_LZMA_RUN) {
+ switch (s->lzma2.sequence) {
+ case SEQ_CONTROL:
+ /*
+ * LZMA2 control byte
+ *
+ * Exact values:
+ * 0x00 End marker
+ * 0x01 Dictionary reset followed by
+ * an uncompressed chunk
+ * 0x02 Uncompressed chunk (no dictionary reset)
+ *
+ * Highest three bits (s->control & 0xE0):
+ * 0xE0 Dictionary reset, new properties and state
+ * reset, followed by LZMA compressed chunk
+ * 0xC0 New properties and state reset, followed
+ * by LZMA compressed chunk (no dictionary
+ * reset)
+ * 0xA0 State reset using old properties,
+ * followed by LZMA compressed chunk (no
+ * dictionary reset)
+ * 0x80 LZMA chunk (no dictionary or state reset)
+ *
+ * For LZMA compressed chunks, the lowest five bits
+ * (s->control & 1F) are the highest bits of the
+ * uncompressed size (bits 16-20).
+ *
+ * A new LZMA2 stream must begin with a dictionary
+ * reset. The first LZMA chunk must set new
+ * properties and reset the LZMA state.
+ *
+ * Values that don't match anything described above
+ * are invalid and we return XZ_DATA_ERROR.
+ */
+ tmp = b->in[b->in_pos++];
+
+ if (tmp == 0x00)
+ return XZ_STREAM_END;
+
+ if (tmp >= 0xE0 || tmp == 0x01) {
+ s->lzma2.need_props = true;
+ s->lzma2.need_dict_reset = false;
+ dict_reset(&s->dict, b);
+ } else if (s->lzma2.need_dict_reset) {
+ return XZ_DATA_ERROR;
+ }
+
+ if (tmp >= 0x80) {
+ s->lzma2.uncompressed = (tmp & 0x1F) << 16;
+ s->lzma2.sequence = SEQ_UNCOMPRESSED_1;
+
+ if (tmp >= 0xC0) {
+ /*
+ * When there are new properties,
+ * state reset is done at
+ * SEQ_PROPERTIES.
+ */
+ s->lzma2.need_props = false;
+ s->lzma2.next_sequence
+ = SEQ_PROPERTIES;
+
+ } else if (s->lzma2.need_props) {
+ return XZ_DATA_ERROR;
+
+ } else {
+ s->lzma2.next_sequence
+ = SEQ_LZMA_PREPARE;
+ if (tmp >= 0xA0)
+ lzma_reset(s);
+ }
+ } else {
+ if (tmp > 0x02)
+ return XZ_DATA_ERROR;
+
+ s->lzma2.sequence = SEQ_COMPRESSED_0;
+ s->lzma2.next_sequence = SEQ_COPY;
+ }
+
+ break;
+
+ case SEQ_UNCOMPRESSED_1:
+ s->lzma2.uncompressed
+ += (uint32_t)b->in[b->in_pos++] << 8;
+ s->lzma2.sequence = SEQ_UNCOMPRESSED_2;
+ break;
+
+ case SEQ_UNCOMPRESSED_2:
+ s->lzma2.uncompressed
+ += (uint32_t)b->in[b->in_pos++] + 1;
+ s->lzma2.sequence = SEQ_COMPRESSED_0;
+ break;
+
+ case SEQ_COMPRESSED_0:
+ s->lzma2.compressed
+ = (uint32_t)b->in[b->in_pos++] << 8;
+ s->lzma2.sequence = SEQ_COMPRESSED_1;
+ break;
+
+ case SEQ_COMPRESSED_1:
+ s->lzma2.compressed
+ += (uint32_t)b->in[b->in_pos++] + 1;
+ s->lzma2.sequence = s->lzma2.next_sequence;
+ break;
+
+ case SEQ_PROPERTIES:
+ if (!lzma_props(s, b->in[b->in_pos++]))
+ return XZ_DATA_ERROR;
+
+ s->lzma2.sequence = SEQ_LZMA_PREPARE;
+
+ /* Fall through */
+
+ case SEQ_LZMA_PREPARE:
+ if (s->lzma2.compressed < RC_INIT_BYTES)
+ return XZ_DATA_ERROR;
+
+ if (!rc_read_init(&s->rc, b))
+ return XZ_OK;
+
+ s->lzma2.compressed -= RC_INIT_BYTES;
+ s->lzma2.sequence = SEQ_LZMA_RUN;
+
+ /* Fall through */
+
+ case SEQ_LZMA_RUN:
+ /*
+ * Set dictionary limit to indicate how much we want
+ * to be encoded at maximum. Decode new data into the
+ * dictionary. Flush the new data from dictionary to
+ * b->out. Check if we finished decoding this chunk.
+ * In case the dictionary got full but we didn't fill
+ * the output buffer yet, we may run this loop
+ * multiple times without changing s->lzma2.sequence.
+ */
+ dict_limit(&s->dict, min_t(size_t,
+ b->out_size - b->out_pos,
+ s->lzma2.uncompressed));
+ if (!lzma2_lzma(s, b))
+ return XZ_DATA_ERROR;
+
+ s->lzma2.uncompressed -= dict_flush(&s->dict, b);
+
+ if (s->lzma2.uncompressed == 0) {
+ if (s->lzma2.compressed > 0 || s->lzma.len > 0
+ || !rc_is_finished(&s->rc))
+ return XZ_DATA_ERROR;
+
+ rc_reset(&s->rc);
+ s->lzma2.sequence = SEQ_CONTROL;
+
+ } else if (b->out_pos == b->out_size
+ || (b->in_pos == b->in_size
+ && s->temp.size
+ < s->lzma2.compressed)) {
+ return XZ_OK;
+ }
+
+ break;
+
+ case SEQ_COPY:
+ dict_uncompressed(&s->dict, b, &s->lzma2.compressed);
+ if (s->lzma2.compressed > 0)
+ return XZ_OK;
+
+ s->lzma2.sequence = SEQ_CONTROL;
+ break;
+ }
+ }
+
+ return XZ_OK;
+}
+
+XZ_EXTERN struct xz_dec_lzma2 *xz_dec_lzma2_create(enum xz_mode mode,
+ uint32_t dict_max)
+{
+ struct xz_dec_lzma2 *s = kmalloc(sizeof(*s), GFP_KERNEL);
+ if (s == NULL)
+ return NULL;
+
+ s->dict.mode = mode;
+ s->dict.size_max = dict_max;
+
+ if (DEC_IS_PREALLOC(mode)) {
+ s->dict.buf = vmalloc(dict_max);
+ if (s->dict.buf == NULL) {
+ kfree(s);
+ return NULL;
+ }
+ } else if (DEC_IS_DYNALLOC(mode)) {
+ s->dict.buf = NULL;
+ s->dict.allocated = 0;
+ }
+
+ return s;
+}
+
+XZ_EXTERN enum xz_ret xz_dec_lzma2_reset(struct xz_dec_lzma2 *s, uint8_t props)
+{
+ /* This limits dictionary size to 3 GiB to keep parsing simpler. */
+ if (props > 39)
+ return XZ_OPTIONS_ERROR;
+
+ s->dict.size = 2 + (props & 1);
+ s->dict.size <<= (props >> 1) + 11;
+
+ if (DEC_IS_MULTI(s->dict.mode)) {
+ if (s->dict.size > s->dict.size_max)
+ return XZ_MEMLIMIT_ERROR;
+
+ s->dict.end = s->dict.size;
+
+ if (DEC_IS_DYNALLOC(s->dict.mode)) {
+ if (s->dict.allocated < s->dict.size) {
+ vfree(s->dict.buf);
+ s->dict.buf = vmalloc(s->dict.size);
+ if (s->dict.buf == NULL) {
+ s->dict.allocated = 0;
+ return XZ_MEM_ERROR;
+ }
+ }
+ }
+ }
+
+ s->lzma.len = 0;
+
+ s->lzma2.sequence = SEQ_CONTROL;
+ s->lzma2.need_dict_reset = true;
+
+ s->temp.size = 0;
+
+ return XZ_OK;
+}
+
+XZ_EXTERN void xz_dec_lzma2_end(struct xz_dec_lzma2 *s)
+{
+ if (DEC_IS_MULTI(s->dict.mode))
+ vfree(s->dict.buf);
+
+ kfree(s);
+}