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-rw-r--r--media/libwebp/dec/buffer_dec.c52
1 files changed, 32 insertions, 20 deletions
diff --git a/media/libwebp/dec/buffer_dec.c b/media/libwebp/dec/buffer_dec.c
index c685fd564..d72d32b0a 100644
--- a/media/libwebp/dec/buffer_dec.c
+++ b/media/libwebp/dec/buffer_dec.c
@@ -13,15 +13,15 @@
#include <stdlib.h>
-#include "./vp8i_dec.h"
-#include "./webpi_dec.h"
+#include "../dec/vp8i_dec.h"
+#include "../dec/webpi_dec.h"
#include "../utils/utils.h"
//------------------------------------------------------------------------------
// WebPDecBuffer
// Number of bytes per pixel for the different color-spaces.
-static const int kModeBpp[MODE_LAST] = {
+static const uint8_t kModeBpp[MODE_LAST] = {
3, 4, 3, 4, 4, 2, 2,
4, 4, 4, 2, // pre-multiplied modes
1, 1 };
@@ -36,7 +36,7 @@ static int IsValidColorspace(int webp_csp_mode) {
// strictly speaking, the very last (or first, if flipped) row
// doesn't require padding.
#define MIN_BUFFER_SIZE(WIDTH, HEIGHT, STRIDE) \
- (uint64_t)(STRIDE) * ((HEIGHT) - 1) + (WIDTH)
+ ((uint64_t)(STRIDE) * ((HEIGHT) - 1) + (WIDTH))
static VP8StatusCode CheckDecBuffer(const WebPDecBuffer* const buffer) {
int ok = 1;
@@ -74,7 +74,8 @@ static VP8StatusCode CheckDecBuffer(const WebPDecBuffer* const buffer) {
} else { // RGB checks
const WebPRGBABuffer* const buf = &buffer->u.RGBA;
const int stride = abs(buf->stride);
- const uint64_t size = MIN_BUFFER_SIZE(width, height, stride);
+ const uint64_t size =
+ MIN_BUFFER_SIZE(width * kModeBpp[mode], height, stride);
ok &= (size <= buf->size);
ok &= (stride >= width * kModeBpp[mode]);
ok &= (buf->rgba != NULL);
@@ -98,9 +99,14 @@ static VP8StatusCode AllocateBuffer(WebPDecBuffer* const buffer) {
uint64_t uv_size = 0, a_size = 0, total_size;
// We need memory and it hasn't been allocated yet.
// => initialize output buffer, now that dimensions are known.
- const int stride = w * kModeBpp[mode];
- const uint64_t size = (uint64_t)stride * h;
+ int stride;
+ uint64_t size;
+ if ((uint64_t)w * kModeBpp[mode] >= (1ull << 32)) {
+ return VP8_STATUS_INVALID_PARAM;
+ }
+ stride = w * kModeBpp[mode];
+ size = (uint64_t)stride * h;
if (!WebPIsRGBMode(mode)) {
uv_stride = (w + 1) / 2;
uv_size = (uint64_t)uv_stride * ((h + 1) / 2);
@@ -169,11 +175,11 @@ VP8StatusCode WebPFlipBuffer(WebPDecBuffer* const buffer) {
return VP8_STATUS_OK;
}
-VP8StatusCode WebPAllocateDecBuffer(int w, int h,
+VP8StatusCode WebPAllocateDecBuffer(int width, int height,
const WebPDecoderOptions* const options,
- WebPDecBuffer* const out) {
+ WebPDecBuffer* const buffer) {
VP8StatusCode status;
- if (out == NULL || w <= 0 || h <= 0) {
+ if (buffer == NULL || width <= 0 || height <= 0) {
return VP8_STATUS_INVALID_PARAM;
}
if (options != NULL) { // First, apply options if there is any.
@@ -182,33 +188,39 @@ VP8StatusCode WebPAllocateDecBuffer(int w, int h,
const int ch = options->crop_height;
const int x = options->crop_left & ~1;
const int y = options->crop_top & ~1;
- if (x < 0 || y < 0 || cw <= 0 || ch <= 0 || x + cw > w || y + ch > h) {
+ if (x < 0 || y < 0 || cw <= 0 || ch <= 0 ||
+ x + cw > width || y + ch > height) {
return VP8_STATUS_INVALID_PARAM; // out of frame boundary.
}
- w = cw;
- h = ch;
+ width = cw;
+ height = ch;
}
+
if (options->use_scaling) {
+#if !defined(WEBP_REDUCE_SIZE)
int scaled_width = options->scaled_width;
int scaled_height = options->scaled_height;
if (!WebPRescalerGetScaledDimensions(
- w, h, &scaled_width, &scaled_height)) {
+ width, height, &scaled_width, &scaled_height)) {
return VP8_STATUS_INVALID_PARAM;
}
- w = scaled_width;
- h = scaled_height;
+ width = scaled_width;
+ height = scaled_height;
+#else
+ return VP8_STATUS_INVALID_PARAM; // rescaling not supported
+#endif
}
}
- out->width = w;
- out->height = h;
+ buffer->width = width;
+ buffer->height = height;
// Then, allocate buffer for real.
- status = AllocateBuffer(out);
+ status = AllocateBuffer(buffer);
if (status != VP8_STATUS_OK) return status;
// Use the stride trick if vertical flip is needed.
if (options != NULL && options->flip) {
- status = WebPFlipBuffer(out);
+ status = WebPFlipBuffer(buffer);
}
return status;
}