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-rw-r--r--image/imgFrame.h172
1 files changed, 26 insertions, 146 deletions
diff --git a/image/imgFrame.h b/image/imgFrame.h
index e864aca7f..928f6ad86 100644
--- a/image/imgFrame.h
+++ b/image/imgFrame.h
@@ -12,6 +12,7 @@
#include "mozilla/Monitor.h"
#include "mozilla/Move.h"
#include "mozilla/VolatileBuffer.h"
+#include "AnimationParams.h"
#include "gfxDrawable.h"
#include "imgIContainer.h"
#include "MainThreadUtils.h"
@@ -23,130 +24,12 @@ class ImageRegion;
class DrawableFrameRef;
class RawAccessFrameRef;
-enum class BlendMethod : int8_t {
- // All color components of the frame, including alpha, overwrite the current
- // contents of the frame's output buffer region.
- SOURCE,
-
- // The frame should be composited onto the output buffer based on its alpha,
- // using a simple OVER operation.
- OVER
-};
-
-enum class DisposalMethod : int8_t {
- CLEAR_ALL = -1, // Clear the whole image, revealing what's underneath.
- NOT_SPECIFIED, // Leave the frame and let the new frame draw on top.
- KEEP, // Leave the frame and let the new frame draw on top.
- CLEAR, // Clear the frame's area, revealing what's underneath.
- RESTORE_PREVIOUS // Restore the previous (composited) frame.
-};
-
enum class Opacity : uint8_t {
FULLY_OPAQUE,
SOME_TRANSPARENCY
};
/**
- * FrameTimeout wraps a frame timeout value (measured in milliseconds) after
- * first normalizing it. This normalization is necessary because some tools
- * generate incorrect frame timeout values which we nevertheless have to
- * support. For this reason, code that deals with frame timeouts should always
- * use a FrameTimeout value rather than the raw value from the image header.
- */
-struct FrameTimeout
-{
- /**
- * @return a FrameTimeout of zero. This should be used only for math
- * involving FrameTimeout values. You can't obtain a zero FrameTimeout from
- * FromRawMilliseconds().
- */
- static FrameTimeout Zero() { return FrameTimeout(0); }
-
- /// @return an infinite FrameTimeout.
- static FrameTimeout Forever() { return FrameTimeout(-1); }
-
- /// @return a FrameTimeout obtained by normalizing a raw timeout value.
- static FrameTimeout FromRawMilliseconds(int32_t aRawMilliseconds)
- {
- // Normalize all infinite timeouts to the same value.
- if (aRawMilliseconds < 0) {
- return FrameTimeout::Forever();
- }
-
- // Very small timeout values are problematic for two reasons: we don't want
- // to burn energy redrawing animated images extremely fast, and broken tools
- // generate these values when they actually want a "default" value, so such
- // images won't play back right without normalization. For some context,
- // see bug 890743, bug 125137, bug 139677, and bug 207059. The historical
- // behavior of IE and Opera was:
- // IE 6/Win:
- // 10 - 50ms is normalized to 100ms.
- // >50ms is used unnormalized.
- // Opera 7 final/Win:
- // 10ms is normalized to 100ms.
- // >10ms is used unnormalized.
- if (aRawMilliseconds >= 0 && aRawMilliseconds <= 10 ) {
- return FrameTimeout(100);
- }
-
- // The provided timeout value is OK as-is.
- return FrameTimeout(aRawMilliseconds);
- }
-
- bool operator==(const FrameTimeout& aOther) const
- {
- return mTimeout == aOther.mTimeout;
- }
-
- bool operator!=(const FrameTimeout& aOther) const { return !(*this == aOther); }
-
- FrameTimeout operator+(const FrameTimeout& aOther)
- {
- if (*this == Forever() || aOther == Forever()) {
- return Forever();
- }
-
- return FrameTimeout(mTimeout + aOther.mTimeout);
- }
-
- FrameTimeout& operator+=(const FrameTimeout& aOther)
- {
- *this = *this + aOther;
- return *this;
- }
-
- /**
- * @return this FrameTimeout's value in milliseconds. Illegal to call on a
- * an infinite FrameTimeout value.
- */
- uint32_t AsMilliseconds() const
- {
- if (*this == Forever()) {
- MOZ_ASSERT_UNREACHABLE("Calling AsMilliseconds() on an infinite FrameTimeout");
- return 100; // Fail to something sane.
- }
-
- return uint32_t(mTimeout);
- }
-
- /**
- * @return this FrameTimeout value encoded so that non-negative values
- * represent a timeout in milliseconds, and -1 represents an infinite
- * timeout.
- *
- * XXX(seth): This is a backwards compatibility hack that should be removed.
- */
- int32_t AsEncodedValueDeprecated() const { return mTimeout; }
-
-private:
- explicit FrameTimeout(int32_t aTimeout)
- : mTimeout(aTimeout)
- { }
-
- int32_t mTimeout;
-};
-
-/**
* AnimationData contains all of the information necessary for using an imgFrame
* as part of an animation.
*
@@ -210,14 +93,19 @@ public:
const nsIntRect& aRect,
SurfaceFormat aFormat,
uint8_t aPaletteDepth = 0,
- bool aNonPremult = false);
+ bool aNonPremult = false,
+ const Maybe<AnimationParams>& aAnimParams = Nothing());
nsresult InitForDecoder(const nsIntSize& aSize,
SurfaceFormat aFormat,
uint8_t aPaletteDepth = 0)
{
- return InitForDecoder(aSize, nsIntRect(0, 0, aSize.width, aSize.height),
- aFormat, aPaletteDepth);
+ nsIntRect frameRect(0, 0, aSize.width, aSize.height);
+ AnimationParams animParams { frameRect, FrameTimeout::Forever(),
+ /* aFrameNum */ 1, BlendMethod::OVER,
+ DisposalMethod::NOT_SPECIFIED };
+ return InitForDecoder(aSize, frameRect,
+ aFormat, aPaletteDepth, false, Some(animParams));
}
@@ -268,22 +156,8 @@ public:
* RawAccessFrameRef pointing to an imgFrame.
*
* @param aFrameOpacity Whether this imgFrame is opaque.
- * @param aDisposalMethod For animation frames, how this imgFrame is cleared
- * from the compositing frame before the next frame is
- * displayed.
- * @param aTimeout For animation frames, the timeout before the next
- * frame is displayed.
- * @param aBlendMethod For animation frames, a blending method to be used
- * when compositing this frame.
- * @param aBlendRect For animation frames, if present, the subrect in
- * which @aBlendMethod applies. Outside of this
- * subrect, BlendMethod::OVER is always used.
*/
- void Finish(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
- DisposalMethod aDisposalMethod = DisposalMethod::KEEP,
- FrameTimeout aTimeout = FrameTimeout::FromRawMilliseconds(0),
- BlendMethod aBlendMethod = BlendMethod::OVER,
- const Maybe<IntRect>& aBlendRect = Nothing());
+ void Finish(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY);
/**
* Mark this imgFrame as aborted. This informs the imgFrame that if it isn't
@@ -322,9 +196,15 @@ public:
*/
uint32_t GetBytesPerPixel() const { return GetIsPaletted() ? 1 : 4; }
- IntSize GetImageSize() const { return mImageSize; }
- IntRect GetRect() const { return mFrameRect; }
+ const IntSize& GetImageSize() const { return mImageSize; }
+ const IntRect& GetRect() const { return mFrameRect; }
IntSize GetSize() const { return mFrameRect.Size(); }
+ const IntRect& GetBlendRect() const { return mBlendRect; }
+ IntRect GetBoundedBlendRect() const { return mBlendRect.Intersect(mFrameRect); }
+ FrameTimeout GetTimeout() const { return mTimeout; }
+ BlendMethod GetBlendMethod() const { return mBlendMethod; }
+ DisposalMethod GetDisposalMethod() const { return mDisposalMethod; }
+ bool FormatHasAlpha() const { return mFormat == SurfaceFormat::B8G8R8A8; }
void GetImageData(uint8_t** aData, uint32_t* length) const;
uint8_t* GetImageData() const;
@@ -406,14 +286,6 @@ private: // data
//! Number of RawAccessFrameRefs currently alive for this imgFrame.
int32_t mLockCount;
- //! The timeout for this frame.
- FrameTimeout mTimeout;
-
- DisposalMethod mDisposalMethod;
- BlendMethod mBlendMethod;
- Maybe<IntRect> mBlendRect;
- SurfaceFormat mFormat;
-
bool mHasNoAlpha;
bool mAborted;
bool mFinished;
@@ -426,6 +298,14 @@ private: // data
IntSize mImageSize;
IntRect mFrameRect;
+ IntRect mBlendRect;
+
+ //! The timeout for this frame.
+ FrameTimeout mTimeout;
+
+ DisposalMethod mDisposalMethod;
+ BlendMethod mBlendMethod;
+ SurfaceFormat mFormat;
// The palette and image data for images that are paletted, since Cairo
// doesn't support these images.