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diff --git a/gfx/vr/openvr/openvr.h b/gfx/vr/openvr/openvr.h
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-#pragma once
-
-// openvr.h
-//========= Copyright Valve Corporation ============//
-// Dynamically generated file. Do not modify this file directly.
-
-#ifndef _OPENVR_API
-#define _OPENVR_API
-
-#include <stdint.h>
-
-
-
-// vrtypes.h
-#ifndef _INCLUDE_VRTYPES_H
-#define _INCLUDE_VRTYPES_H
-
-namespace vr
-{
-
-#if defined(__linux__) || defined(__APPLE__)
- // The 32-bit version of gcc has the alignment requirement for uint64 and double set to
- // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
- // The 64-bit version of gcc has the alignment requirement for these types set to
- // 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
- // The 64-bit structure packing has to match the 32-bit structure packing for each platform.
- #pragma pack( push, 4 )
-#else
- #pragma pack( push, 8 )
-#endif
-
-typedef void* glSharedTextureHandle_t;
-typedef int32_t glInt_t;
-typedef uint32_t glUInt_t;
-
-// right-handed system
-// +y is up
-// +x is to the right
-// -z is going away from you
-// Distance unit is meters
-struct HmdMatrix34_t
-{
- float m[3][4];
-};
-
-struct HmdMatrix44_t
-{
- float m[4][4];
-};
-
-struct HmdVector3_t
-{
- float v[3];
-};
-
-struct HmdVector4_t
-{
- float v[4];
-};
-
-struct HmdVector3d_t
-{
- double v[3];
-};
-
-struct HmdVector2_t
-{
- float v[2];
-};
-
-struct HmdQuaternion_t
-{
- double w, x, y, z;
-};
-
-struct HmdColor_t
-{
- float r, g, b, a;
-};
-
-struct HmdQuad_t
-{
- HmdVector3_t vCorners[ 4 ];
-};
-
-struct HmdRect2_t
-{
- HmdVector2_t vTopLeft;
- HmdVector2_t vBottomRight;
-};
-
-/** Used to return the post-distortion UVs for each color channel.
-* UVs range from 0 to 1 with 0,0 in the upper left corner of the
-* source render target. The 0,0 to 1,1 range covers a single eye. */
-struct DistortionCoordinates_t
-{
- float rfRed[2];
- float rfGreen[2];
- float rfBlue[2];
-};
-
-enum EVREye
-{
- Eye_Left = 0,
- Eye_Right = 1
-};
-
-enum EGraphicsAPIConvention
-{
- API_DirectX = 0, // Normalized Z goes from 0 at the viewer to 1 at the far clip plane
- API_OpenGL = 1, // Normalized Z goes from 1 at the viewer to -1 at the far clip plane
-};
-
-enum EColorSpace
-{
- ColorSpace_Auto = 0, // Assumes 'gamma' for 8-bit per component formats, otherwise 'linear'. This mirrors the DXGI formats which have _SRGB variants.
- ColorSpace_Gamma = 1, // Texture data can be displayed directly on the display without any conversion (a.k.a. display native format).
- ColorSpace_Linear = 2, // Same as gamma but has been converted to a linear representation using DXGI's sRGB conversion algorithm.
-};
-
-struct Texture_t
-{
- void* handle; // Native d3d texture pointer or GL texture id.
- EGraphicsAPIConvention eType;
- EColorSpace eColorSpace;
-};
-
-enum ETrackingResult
-{
- TrackingResult_Uninitialized = 1,
-
- TrackingResult_Calibrating_InProgress = 100,
- TrackingResult_Calibrating_OutOfRange = 101,
-
- TrackingResult_Running_OK = 200,
- TrackingResult_Running_OutOfRange = 201,
-};
-
-static const uint32_t k_unTrackingStringSize = 32;
-static const uint32_t k_unMaxDriverDebugResponseSize = 32768;
-
-/** Used to pass device IDs to API calls */
-typedef uint32_t TrackedDeviceIndex_t;
-static const uint32_t k_unTrackedDeviceIndex_Hmd = 0;
-static const uint32_t k_unMaxTrackedDeviceCount = 16;
-static const uint32_t k_unTrackedDeviceIndexOther = 0xFFFFFFFE;
-static const uint32_t k_unTrackedDeviceIndexInvalid = 0xFFFFFFFF;
-
-/** Describes what kind of object is being tracked at a given ID */
-enum ETrackedDeviceClass
-{
- TrackedDeviceClass_Invalid = 0, // the ID was not valid.
- TrackedDeviceClass_HMD = 1, // Head-Mounted Displays
- TrackedDeviceClass_Controller = 2, // Tracked controllers
- TrackedDeviceClass_TrackingReference = 4, // Camera and base stations that serve as tracking reference points
-
- TrackedDeviceClass_Other = 1000,
-};
-
-
-/** Describes what specific role associated with a tracked device */
-enum ETrackedControllerRole
-{
- TrackedControllerRole_Invalid = 0, // Invalid value for controller type
- TrackedControllerRole_LeftHand = 1, // Tracked device associated with the left hand
- TrackedControllerRole_RightHand = 2, // Tracked device associated with the right hand
-};
-
-
-/** describes a single pose for a tracked object */
-struct TrackedDevicePose_t
-{
- HmdMatrix34_t mDeviceToAbsoluteTracking;
- HmdVector3_t vVelocity; // velocity in tracker space in m/s
- HmdVector3_t vAngularVelocity; // angular velocity in radians/s (?)
- ETrackingResult eTrackingResult;
- bool bPoseIsValid;
-
- // This indicates that there is a device connected for this spot in the pose array.
- // It could go from true to false if the user unplugs the device.
- bool bDeviceIsConnected;
-};
-
-/** Identifies which style of tracking origin the application wants to use
-* for the poses it is requesting */
-enum ETrackingUniverseOrigin
-{
- TrackingUniverseSeated = 0, // Poses are provided relative to the seated zero pose
- TrackingUniverseStanding = 1, // Poses are provided relative to the safe bounds configured by the user
- TrackingUniverseRawAndUncalibrated = 2, // Poses are provided in the coordinate system defined by the driver. You probably don't want this one.
-};
-
-
-/** Each entry in this enum represents a property that can be retrieved about a
-* tracked device. Many fields are only valid for one ETrackedDeviceClass. */
-enum ETrackedDeviceProperty
-{
- // general properties that apply to all device classes
- Prop_TrackingSystemName_String = 1000,
- Prop_ModelNumber_String = 1001,
- Prop_SerialNumber_String = 1002,
- Prop_RenderModelName_String = 1003,
- Prop_WillDriftInYaw_Bool = 1004,
- Prop_ManufacturerName_String = 1005,
- Prop_TrackingFirmwareVersion_String = 1006,
- Prop_HardwareRevision_String = 1007,
- Prop_AllWirelessDongleDescriptions_String = 1008,
- Prop_ConnectedWirelessDongle_String = 1009,
- Prop_DeviceIsWireless_Bool = 1010,
- Prop_DeviceIsCharging_Bool = 1011,
- Prop_DeviceBatteryPercentage_Float = 1012, // 0 is empty, 1 is full
- Prop_StatusDisplayTransform_Matrix34 = 1013,
- Prop_Firmware_UpdateAvailable_Bool = 1014,
- Prop_Firmware_ManualUpdate_Bool = 1015,
- Prop_Firmware_ManualUpdateURL_String = 1016,
- Prop_HardwareRevision_Uint64 = 1017,
- Prop_FirmwareVersion_Uint64 = 1018,
- Prop_FPGAVersion_Uint64 = 1019,
- Prop_VRCVersion_Uint64 = 1020,
- Prop_RadioVersion_Uint64 = 1021,
- Prop_DongleVersion_Uint64 = 1022,
- Prop_BlockServerShutdown_Bool = 1023,
- Prop_CanUnifyCoordinateSystemWithHmd_Bool = 1024,
- Prop_ContainsProximitySensor_Bool = 1025,
- Prop_DeviceProvidesBatteryStatus_Bool = 1026,
- Prop_DeviceCanPowerOff_Bool = 1027,
- Prop_Firmware_ProgrammingTarget_String = 1028,
- Prop_DeviceClass_Int32 = 1029,
- Prop_HasCamera_Bool = 1030,
- Prop_DriverVersion_String = 1031,
- Prop_Firmware_ForceUpdateRequired_Bool = 1032,
-
- // Properties that are unique to TrackedDeviceClass_HMD
- Prop_ReportsTimeSinceVSync_Bool = 2000,
- Prop_SecondsFromVsyncToPhotons_Float = 2001,
- Prop_DisplayFrequency_Float = 2002,
- Prop_UserIpdMeters_Float = 2003,
- Prop_CurrentUniverseId_Uint64 = 2004,
- Prop_PreviousUniverseId_Uint64 = 2005,
- Prop_DisplayFirmwareVersion_Uint64 = 2006,
- Prop_IsOnDesktop_Bool = 2007,
- Prop_DisplayMCType_Int32 = 2008,
- Prop_DisplayMCOffset_Float = 2009,
- Prop_DisplayMCScale_Float = 2010,
- Prop_EdidVendorID_Int32 = 2011,
- Prop_DisplayMCImageLeft_String = 2012,
- Prop_DisplayMCImageRight_String = 2013,
- Prop_DisplayGCBlackClamp_Float = 2014,
- Prop_EdidProductID_Int32 = 2015,
- Prop_CameraToHeadTransform_Matrix34 = 2016,
- Prop_DisplayGCType_Int32 = 2017,
- Prop_DisplayGCOffset_Float = 2018,
- Prop_DisplayGCScale_Float = 2019,
- Prop_DisplayGCPrescale_Float = 2020,
- Prop_DisplayGCImage_String = 2021,
- Prop_LensCenterLeftU_Float = 2022,
- Prop_LensCenterLeftV_Float = 2023,
- Prop_LensCenterRightU_Float = 2024,
- Prop_LensCenterRightV_Float = 2025,
- Prop_UserHeadToEyeDepthMeters_Float = 2026,
- Prop_CameraFirmwareVersion_Uint64 = 2027,
- Prop_CameraFirmwareDescription_String = 2028,
- Prop_DisplayFPGAVersion_Uint64 = 2029,
- Prop_DisplayBootloaderVersion_Uint64 = 2030,
- Prop_DisplayHardwareVersion_Uint64 = 2031,
- Prop_AudioFirmwareVersion_Uint64 = 2032,
- Prop_CameraCompatibilityMode_Int32 = 2033,
- Prop_ScreenshotHorizontalFieldOfViewDegrees_Float = 2034,
- Prop_ScreenshotVerticalFieldOfViewDegrees_Float = 2035,
- Prop_DisplaySuppressed_Bool = 2036,
-
- // Properties that are unique to TrackedDeviceClass_Controller
- Prop_AttachedDeviceId_String = 3000,
- Prop_SupportedButtons_Uint64 = 3001,
- Prop_Axis0Type_Int32 = 3002, // Return value is of type EVRControllerAxisType
- Prop_Axis1Type_Int32 = 3003, // Return value is of type EVRControllerAxisType
- Prop_Axis2Type_Int32 = 3004, // Return value is of type EVRControllerAxisType
- Prop_Axis3Type_Int32 = 3005, // Return value is of type EVRControllerAxisType
- Prop_Axis4Type_Int32 = 3006, // Return value is of type EVRControllerAxisType
- Prop_ControllerRoleHint_Int32 = 3007, // Return value is of type ETrackedControllerRole
-
- // Properties that are unique to TrackedDeviceClass_TrackingReference
- Prop_FieldOfViewLeftDegrees_Float = 4000,
- Prop_FieldOfViewRightDegrees_Float = 4001,
- Prop_FieldOfViewTopDegrees_Float = 4002,
- Prop_FieldOfViewBottomDegrees_Float = 4003,
- Prop_TrackingRangeMinimumMeters_Float = 4004,
- Prop_TrackingRangeMaximumMeters_Float = 4005,
- Prop_ModeLabel_String = 4006,
-
- // Vendors are free to expose private debug data in this reserved region
- Prop_VendorSpecific_Reserved_Start = 10000,
- Prop_VendorSpecific_Reserved_End = 10999,
-};
-
-/** No string property will ever be longer than this length */
-static const uint32_t k_unMaxPropertyStringSize = 32 * 1024;
-
-/** Used to return errors that occur when reading properties. */
-enum ETrackedPropertyError
-{
- TrackedProp_Success = 0,
- TrackedProp_WrongDataType = 1,
- TrackedProp_WrongDeviceClass = 2,
- TrackedProp_BufferTooSmall = 3,
- TrackedProp_UnknownProperty = 4,
- TrackedProp_InvalidDevice = 5,
- TrackedProp_CouldNotContactServer = 6,
- TrackedProp_ValueNotProvidedByDevice = 7,
- TrackedProp_StringExceedsMaximumLength = 8,
- TrackedProp_NotYetAvailable = 9, // The property value isn't known yet, but is expected soon. Call again later.
-};
-
-/** Allows the application to control what part of the provided texture will be used in the
-* frame buffer. */
-struct VRTextureBounds_t
-{
- float uMin, vMin;
- float uMax, vMax;
-};
-
-
-/** Allows the application to control how scene textures are used by the compositor when calling Submit. */
-enum EVRSubmitFlags
-{
- // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied.
- Submit_Default = 0x00,
-
- // App submits final left and right eye images with lens distortion already applied (lens distortion makes the images appear
- // barrel distorted with chromatic aberration correction applied). The app would have used the data returned by
- // vr::IVRSystem::ComputeDistortion() to apply the correct distortion to the rendered images before calling Submit().
- Submit_LensDistortionAlreadyApplied = 0x01,
-
- // If the texture pointer passed in is actually a renderbuffer (e.g. for MSAA in OpenGL) then set this flag.
- Submit_GlRenderBuffer = 0x02,
-};
-
-
-/** Status of the overall system or tracked objects */
-enum EVRState
-{
- VRState_Undefined = -1,
- VRState_Off = 0,
- VRState_Searching = 1,
- VRState_Searching_Alert = 2,
- VRState_Ready = 3,
- VRState_Ready_Alert = 4,
- VRState_NotReady = 5,
- VRState_Standby = 6,
- VRState_Ready_Alert_Low = 7,
-};
-
-/** The types of events that could be posted (and what the parameters mean for each event type) */
-enum EVREventType
-{
- VREvent_None = 0,
-
- VREvent_TrackedDeviceActivated = 100,
- VREvent_TrackedDeviceDeactivated = 101,
- VREvent_TrackedDeviceUpdated = 102,
- VREvent_TrackedDeviceUserInteractionStarted = 103,
- VREvent_TrackedDeviceUserInteractionEnded = 104,
- VREvent_IpdChanged = 105,
- VREvent_EnterStandbyMode = 106,
- VREvent_LeaveStandbyMode = 107,
- VREvent_TrackedDeviceRoleChanged = 108,
- VREvent_WatchdogWakeUpRequested = 109,
-
- VREvent_ButtonPress = 200, // data is controller
- VREvent_ButtonUnpress = 201, // data is controller
- VREvent_ButtonTouch = 202, // data is controller
- VREvent_ButtonUntouch = 203, // data is controller
-
- VREvent_MouseMove = 300, // data is mouse
- VREvent_MouseButtonDown = 301, // data is mouse
- VREvent_MouseButtonUp = 302, // data is mouse
- VREvent_FocusEnter = 303, // data is overlay
- VREvent_FocusLeave = 304, // data is overlay
- VREvent_Scroll = 305, // data is mouse
- VREvent_TouchPadMove = 306, // data is mouse
- VREvent_OverlayFocusChanged = 307, // data is overlay, global event
-
- VREvent_InputFocusCaptured = 400, // data is process DEPRECATED
- VREvent_InputFocusReleased = 401, // data is process DEPRECATED
- VREvent_SceneFocusLost = 402, // data is process
- VREvent_SceneFocusGained = 403, // data is process
- VREvent_SceneApplicationChanged = 404, // data is process - The App actually drawing the scene changed (usually to or from the compositor)
- VREvent_SceneFocusChanged = 405, // data is process - New app got access to draw the scene
- VREvent_InputFocusChanged = 406, // data is process
- VREvent_SceneApplicationSecondaryRenderingStarted = 407, // data is process
-
- VREvent_HideRenderModels = 410, // Sent to the scene application to request hiding render models temporarily
- VREvent_ShowRenderModels = 411, // Sent to the scene application to request restoring render model visibility
-
- VREvent_OverlayShown = 500,
- VREvent_OverlayHidden = 501,
- VREvent_DashboardActivated = 502,
- VREvent_DashboardDeactivated = 503,
- VREvent_DashboardThumbSelected = 504, // Sent to the overlay manager - data is overlay
- VREvent_DashboardRequested = 505, // Sent to the overlay manager - data is overlay
- VREvent_ResetDashboard = 506, // Send to the overlay manager
- VREvent_RenderToast = 507, // Send to the dashboard to render a toast - data is the notification ID
- VREvent_ImageLoaded = 508, // Sent to overlays when a SetOverlayRaw or SetOverlayFromFile call finishes loading
- VREvent_ShowKeyboard = 509, // Sent to keyboard renderer in the dashboard to invoke it
- VREvent_HideKeyboard = 510, // Sent to keyboard renderer in the dashboard to hide it
- VREvent_OverlayGamepadFocusGained = 511, // Sent to an overlay when IVROverlay::SetFocusOverlay is called on it
- VREvent_OverlayGamepadFocusLost = 512, // Send to an overlay when it previously had focus and IVROverlay::SetFocusOverlay is called on something else
- VREvent_OverlaySharedTextureChanged = 513,
- VREvent_DashboardGuideButtonDown = 514,
- VREvent_DashboardGuideButtonUp = 515,
- VREvent_ScreenshotTriggered = 516, // Screenshot button combo was pressed, Dashboard should request a screenshot
- VREvent_ImageFailed = 517, // Sent to overlays when a SetOverlayRaw or SetOverlayfromFail fails to load
-
- // Screenshot API
- VREvent_RequestScreenshot = 520, // Sent by vrclient application to compositor to take a screenshot
- VREvent_ScreenshotTaken = 521, // Sent by compositor to the application that the screenshot has been taken
- VREvent_ScreenshotFailed = 522, // Sent by compositor to the application that the screenshot failed to be taken
- VREvent_SubmitScreenshotToDashboard = 523, // Sent by compositor to the dashboard that a completed screenshot was submitted
- VREvent_ScreenshotProgressToDashboard = 524, // Sent by compositor to the dashboard that a completed screenshot was submitted
-
- VREvent_Notification_Shown = 600,
- VREvent_Notification_Hidden = 601,
- VREvent_Notification_BeginInteraction = 602,
- VREvent_Notification_Destroyed = 603,
-
- VREvent_Quit = 700, // data is process
- VREvent_ProcessQuit = 701, // data is process
- VREvent_QuitAborted_UserPrompt = 702, // data is process
- VREvent_QuitAcknowledged = 703, // data is process
- VREvent_DriverRequestedQuit = 704, // The driver has requested that SteamVR shut down
-
- VREvent_ChaperoneDataHasChanged = 800,
- VREvent_ChaperoneUniverseHasChanged = 801,
- VREvent_ChaperoneTempDataHasChanged = 802,
- VREvent_ChaperoneSettingsHaveChanged = 803,
- VREvent_SeatedZeroPoseReset = 804,
-
- VREvent_AudioSettingsHaveChanged = 820,
-
- VREvent_BackgroundSettingHasChanged = 850,
- VREvent_CameraSettingsHaveChanged = 851,
- VREvent_ReprojectionSettingHasChanged = 852,
- VREvent_ModelSkinSettingsHaveChanged = 853,
- VREvent_EnvironmentSettingsHaveChanged = 854,
-
- VREvent_StatusUpdate = 900,
-
- VREvent_MCImageUpdated = 1000,
-
- VREvent_FirmwareUpdateStarted = 1100,
- VREvent_FirmwareUpdateFinished = 1101,
-
- VREvent_KeyboardClosed = 1200,
- VREvent_KeyboardCharInput = 1201,
- VREvent_KeyboardDone = 1202, // Sent when DONE button clicked on keyboard
-
- VREvent_ApplicationTransitionStarted = 1300,
- VREvent_ApplicationTransitionAborted = 1301,
- VREvent_ApplicationTransitionNewAppStarted = 1302,
- VREvent_ApplicationListUpdated = 1303,
- VREvent_ApplicationMimeTypeLoad = 1304,
-
- VREvent_Compositor_MirrorWindowShown = 1400,
- VREvent_Compositor_MirrorWindowHidden = 1401,
- VREvent_Compositor_ChaperoneBoundsShown = 1410,
- VREvent_Compositor_ChaperoneBoundsHidden = 1411,
-
- VREvent_TrackedCamera_StartVideoStream = 1500,
- VREvent_TrackedCamera_StopVideoStream = 1501,
- VREvent_TrackedCamera_PauseVideoStream = 1502,
- VREvent_TrackedCamera_ResumeVideoStream = 1503,
-
- VREvent_PerformanceTest_EnableCapture = 1600,
- VREvent_PerformanceTest_DisableCapture = 1601,
- VREvent_PerformanceTest_FidelityLevel = 1602,
-
- // Vendors are free to expose private events in this reserved region
- VREvent_VendorSpecific_Reserved_Start = 10000,
- VREvent_VendorSpecific_Reserved_End = 19999,
-};
-
-
-/** Level of Hmd activity */
-enum EDeviceActivityLevel
-{
- k_EDeviceActivityLevel_Unknown = -1,
- k_EDeviceActivityLevel_Idle = 0,
- k_EDeviceActivityLevel_UserInteraction = 1,
- k_EDeviceActivityLevel_UserInteraction_Timeout = 2,
- k_EDeviceActivityLevel_Standby = 3,
-};
-
-
-/** VR controller button and axis IDs */
-enum EVRButtonId
-{
- k_EButton_System = 0,
- k_EButton_ApplicationMenu = 1,
- k_EButton_Grip = 2,
- k_EButton_DPad_Left = 3,
- k_EButton_DPad_Up = 4,
- k_EButton_DPad_Right = 5,
- k_EButton_DPad_Down = 6,
- k_EButton_A = 7,
-
- k_EButton_Axis0 = 32,
- k_EButton_Axis1 = 33,
- k_EButton_Axis2 = 34,
- k_EButton_Axis3 = 35,
- k_EButton_Axis4 = 36,
-
- // aliases for well known controllers
- k_EButton_SteamVR_Touchpad = k_EButton_Axis0,
- k_EButton_SteamVR_Trigger = k_EButton_Axis1,
-
- k_EButton_Dashboard_Back = k_EButton_Grip,
-
- k_EButton_Max = 64
-};
-
-inline uint64_t ButtonMaskFromId( EVRButtonId id ) { return 1ull << id; }
-
-/** used for controller button events */
-struct VREvent_Controller_t
-{
- uint32_t button; // EVRButtonId enum
-};
-
-
-/** used for simulated mouse events in overlay space */
-enum EVRMouseButton
-{
- VRMouseButton_Left = 0x0001,
- VRMouseButton_Right = 0x0002,
- VRMouseButton_Middle = 0x0004,
-};
-
-
-/** used for simulated mouse events in overlay space */
-struct VREvent_Mouse_t
-{
- float x, y; // co-ords are in GL space, bottom left of the texture is 0,0
- uint32_t button; // EVRMouseButton enum
-};
-
-/** used for simulated mouse wheel scroll in overlay space */
-struct VREvent_Scroll_t
-{
- float xdelta, ydelta; // movement in fraction of the pad traversed since last delta, 1.0 for a full swipe
- uint32_t repeatCount;
-};
-
-/** when in mouse input mode you can receive data from the touchpad, these events are only sent if the users finger
- is on the touchpad (or just released from it)
-**/
-struct VREvent_TouchPadMove_t
-{
- // true if the users finger is detected on the touch pad
- bool bFingerDown;
-
- // How long the finger has been down in seconds
- float flSecondsFingerDown;
-
- // These values indicate the starting finger position (so you can do some basic swipe stuff)
- float fValueXFirst;
- float fValueYFirst;
-
- // This is the raw sampled coordinate without deadzoning
- float fValueXRaw;
- float fValueYRaw;
-};
-
-/** notification related events. Details will still change at this point */
-struct VREvent_Notification_t
-{
- uint64_t ulUserValue;
- uint32_t notificationId;
-};
-
-/** Used for events about processes */
-struct VREvent_Process_t
-{
- uint32_t pid;
- uint32_t oldPid;
- bool bForced;
-};
-
-
-/** Used for a few events about overlays */
-struct VREvent_Overlay_t
-{
- uint64_t overlayHandle;
-};
-
-
-/** Used for a few events about overlays */
-struct VREvent_Status_t
-{
- uint32_t statusState; // EVRState enum
-};
-
-/** Used for keyboard events **/
-struct VREvent_Keyboard_t
-{
- char cNewInput[8]; // Up to 11 bytes of new input
- uint64_t uUserValue; // Possible flags about the new input
-};
-
-struct VREvent_Ipd_t
-{
- float ipdMeters;
-};
-
-struct VREvent_Chaperone_t
-{
- uint64_t m_nPreviousUniverse;
- uint64_t m_nCurrentUniverse;
-};
-
-/** Not actually used for any events */
-struct VREvent_Reserved_t
-{
- uint64_t reserved0;
- uint64_t reserved1;
-};
-
-struct VREvent_PerformanceTest_t
-{
- uint32_t m_nFidelityLevel;
-};
-
-struct VREvent_SeatedZeroPoseReset_t
-{
- bool bResetBySystemMenu;
-};
-
-struct VREvent_Screenshot_t
-{
- uint32_t handle;
- uint32_t type;
-};
-
-struct VREvent_ScreenshotProgress_t
-{
- float progress;
-};
-
-struct VREvent_ApplicationLaunch_t
-{
- uint32_t pid;
- uint32_t unArgsHandle;
-};
-
-/** If you change this you must manually update openvr_interop.cs.py */
-typedef union
-{
- VREvent_Reserved_t reserved;
- VREvent_Controller_t controller;
- VREvent_Mouse_t mouse;
- VREvent_Scroll_t scroll;
- VREvent_Process_t process;
- VREvent_Notification_t notification;
- VREvent_Overlay_t overlay;
- VREvent_Status_t status;
- VREvent_Keyboard_t keyboard;
- VREvent_Ipd_t ipd;
- VREvent_Chaperone_t chaperone;
- VREvent_PerformanceTest_t performanceTest;
- VREvent_TouchPadMove_t touchPadMove;
- VREvent_SeatedZeroPoseReset_t seatedZeroPoseReset;
- VREvent_Screenshot_t screenshot;
- VREvent_ScreenshotProgress_t screenshotProgress;
- VREvent_ApplicationLaunch_t applicationLaunch;
-} VREvent_Data_t;
-
-/** An event posted by the server to all running applications */
-struct VREvent_t
-{
- uint32_t eventType; // EVREventType enum
- TrackedDeviceIndex_t trackedDeviceIndex;
- float eventAgeSeconds;
- // event data must be the end of the struct as its size is variable
- VREvent_Data_t data;
-};
-
-
-/** The mesh to draw into the stencil (or depth) buffer to perform
-* early stencil (or depth) kills of pixels that will never appear on the HMD.
-* This mesh draws on all the pixels that will be hidden after distortion.
-*
-* If the HMD does not provide a visible area mesh pVertexData will be
-* NULL and unTriangleCount will be 0. */
-struct HiddenAreaMesh_t
-{
- const HmdVector2_t *pVertexData;
- uint32_t unTriangleCount;
-};
-
-
-/** Identifies what kind of axis is on the controller at index n. Read this type
-* with pVRSystem->Get( nControllerDeviceIndex, Prop_Axis0Type_Int32 + n );
-*/
-enum EVRControllerAxisType
-{
- k_eControllerAxis_None = 0,
- k_eControllerAxis_TrackPad = 1,
- k_eControllerAxis_Joystick = 2,
- k_eControllerAxis_Trigger = 3, // Analog trigger data is in the X axis
-};
-
-
-/** contains information about one axis on the controller */
-struct VRControllerAxis_t
-{
- float x; // Ranges from -1.0 to 1.0 for joysticks and track pads. Ranges from 0.0 to 1.0 for triggers were 0 is fully released.
- float y; // Ranges from -1.0 to 1.0 for joysticks and track pads. Is always 0.0 for triggers.
-};
-
-
-/** the number of axes in the controller state */
-static const uint32_t k_unControllerStateAxisCount = 5;
-
-
-/** Holds all the state of a controller at one moment in time. */
-struct VRControllerState001_t
-{
- // If packet num matches that on your prior call, then the controller state hasn't been changed since
- // your last call and there is no need to process it
- uint32_t unPacketNum;
-
- // bit flags for each of the buttons. Use ButtonMaskFromId to turn an ID into a mask
- uint64_t ulButtonPressed;
- uint64_t ulButtonTouched;
-
- // Axis data for the controller's analog inputs
- VRControllerAxis_t rAxis[ k_unControllerStateAxisCount ];
-};
-
-
-typedef VRControllerState001_t VRControllerState_t;
-
-
-/** determines how to provide output to the application of various event processing functions. */
-enum EVRControllerEventOutputType
-{
- ControllerEventOutput_OSEvents = 0,
- ControllerEventOutput_VREvents = 1,
-};
-
-
-
-/** Collision Bounds Style */
-enum ECollisionBoundsStyle
-{
- COLLISION_BOUNDS_STYLE_BEGINNER = 0,
- COLLISION_BOUNDS_STYLE_INTERMEDIATE,
- COLLISION_BOUNDS_STYLE_SQUARES,
- COLLISION_BOUNDS_STYLE_ADVANCED,
- COLLISION_BOUNDS_STYLE_NONE,
-
- COLLISION_BOUNDS_STYLE_COUNT
-};
-
-/** Allows the application to customize how the overlay appears in the compositor */
-struct Compositor_OverlaySettings
-{
- uint32_t size; // sizeof(Compositor_OverlaySettings)
- bool curved, antialias;
- float scale, distance, alpha;
- float uOffset, vOffset, uScale, vScale;
- float gridDivs, gridWidth, gridScale;
- HmdMatrix44_t transform;
-};
-
-/** used to refer to a single VR overlay */
-typedef uint64_t VROverlayHandle_t;
-
-static const VROverlayHandle_t k_ulOverlayHandleInvalid = 0;
-
-/** Errors that can occur around VR overlays */
-enum EVROverlayError
-{
- VROverlayError_None = 0,
-
- VROverlayError_UnknownOverlay = 10,
- VROverlayError_InvalidHandle = 11,
- VROverlayError_PermissionDenied = 12,
- VROverlayError_OverlayLimitExceeded = 13, // No more overlays could be created because the maximum number already exist
- VROverlayError_WrongVisibilityType = 14,
- VROverlayError_KeyTooLong = 15,
- VROverlayError_NameTooLong = 16,
- VROverlayError_KeyInUse = 17,
- VROverlayError_WrongTransformType = 18,
- VROverlayError_InvalidTrackedDevice = 19,
- VROverlayError_InvalidParameter = 20,
- VROverlayError_ThumbnailCantBeDestroyed = 21,
- VROverlayError_ArrayTooSmall = 22,
- VROverlayError_RequestFailed = 23,
- VROverlayError_InvalidTexture = 24,
- VROverlayError_UnableToLoadFile = 25,
- VROVerlayError_KeyboardAlreadyInUse = 26,
- VROverlayError_NoNeighbor = 27,
-};
-
-/** enum values to pass in to VR_Init to identify whether the application will
-* draw a 3D scene. */
-enum EVRApplicationType
-{
- VRApplication_Other = 0, // Some other kind of application that isn't covered by the other entries
- VRApplication_Scene = 1, // Application will submit 3D frames
- VRApplication_Overlay = 2, // Application only interacts with overlays
- VRApplication_Background = 3, // Application should not start SteamVR if it's not already running, and should not
- // keep it running if everything else quits.
- VRApplication_Utility = 4, // Init should not try to load any drivers. The application needs access to utility
- // interfaces (like IVRSettings and IVRApplications) but not hardware.
- VRApplication_VRMonitor = 5, // Reserved for vrmonitor
- VRApplication_SteamWatchdog = 6,// Reserved for Steam
-
- VRApplication_Max
-};
-
-
-/** error codes for firmware */
-enum EVRFirmwareError
-{
- VRFirmwareError_None = 0,
- VRFirmwareError_Success = 1,
- VRFirmwareError_Fail = 2,
-};
-
-
-/** error codes for notifications */
-enum EVRNotificationError
-{
- VRNotificationError_OK = 0,
- VRNotificationError_InvalidNotificationId = 100,
- VRNotificationError_NotificationQueueFull = 101,
- VRNotificationError_InvalidOverlayHandle = 102,
- VRNotificationError_SystemWithUserValueAlreadyExists = 103,
-};
-
-
-/** error codes returned by Vr_Init */
-
-// Please add adequate error description to https://developer.valvesoftware.com/w/index.php?title=Category:SteamVRHelp
-enum EVRInitError
-{
- VRInitError_None = 0,
- VRInitError_Unknown = 1,
-
- VRInitError_Init_InstallationNotFound = 100,
- VRInitError_Init_InstallationCorrupt = 101,
- VRInitError_Init_VRClientDLLNotFound = 102,
- VRInitError_Init_FileNotFound = 103,
- VRInitError_Init_FactoryNotFound = 104,
- VRInitError_Init_InterfaceNotFound = 105,
- VRInitError_Init_InvalidInterface = 106,
- VRInitError_Init_UserConfigDirectoryInvalid = 107,
- VRInitError_Init_HmdNotFound = 108,
- VRInitError_Init_NotInitialized = 109,
- VRInitError_Init_PathRegistryNotFound = 110,
- VRInitError_Init_NoConfigPath = 111,
- VRInitError_Init_NoLogPath = 112,
- VRInitError_Init_PathRegistryNotWritable = 113,
- VRInitError_Init_AppInfoInitFailed = 114,
- VRInitError_Init_Retry = 115, // Used internally to cause retries to vrserver
- VRInitError_Init_InitCanceledByUser = 116, // The calling application should silently exit. The user canceled app startup
- VRInitError_Init_AnotherAppLaunching = 117,
- VRInitError_Init_SettingsInitFailed = 118,
- VRInitError_Init_ShuttingDown = 119,
- VRInitError_Init_TooManyObjects = 120,
- VRInitError_Init_NoServerForBackgroundApp = 121,
- VRInitError_Init_NotSupportedWithCompositor = 122,
- VRInitError_Init_NotAvailableToUtilityApps = 123,
- VRInitError_Init_Internal = 124,
- VRInitError_Init_HmdDriverIdIsNone = 125,
- VRInitError_Init_HmdNotFoundPresenceFailed = 126,
- VRInitError_Init_VRMonitorNotFound = 127,
- VRInitError_Init_VRMonitorStartupFailed = 128,
- VRInitError_Init_LowPowerWatchdogNotSupported = 129,
- VRInitError_Init_InvalidApplicationType = 130,
- VRInitError_Init_NotAvailableToWatchdogApps = 131,
- VRInitError_Init_WatchdogDisabledInSettings = 132,
-
- VRInitError_Driver_Failed = 200,
- VRInitError_Driver_Unknown = 201,
- VRInitError_Driver_HmdUnknown = 202,
- VRInitError_Driver_NotLoaded = 203,
- VRInitError_Driver_RuntimeOutOfDate = 204,
- VRInitError_Driver_HmdInUse = 205,
- VRInitError_Driver_NotCalibrated = 206,
- VRInitError_Driver_CalibrationInvalid = 207,
- VRInitError_Driver_HmdDisplayNotFound = 208,
- VRInitError_Driver_TrackedDeviceInterfaceUnknown = 209,
- // VRInitError_Driver_HmdDisplayNotFoundAfterFix = 210, // not needed: here for historic reasons
- VRInitError_Driver_HmdDriverIdOutOfBounds = 211,
- VRInitError_Driver_HmdDisplayMirrored = 212,
-
- VRInitError_IPC_ServerInitFailed = 300,
- VRInitError_IPC_ConnectFailed = 301,
- VRInitError_IPC_SharedStateInitFailed = 302,
- VRInitError_IPC_CompositorInitFailed = 303,
- VRInitError_IPC_MutexInitFailed = 304,
- VRInitError_IPC_Failed = 305,
- VRInitError_IPC_CompositorConnectFailed = 306,
- VRInitError_IPC_CompositorInvalidConnectResponse = 307,
- VRInitError_IPC_ConnectFailedAfterMultipleAttempts = 308,
-
- VRInitError_Compositor_Failed = 400,
- VRInitError_Compositor_D3D11HardwareRequired = 401,
- VRInitError_Compositor_FirmwareRequiresUpdate = 402,
- VRInitError_Compositor_OverlayInitFailed = 403,
- VRInitError_Compositor_ScreenshotsInitFailed = 404,
-
- VRInitError_VendorSpecific_UnableToConnectToOculusRuntime = 1000,
-
- VRInitError_VendorSpecific_HmdFound_CantOpenDevice = 1101,
- VRInitError_VendorSpecific_HmdFound_UnableToRequestConfigStart = 1102,
- VRInitError_VendorSpecific_HmdFound_NoStoredConfig = 1103,
- VRInitError_VendorSpecific_HmdFound_ConfigTooBig = 1104,
- VRInitError_VendorSpecific_HmdFound_ConfigTooSmall = 1105,
- VRInitError_VendorSpecific_HmdFound_UnableToInitZLib = 1106,
- VRInitError_VendorSpecific_HmdFound_CantReadFirmwareVersion = 1107,
- VRInitError_VendorSpecific_HmdFound_UnableToSendUserDataStart = 1108,
- VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataStart = 1109,
- VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataNext = 1110,
- VRInitError_VendorSpecific_HmdFound_UserDataAddressRange = 1111,
- VRInitError_VendorSpecific_HmdFound_UserDataError = 1112,
- VRInitError_VendorSpecific_HmdFound_ConfigFailedSanityCheck = 1113,
-
- VRInitError_Steam_SteamInstallationNotFound = 2000,
-};
-
-enum EVRScreenshotType
-{
- VRScreenshotType_None = 0,
- VRScreenshotType_Mono = 1, // left eye only
- VRScreenshotType_Stereo = 2,
- VRScreenshotType_Cubemap = 3,
- VRScreenshotType_MonoPanorama = 4,
- VRScreenshotType_StereoPanorama = 5
-};
-
-enum EVRScreenshotPropertyFilenames
-{
- VRScreenshotPropertyFilenames_Preview = 0,
- VRScreenshotPropertyFilenames_VR = 1,
-};
-
-enum EVRTrackedCameraError
-{
- VRTrackedCameraError_None = 0,
- VRTrackedCameraError_OperationFailed = 100,
- VRTrackedCameraError_InvalidHandle = 101,
- VRTrackedCameraError_InvalidFrameHeaderVersion = 102,
- VRTrackedCameraError_OutOfHandles = 103,
- VRTrackedCameraError_IPCFailure = 104,
- VRTrackedCameraError_NotSupportedForThisDevice = 105,
- VRTrackedCameraError_SharedMemoryFailure = 106,
- VRTrackedCameraError_FrameBufferingFailure = 107,
- VRTrackedCameraError_StreamSetupFailure = 108,
- VRTrackedCameraError_InvalidGLTextureId = 109,
- VRTrackedCameraError_InvalidSharedTextureHandle = 110,
- VRTrackedCameraError_FailedToGetGLTextureId = 111,
- VRTrackedCameraError_SharedTextureFailure = 112,
- VRTrackedCameraError_NoFrameAvailable = 113,
- VRTrackedCameraError_InvalidArgument = 114,
- VRTrackedCameraError_InvalidFrameBufferSize = 115,
-};
-
-enum EVRTrackedCameraFrameType
-{
- VRTrackedCameraFrameType_Distorted = 0, // This is the camera video frame size in pixels, still distorted.
- VRTrackedCameraFrameType_Undistorted, // In pixels, an undistorted inscribed rectangle region without invalid regions. This size is subject to changes shortly.
- VRTrackedCameraFrameType_MaximumUndistorted, // In pixels, maximum undistorted with invalid regions. Non zero alpha component identifies valid regions.
- MAX_CAMERA_FRAME_TYPES
-};
-
-typedef uint64_t TrackedCameraHandle_t;
-#define INVALID_TRACKED_CAMERA_HANDLE ((vr::TrackedCameraHandle_t)0)
-
-struct CameraVideoStreamFrameHeader_t
-{
- EVRTrackedCameraFrameType eFrameType;
-
- uint32_t nWidth;
- uint32_t nHeight;
- uint32_t nBytesPerPixel;
-
- uint32_t nFrameSequence;
-
- TrackedDevicePose_t standingTrackedDevicePose;
-};
-
-// Screenshot types
-typedef uint32_t ScreenshotHandle_t;
-
-static const uint32_t k_unScreenshotHandleInvalid = 0;
-
-#pragma pack( pop )
-
-// figure out how to import from the VR API dll
-#if defined(_WIN32)
-
-#ifdef VR_API_EXPORT
-#define VR_INTERFACE extern "C" __declspec( dllexport )
-#else
-#define VR_INTERFACE extern "C" __declspec( dllimport )
-#endif
-
-#elif defined(__GNUC__) || defined(COMPILER_GCC) || defined(__APPLE__)
-
-#ifdef VR_API_EXPORT
-#define VR_INTERFACE extern "C" __attribute__((visibility("default")))
-#else
-#define VR_INTERFACE extern "C"
-#endif
-
-#else
-#error "Unsupported Platform."
-#endif
-
-
-#if defined( _WIN32 )
-#define VR_CALLTYPE __cdecl
-#else
-#define VR_CALLTYPE
-#endif
-
-} // namespace vr
-
-#endif // _INCLUDE_VRTYPES_H
-
-
-// vrannotation.h
-#ifdef API_GEN
-# define VR_CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
-#else
-# define VR_CLANG_ATTR(ATTR)
-#endif
-
-#define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" )
-#define VR_IGNOREATTR() VR_CLANG_ATTR( "ignore" )
-#define VR_OUT_STRUCT() VR_CLANG_ATTR( "out_struct: ;" )
-#define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" )
-#define VR_OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) VR_CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
-#define VR_OUT_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "out_array_count:" #COUNTER ";" )
-#define VR_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "array_count:" #COUNTER ";" )
-#define VR_ARRAY_COUNT_D(COUNTER, DESC) VR_CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
-#define VR_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "buffer_count:" #COUNTER ";" )
-#define VR_OUT_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
-#define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" )
-
-// ivrsystem.h
-namespace vr
-{
-
-class IVRSystem
-{
-public:
-
-
- // ------------------------------------
- // Display Methods
- // ------------------------------------
-
- /** Suggested size for the intermediate render target that the distortion pulls from. */
- virtual void GetRecommendedRenderTargetSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
-
- /** The projection matrix for the specified eye */
- virtual HmdMatrix44_t GetProjectionMatrix( EVREye eEye, float fNearZ, float fFarZ, EGraphicsAPIConvention eProjType ) = 0;
-
- /** The components necessary to build your own projection matrix in case your
- * application is doing something fancy like infinite Z */
- virtual void GetProjectionRaw( EVREye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0;
-
- /** Returns the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
- * the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport. */
- virtual DistortionCoordinates_t ComputeDistortion( EVREye eEye, float fU, float fV ) = 0;
-
- /** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
- * space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
- * Normally View and Eye^-1 will be multiplied together and treated as View in your application.
- */
- virtual HmdMatrix34_t GetEyeToHeadTransform( EVREye eEye ) = 0;
-
- /** Returns the number of elapsed seconds since the last recorded vsync event. This
- * will come from a vsync timer event in the timer if possible or from the application-reported
- * time if that is not available. If no vsync times are available the function will
- * return zero for vsync time and frame counter and return false from the method. */
- virtual bool GetTimeSinceLastVsync( float *pfSecondsSinceLastVsync, uint64_t *pulFrameCounter ) = 0;
-
- /** [D3D9 Only]
- * Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such
- * a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error.
- */
- virtual int32_t GetD3D9AdapterIndex() = 0;
-
- /** [D3D10/11 Only]
- * Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs
- * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.
- */
- virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex ) = 0;
-
- // ------------------------------------
- // Display Mode methods
- // ------------------------------------
-
- /** Use to determine if the headset display is part of the desktop (i.e. extended) or hidden (i.e. direct mode). */
- virtual bool IsDisplayOnDesktop() = 0;
-
- /** Set the display visibility (true = extended, false = direct mode). Return value of true indicates that the change was successful. */
- virtual bool SetDisplayVisibility( bool bIsVisibleOnDesktop ) = 0;
-
- // ------------------------------------
- // Tracking Methods
- // ------------------------------------
-
- /** The pose that the tracker thinks that the HMD will be in at the specified number of seconds into the
- * future. Pass 0 to get the state at the instant the method is called. Most of the time the application should
- * calculate the time until the photons will be emitted from the display and pass that time into the method.
- *
- * This is roughly analogous to the inverse of the view matrix in most applications, though
- * many games will need to do some additional rotation or translation on top of the rotation
- * and translation provided by the head pose.
- *
- * For devices where bPoseIsValid is true the application can use the pose to position the device
- * in question. The provided array can be any size up to k_unMaxTrackedDeviceCount.
- *
- * Seated experiences should call this method with TrackingUniverseSeated and receive poses relative
- * to the seated zero pose. Standing experiences should call this method with TrackingUniverseStanding
- * and receive poses relative to the Chaperone Play Area. TrackingUniverseRawAndUncalibrated should
- * probably not be used unless the application is the Chaperone calibration tool itself, but will provide
- * poses relative to the hardware-specific coordinate system in the driver.
- */
- virtual void GetDeviceToAbsoluteTrackingPose( ETrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, VR_ARRAY_COUNT(unTrackedDevicePoseArrayCount) TrackedDevicePose_t *pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount ) = 0;
-
- /** Sets the zero pose for the seated tracker coordinate system to the current position and yaw of the HMD. After
- * ResetSeatedZeroPose all GetDeviceToAbsoluteTrackingPose calls that pass TrackingUniverseSeated as the origin
- * will be relative to this new zero pose. The new zero coordinate system will not change the fact that the Y axis
- * is up in the real world, so the next pose returned from GetDeviceToAbsoluteTrackingPose after a call to
- * ResetSeatedZeroPose may not be exactly an identity matrix.
- *
- * NOTE: This function overrides the user's previously saved seated zero pose and should only be called as the result of a user action.
- * Users are also able to set their seated zero pose via the OpenVR Dashboard.
- **/
- virtual void ResetSeatedZeroPose() = 0;
-
- /** Returns the transform from the seated zero pose to the standing absolute tracking system. This allows
- * applications to represent the seated origin to used or transform object positions from one coordinate
- * system to the other.
- *
- * The seated origin may or may not be inside the Play Area or Collision Bounds returned by IVRChaperone. Its position
- * depends on what the user has set from the Dashboard settings and previous calls to ResetSeatedZeroPose. */
- virtual HmdMatrix34_t GetSeatedZeroPoseToStandingAbsoluteTrackingPose() = 0;
-
- /** Returns the transform from the tracking origin to the standing absolute tracking system. This allows
- * applications to convert from raw tracking space to the calibrated standing coordinate system. */
- virtual HmdMatrix34_t GetRawZeroPoseToStandingAbsoluteTrackingPose() = 0;
-
- /** Get a sorted array of device indices of a given class of tracked devices (e.g. controllers). Devices are sorted right to left
- * relative to the specified tracked device (default: hmd -- pass in -1 for absolute tracking space). Returns the number of devices
- * in the list, or the size of the array needed if not large enough. */
- virtual uint32_t GetSortedTrackedDeviceIndicesOfClass( ETrackedDeviceClass eTrackedDeviceClass, VR_ARRAY_COUNT(unTrackedDeviceIndexArrayCount) vr::TrackedDeviceIndex_t *punTrackedDeviceIndexArray, uint32_t unTrackedDeviceIndexArrayCount, vr::TrackedDeviceIndex_t unRelativeToTrackedDeviceIndex = k_unTrackedDeviceIndex_Hmd ) = 0;
-
- /** Returns the level of activity on the device. */
- virtual EDeviceActivityLevel GetTrackedDeviceActivityLevel( vr::TrackedDeviceIndex_t unDeviceId ) = 0;
-
- /** Convenience utility to apply the specified transform to the specified pose.
- * This properly transforms all pose components, including velocity and angular velocity
- */
- virtual void ApplyTransform( TrackedDevicePose_t *pOutputPose, const TrackedDevicePose_t *pTrackedDevicePose, const HmdMatrix34_t *pTransform ) = 0;
-
- /** Returns the device index associated with a specific role, for example the left hand or the right hand. */
- virtual vr::TrackedDeviceIndex_t GetTrackedDeviceIndexForControllerRole( vr::ETrackedControllerRole unDeviceType ) = 0;
-
- /** Returns the controller type associated with a device index. */
- virtual vr::ETrackedControllerRole GetControllerRoleForTrackedDeviceIndex( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
-
- // ------------------------------------
- // Property methods
- // ------------------------------------
-
- /** Returns the device class of a tracked device. If there has not been a device connected in this slot
- * since the application started this function will return TrackedDevice_Invalid. For previous detected
- * devices the function will return the previously observed device class.
- *
- * To determine which devices exist on the system, just loop from 0 to k_unMaxTrackedDeviceCount and check
- * the device class. Every device with something other than TrackedDevice_Invalid is associated with an
- * actual tracked device. */
- virtual ETrackedDeviceClass GetTrackedDeviceClass( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
-
- /** Returns true if there is a device connected in this slot. */
- virtual bool IsTrackedDeviceConnected( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
-
- /** Returns a bool property. If the device index is not valid or the property is not a bool type this function will return false. */
- virtual bool GetBoolTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
-
- /** Returns a float property. If the device index is not valid or the property is not a float type this function will return 0. */
- virtual float GetFloatTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
-
- /** Returns an int property. If the device index is not valid or the property is not a int type this function will return 0. */
- virtual int32_t GetInt32TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
-
- /** Returns a uint64 property. If the device index is not valid or the property is not a uint64 type this function will return 0. */
- virtual uint64_t GetUint64TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
-
- /** Returns a matrix property. If the device index is not valid or the property is not a matrix type, this function will return identity. */
- virtual HmdMatrix34_t GetMatrix34TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
-
- /** Returns a string property. If the device index is not valid or the property is not a string type this function will
- * return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
- * null. Strings will generally fit in buffers of k_unTrackingStringSize characters. */
- virtual uint32_t GetStringTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, ETrackedPropertyError *pError = 0L ) = 0;
-
- /** returns a string that corresponds with the specified property error. The string will be the name
- * of the error enum value for all valid error codes */
- virtual const char *GetPropErrorNameFromEnum( ETrackedPropertyError error ) = 0;
-
- // ------------------------------------
- // Event methods
- // ------------------------------------
-
- /** Returns true and fills the event with the next event on the queue if there is one. If there are no events
- * this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */
- virtual bool PollNextEvent( VREvent_t *pEvent, uint32_t uncbVREvent ) = 0;
-
- /** Returns true and fills the event with the next event on the queue if there is one. If there are no events
- * this method returns false. Fills in the pose of the associated tracked device in the provided pose struct.
- * This pose will always be older than the call to this function and should not be used to render the device.
- uncbVREvent should be the size in bytes of the VREvent_t struct */
- virtual bool PollNextEventWithPose( ETrackingUniverseOrigin eOrigin, VREvent_t *pEvent, uint32_t uncbVREvent, vr::TrackedDevicePose_t *pTrackedDevicePose ) = 0;
-
- /** returns the name of an EVREvent enum value */
- virtual const char *GetEventTypeNameFromEnum( EVREventType eType ) = 0;
-
- // ------------------------------------
- // Rendering helper methods
- // ------------------------------------
-
- /** Returns the stencil mesh information for the current HMD. If this HMD does not have a stencil mesh the vertex data and count will be
- * NULL and 0 respectively. This mesh is meant to be rendered into the stencil buffer (or into the depth buffer setting nearz) before rendering
- * each eye's view. The pixels covered by this mesh will never be seen by the user after the lens distortion is applied and based on visibility to the panels.
- * This will improve perf by letting the GPU early-reject pixels the user will never see before running the pixel shader.
- * NOTE: Render this mesh with backface culling disabled since the winding order of the vertices can be different per-HMD or per-eye.
- */
- virtual HiddenAreaMesh_t GetHiddenAreaMesh( EVREye eEye ) = 0;
-
-
- // ------------------------------------
- // Controller methods
- // ------------------------------------
-
- /** Fills the supplied struct with the current state of the controller. Returns false if the controller index
- * is invalid. */
- virtual bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState ) = 0;
-
- /** fills the supplied struct with the current state of the controller and the provided pose with the pose of
- * the controller when the controller state was updated most recently. Use this form if you need a precise controller
- * pose as input to your application when the user presses or releases a button. */
- virtual bool GetControllerStateWithPose( ETrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, TrackedDevicePose_t *pTrackedDevicePose ) = 0;
-
- /** Trigger a single haptic pulse on a controller. After this call the application may not trigger another haptic pulse on this controller
- * and axis combination for 5ms. */
- virtual void TriggerHapticPulse( vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec ) = 0;
-
- /** returns the name of an EVRButtonId enum value */
- virtual const char *GetButtonIdNameFromEnum( EVRButtonId eButtonId ) = 0;
-
- /** returns the name of an EVRControllerAxisType enum value */
- virtual const char *GetControllerAxisTypeNameFromEnum( EVRControllerAxisType eAxisType ) = 0;
-
- /** Tells OpenVR that this process wants exclusive access to controller button states and button events. Other apps will be notified that
- * they have lost input focus with a VREvent_InputFocusCaptured event. Returns false if input focus could not be captured for
- * some reason. */
- virtual bool CaptureInputFocus() = 0;
-
- /** Tells OpenVR that this process no longer wants exclusive access to button states and button events. Other apps will be notified
- * that input focus has been released with a VREvent_InputFocusReleased event. */
- virtual void ReleaseInputFocus() = 0;
-
- /** Returns true if input focus is captured by another process. */
- virtual bool IsInputFocusCapturedByAnotherProcess() = 0;
-
- // ------------------------------------
- // Debug Methods
- // ------------------------------------
-
- /** Sends a request to the driver for the specified device and returns the response. The maximum response size is 32k,
- * but this method can be called with a smaller buffer. If the response exceeds the size of the buffer, it is truncated.
- * The size of the response including its terminating null is returned. */
- virtual uint32_t DriverDebugRequest( vr::TrackedDeviceIndex_t unDeviceIndex, const char *pchRequest, char *pchResponseBuffer, uint32_t unResponseBufferSize ) = 0;
-
-
- // ------------------------------------
- // Firmware methods
- // ------------------------------------
-
- /** Performs the actual firmware update if applicable.
- * The following events will be sent, if VRFirmwareError_None was returned: VREvent_FirmwareUpdateStarted, VREvent_FirmwareUpdateFinished
- * Use the properties Prop_Firmware_UpdateAvailable_Bool, Prop_Firmware_ManualUpdate_Bool, and Prop_Firmware_ManualUpdateURL_String
- * to figure our whether a firmware update is available, and to figure out whether its a manual update
- * Prop_Firmware_ManualUpdateURL_String should point to an URL describing the manual update process */
- virtual vr::EVRFirmwareError PerformFirmwareUpdate( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
-
-
- // ------------------------------------
- // Application life cycle methods
- // ------------------------------------
-
- /** Call this to acknowledge to the system that VREvent_Quit has been received and that the process is exiting.
- * This extends the timeout until the process is killed. */
- virtual void AcknowledgeQuit_Exiting() = 0;
-
- /** Call this to tell the system that the user is being prompted to save data. This
- * halts the timeout and dismisses the dashboard (if it was up). Applications should be sure to actually
- * prompt the user to save and then exit afterward, otherwise the user will be left in a confusing state. */
- virtual void AcknowledgeQuit_UserPrompt() = 0;
-
-};
-
-static const char * const IVRSystem_Version = "IVRSystem_012";
-
-}
-
-
-// ivrapplications.h
-namespace vr
-{
-
- /** Used for all errors reported by the IVRApplications interface */
- enum EVRApplicationError
- {
- VRApplicationError_None = 0,
-
- VRApplicationError_AppKeyAlreadyExists = 100, // Only one application can use any given key
- VRApplicationError_NoManifest = 101, // the running application does not have a manifest
- VRApplicationError_NoApplication = 102, // No application is running
- VRApplicationError_InvalidIndex = 103,
- VRApplicationError_UnknownApplication = 104, // the application could not be found
- VRApplicationError_IPCFailed = 105, // An IPC failure caused the request to fail
- VRApplicationError_ApplicationAlreadyRunning = 106,
- VRApplicationError_InvalidManifest = 107,
- VRApplicationError_InvalidApplication = 108,
- VRApplicationError_LaunchFailed = 109, // the process didn't start
- VRApplicationError_ApplicationAlreadyStarting = 110, // the system was already starting the same application
- VRApplicationError_LaunchInProgress = 111, // The system was already starting a different application
- VRApplicationError_OldApplicationQuitting = 112,
- VRApplicationError_TransitionAborted = 113,
- VRApplicationError_IsTemplate = 114, // error when you try to call LaunchApplication() on a template type app (use LaunchTemplateApplication)
-
- VRApplicationError_BufferTooSmall = 200, // The provided buffer was too small to fit the requested data
- VRApplicationError_PropertyNotSet = 201, // The requested property was not set
- VRApplicationError_UnknownProperty = 202,
- VRApplicationError_InvalidParameter = 203,
- };
-
- /** The maximum length of an application key */
- static const uint32_t k_unMaxApplicationKeyLength = 128;
-
- /** these are the properties available on applications. */
- enum EVRApplicationProperty
- {
- VRApplicationProperty_Name_String = 0,
-
- VRApplicationProperty_LaunchType_String = 11,
- VRApplicationProperty_WorkingDirectory_String = 12,
- VRApplicationProperty_BinaryPath_String = 13,
- VRApplicationProperty_Arguments_String = 14,
- VRApplicationProperty_URL_String = 15,
-
- VRApplicationProperty_Description_String = 50,
- VRApplicationProperty_NewsURL_String = 51,
- VRApplicationProperty_ImagePath_String = 52,
- VRApplicationProperty_Source_String = 53,
-
- VRApplicationProperty_IsDashboardOverlay_Bool = 60,
- VRApplicationProperty_IsTemplate_Bool = 61,
- VRApplicationProperty_IsInstanced_Bool = 62,
-
- VRApplicationProperty_LastLaunchTime_Uint64 = 70,
- };
-
- /** These are states the scene application startup process will go through. */
- enum EVRApplicationTransitionState
- {
- VRApplicationTransition_None = 0,
-
- VRApplicationTransition_OldAppQuitSent = 10,
- VRApplicationTransition_WaitingForExternalLaunch = 11,
-
- VRApplicationTransition_NewAppLaunched = 20,
- };
-
- struct AppOverrideKeys_t
- {
- const char *pchKey;
- const char *pchValue;
- };
-
- class IVRApplications
- {
- public:
-
- // --------------- Application management --------------- //
-
- /** Adds an application manifest to the list to load when building the list of installed applications.
- * Temporary manifests are not automatically loaded */
- virtual EVRApplicationError AddApplicationManifest( const char *pchApplicationManifestFullPath, bool bTemporary = false ) = 0;
-
- /** Removes an application manifest from the list to load when building the list of installed applications. */
- virtual EVRApplicationError RemoveApplicationManifest( const char *pchApplicationManifestFullPath ) = 0;
-
- /** Returns true if an application is installed */
- virtual bool IsApplicationInstalled( const char *pchAppKey ) = 0;
-
- /** Returns the number of applications available in the list */
- virtual uint32_t GetApplicationCount() = 0;
-
- /** Returns the key of the specified application. The index is at least 0 and is less than the return
- * value of GetApplicationCount(). The buffer should be at least k_unMaxApplicationKeyLength in order to
- * fit the key. */
- virtual EVRApplicationError GetApplicationKeyByIndex( uint32_t unApplicationIndex, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
-
- /** Returns the key of the application for the specified Process Id. The buffer should be at least
- * k_unMaxApplicationKeyLength in order to fit the key. */
- virtual EVRApplicationError GetApplicationKeyByProcessId( uint32_t unProcessId, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
-
- /** Launches the application. The existing scene application will exit and then the new application will start.
- * This call is not valid for dashboard overlay applications. */
- virtual EVRApplicationError LaunchApplication( const char *pchAppKey ) = 0;
-
- /** Launches an instance of an application of type template, with its app key being pchNewAppKey (which must be unique) and optionally override sections
- * from the manifest file via AppOverrideKeys_t
- */
- virtual EVRApplicationError LaunchTemplateApplication( const char *pchTemplateAppKey, const char *pchNewAppKey, VR_ARRAY_COUNT( unKeys ) const AppOverrideKeys_t *pKeys, uint32_t unKeys ) = 0;
-
- /** launches the application currently associated with this mime type and passes it the option args, typically the filename or object name of the item being launched */
- virtual vr::EVRApplicationError LaunchApplicationFromMimeType( const char *pchMimeType, const char *pchArgs ) = 0;
-
- /** Launches the dashboard overlay application if it is not already running. This call is only valid for
- * dashboard overlay applications. */
- virtual EVRApplicationError LaunchDashboardOverlay( const char *pchAppKey ) = 0;
-
- /** Cancel a pending launch for an application */
- virtual bool CancelApplicationLaunch( const char *pchAppKey ) = 0;
-
- /** Identifies a running application. OpenVR can't always tell which process started in response
- * to a URL. This function allows a URL handler (or the process itself) to identify the app key
- * for the now running application. Passing a process ID of 0 identifies the calling process.
- * The application must be one that's known to the system via a call to AddApplicationManifest. */
- virtual EVRApplicationError IdentifyApplication( uint32_t unProcessId, const char *pchAppKey ) = 0;
-
- /** Returns the process ID for an application. Return 0 if the application was not found or is not running. */
- virtual uint32_t GetApplicationProcessId( const char *pchAppKey ) = 0;
-
- /** Returns a string for an applications error */
- virtual const char *GetApplicationsErrorNameFromEnum( EVRApplicationError error ) = 0;
-
- // --------------- Application properties --------------- //
-
- /** Returns a value for an application property. The required buffer size to fit this value will be returned. */
- virtual uint32_t GetApplicationPropertyString( const char *pchAppKey, EVRApplicationProperty eProperty, char *pchPropertyValueBuffer, uint32_t unPropertyValueBufferLen, EVRApplicationError *peError = nullptr ) = 0;
-
- /** Returns a bool value for an application property. Returns false in all error cases. */
- virtual bool GetApplicationPropertyBool( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0;
-
- /** Returns a uint64 value for an application property. Returns 0 in all error cases. */
- virtual uint64_t GetApplicationPropertyUint64( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0;
-
- /** Sets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
- virtual EVRApplicationError SetApplicationAutoLaunch( const char *pchAppKey, bool bAutoLaunch ) = 0;
-
- /** Gets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
- virtual bool GetApplicationAutoLaunch( const char *pchAppKey ) = 0;
-
- /** Adds this mime-type to the list of supported mime types for this application*/
- virtual EVRApplicationError SetDefaultApplicationForMimeType( const char *pchAppKey, const char *pchMimeType ) = 0;
-
- /** return the app key that will open this mime type */
- virtual bool GetDefaultApplicationForMimeType( const char *pchMimeType, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
-
- /** Get the list of supported mime types for this application, comma-delimited */
- virtual bool GetApplicationSupportedMimeTypes( const char *pchAppKey, char *pchMimeTypesBuffer, uint32_t unMimeTypesBuffer ) = 0;
-
- /** Get the list of app-keys that support this mime type, comma-delimited, the return value is number of bytes you need to return the full string */
- virtual uint32_t GetApplicationsThatSupportMimeType( const char *pchMimeType, char *pchAppKeysThatSupportBuffer, uint32_t unAppKeysThatSupportBuffer ) = 0;
-
- /** Get the args list from an app launch that had the process already running, you call this when you get a VREvent_ApplicationMimeTypeLoad */
- virtual uint32_t GetApplicationLaunchArguments( uint32_t unHandle, char *pchArgs, uint32_t unArgs ) = 0;
-
- // --------------- Transition methods --------------- //
-
- /** Returns the app key for the application that is starting up */
- virtual EVRApplicationError GetStartingApplication( char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
-
- /** Returns the application transition state */
- virtual EVRApplicationTransitionState GetTransitionState() = 0;
-
- /** Returns errors that would prevent the specified application from launching immediately. Calling this function will
- * cause the current scene application to quit, so only call it when you are actually about to launch something else.
- * What the caller should do about these failures depends on the failure:
- * VRApplicationError_OldApplicationQuitting - An existing application has been told to quit. Wait for a VREvent_ProcessQuit
- * and try again.
- * VRApplicationError_ApplicationAlreadyStarting - This application is already starting. This is a permanent failure.
- * VRApplicationError_LaunchInProgress - A different application is already starting. This is a permanent failure.
- * VRApplicationError_None - Go ahead and launch. Everything is clear.
- */
- virtual EVRApplicationError PerformApplicationPrelaunchCheck( const char *pchAppKey ) = 0;
-
- /** Returns a string for an application transition state */
- virtual const char *GetApplicationsTransitionStateNameFromEnum( EVRApplicationTransitionState state ) = 0;
-
- /** Returns true if the outgoing scene app has requested a save prompt before exiting */
- virtual bool IsQuitUserPromptRequested() = 0;
-
- /** Starts a subprocess within the calling application. This
- * suppresses all application transition UI and automatically identifies the new executable
- * as part of the same application. On success the calling process should exit immediately.
- * If working directory is NULL or "" the directory portion of the binary path will be
- * the working directory. */
- virtual EVRApplicationError LaunchInternalProcess( const char *pchBinaryPath, const char *pchArguments, const char *pchWorkingDirectory ) = 0;
- };
-
- static const char * const IVRApplications_Version = "IVRApplications_006";
-
-} // namespace vr
-
-// ivrsettings.h
-namespace vr
-{
- enum EVRSettingsError
- {
- VRSettingsError_None = 0,
- VRSettingsError_IPCFailed = 1,
- VRSettingsError_WriteFailed = 2,
- VRSettingsError_ReadFailed = 3,
- };
-
- // The maximum length of a settings key
- static const uint32_t k_unMaxSettingsKeyLength = 128;
-
- class IVRSettings
- {
- public:
- virtual const char *GetSettingsErrorNameFromEnum( EVRSettingsError eError ) = 0;
-
- // Returns true if file sync occurred (force or settings dirty)
- virtual bool Sync( bool bForce = false, EVRSettingsError *peError = nullptr ) = 0;
-
- virtual bool GetBool( const char *pchSection, const char *pchSettingsKey, bool bDefaultValue, EVRSettingsError *peError = nullptr ) = 0;
- virtual void SetBool( const char *pchSection, const char *pchSettingsKey, bool bValue, EVRSettingsError *peError = nullptr ) = 0;
- virtual int32_t GetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nDefaultValue, EVRSettingsError *peError = nullptr ) = 0;
- virtual void SetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nValue, EVRSettingsError *peError = nullptr ) = 0;
- virtual float GetFloat( const char *pchSection, const char *pchSettingsKey, float flDefaultValue, EVRSettingsError *peError = nullptr ) = 0;
- virtual void SetFloat( const char *pchSection, const char *pchSettingsKey, float flValue, EVRSettingsError *peError = nullptr ) = 0;
- virtual void GetString( const char *pchSection, const char *pchSettingsKey, VR_OUT_STRING() char *pchValue, uint32_t unValueLen, const char *pchDefaultValue, EVRSettingsError *peError = nullptr ) = 0;
- virtual void SetString( const char *pchSection, const char *pchSettingsKey, const char *pchValue, EVRSettingsError *peError = nullptr ) = 0;
-
- virtual void RemoveSection( const char *pchSection, EVRSettingsError *peError = nullptr ) = 0;
- virtual void RemoveKeyInSection( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
- };
-
- //-----------------------------------------------------------------------------
- static const char * const IVRSettings_Version = "IVRSettings_001";
-
- //-----------------------------------------------------------------------------
- // steamvr keys
-
- static const char * const k_pch_SteamVR_Section = "steamvr";
- static const char * const k_pch_SteamVR_RequireHmd_String = "requireHmd";
- static const char * const k_pch_SteamVR_ForcedDriverKey_String = "forcedDriver";
- static const char * const k_pch_SteamVR_ForcedHmdKey_String = "forcedHmd";
- static const char * const k_pch_SteamVR_DisplayDebug_Bool = "displayDebug";
- static const char * const k_pch_SteamVR_DebugProcessPipe_String = "debugProcessPipe";
- static const char * const k_pch_SteamVR_EnableDistortion_Bool = "enableDistortion";
- static const char * const k_pch_SteamVR_DisplayDebugX_Int32 = "displayDebugX";
- static const char * const k_pch_SteamVR_DisplayDebugY_Int32 = "displayDebugY";
- static const char * const k_pch_SteamVR_SendSystemButtonToAllApps_Bool= "sendSystemButtonToAllApps";
- static const char * const k_pch_SteamVR_LogLevel_Int32 = "loglevel";
- static const char * const k_pch_SteamVR_IPD_Float = "ipd";
- static const char * const k_pch_SteamVR_Background_String = "background";
- static const char * const k_pch_SteamVR_BackgroundCameraHeight_Float = "backgroundCameraHeight";
- static const char * const k_pch_SteamVR_BackgroundDomeRadius_Float = "backgroundDomeRadius";
- static const char * const k_pch_SteamVR_Environment_String = "environment";
- static const char * const k_pch_SteamVR_GridColor_String = "gridColor";
- static const char * const k_pch_SteamVR_PlayAreaColor_String = "playAreaColor";
- static const char * const k_pch_SteamVR_ShowStage_Bool = "showStage";
- static const char * const k_pch_SteamVR_ActivateMultipleDrivers_Bool = "activateMultipleDrivers";
- static const char * const k_pch_SteamVR_PowerOffOnExit_Bool = "powerOffOnExit";
- static const char * const k_pch_SteamVR_StandbyAppRunningTimeout_Float = "standbyAppRunningTimeout";
- static const char * const k_pch_SteamVR_StandbyNoAppTimeout_Float = "standbyNoAppTimeout";
- static const char * const k_pch_SteamVR_DirectMode_Bool = "directMode";
- static const char * const k_pch_SteamVR_DirectModeEdidVid_Int32 = "directModeEdidVid";
- static const char * const k_pch_SteamVR_DirectModeEdidPid_Int32 = "directModeEdidPid";
- static const char * const k_pch_SteamVR_UsingSpeakers_Bool = "usingSpeakers";
- static const char * const k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float = "speakersForwardYawOffsetDegrees";
- static const char * const k_pch_SteamVR_BaseStationPowerManagement_Bool = "basestationPowerManagement";
- static const char * const k_pch_SteamVR_NeverKillProcesses_Bool = "neverKillProcesses";
- static const char * const k_pch_SteamVR_RenderTargetMultiplier_Float = "renderTargetMultiplier";
- static const char * const k_pch_SteamVR_AllowReprojection_Bool = "allowReprojection";
- static const char * const k_pch_SteamVR_ForceReprojection_Bool = "forceReprojection";
- static const char * const k_pch_SteamVR_ForceFadeOnBadTracking_Bool = "forceFadeOnBadTracking";
- static const char * const k_pch_SteamVR_DefaultMirrorView_Int32 = "defaultMirrorView";
- static const char * const k_pch_SteamVR_ShowMirrorView_Bool = "showMirrorView";
- static const char * const k_pch_SteamVR_StartMonitorFromAppLaunch = "startMonitorFromAppLaunch";
- static const char * const k_pch_SteamVR_AutoLaunchSteamVROnButtonPress = "autoLaunchSteamVROnButtonPress";
- static const char * const k_pch_SteamVR_UseGenericGraphcisDevice_Bool = "useGenericGraphicsDevice";
-
-
- //-----------------------------------------------------------------------------
- // lighthouse keys
-
- static const char * const k_pch_Lighthouse_Section = "driver_lighthouse";
- static const char * const k_pch_Lighthouse_DisableIMU_Bool = "disableimu";
- static const char * const k_pch_Lighthouse_UseDisambiguation_String = "usedisambiguation";
- static const char * const k_pch_Lighthouse_DisambiguationDebug_Int32 = "disambiguationdebug";
-
- static const char * const k_pch_Lighthouse_PrimaryBasestation_Int32 = "primarybasestation";
- static const char * const k_pch_Lighthouse_LighthouseName_String = "lighthousename";
- static const char * const k_pch_Lighthouse_MaxIncidenceAngleDegrees_Float = "maxincidenceangledegrees";
- static const char * const k_pch_Lighthouse_UseLighthouseDirect_Bool = "uselighthousedirect";
- static const char * const k_pch_Lighthouse_DBHistory_Bool = "dbhistory";
-
- //-----------------------------------------------------------------------------
- // null keys
-
- static const char * const k_pch_Null_Section = "driver_null";
- static const char * const k_pch_Null_EnableNullDriver_Bool = "enable";
- static const char * const k_pch_Null_SerialNumber_String = "serialNumber";
- static const char * const k_pch_Null_ModelNumber_String = "modelNumber";
- static const char * const k_pch_Null_WindowX_Int32 = "windowX";
- static const char * const k_pch_Null_WindowY_Int32 = "windowY";
- static const char * const k_pch_Null_WindowWidth_Int32 = "windowWidth";
- static const char * const k_pch_Null_WindowHeight_Int32 = "windowHeight";
- static const char * const k_pch_Null_RenderWidth_Int32 = "renderWidth";
- static const char * const k_pch_Null_RenderHeight_Int32 = "renderHeight";
- static const char * const k_pch_Null_SecondsFromVsyncToPhotons_Float = "secondsFromVsyncToPhotons";
- static const char * const k_pch_Null_DisplayFrequency_Float = "displayFrequency";
-
- //-----------------------------------------------------------------------------
- // user interface keys
- static const char * const k_pch_UserInterface_Section = "userinterface";
- static const char * const k_pch_UserInterface_StatusAlwaysOnTop_Bool = "StatusAlwaysOnTop";
- static const char * const k_pch_UserInterface_Screenshots_Bool = "screenshots";
- static const char * const k_pch_UserInterface_ScreenshotType_Int = "screenshotType";
-
- //-----------------------------------------------------------------------------
- // notification keys
- static const char * const k_pch_Notifications_Section = "notifications";
- static const char * const k_pch_Notifications_DoNotDisturb_Bool = "DoNotDisturb";
-
- //-----------------------------------------------------------------------------
- // keyboard keys
- static const char * const k_pch_Keyboard_Section = "keyboard";
- static const char * const k_pch_Keyboard_TutorialCompletions = "TutorialCompletions";
- static const char * const k_pch_Keyboard_ScaleX = "ScaleX";
- static const char * const k_pch_Keyboard_ScaleY = "ScaleY";
- static const char * const k_pch_Keyboard_OffsetLeftX = "OffsetLeftX";
- static const char * const k_pch_Keyboard_OffsetRightX = "OffsetRightX";
- static const char * const k_pch_Keyboard_OffsetY = "OffsetY";
- static const char * const k_pch_Keyboard_Smoothing = "Smoothing";
-
- //-----------------------------------------------------------------------------
- // perf keys
- static const char * const k_pch_Perf_Section = "perfcheck";
- static const char * const k_pch_Perf_HeuristicActive_Bool = "heuristicActive";
- static const char * const k_pch_Perf_NotifyInHMD_Bool = "warnInHMD";
- static const char * const k_pch_Perf_NotifyOnlyOnce_Bool = "warnOnlyOnce";
- static const char * const k_pch_Perf_AllowTimingStore_Bool = "allowTimingStore";
- static const char * const k_pch_Perf_SaveTimingsOnExit_Bool = "saveTimingsOnExit";
- static const char * const k_pch_Perf_TestData_Float = "perfTestData";
-
- //-----------------------------------------------------------------------------
- // collision bounds keys
- static const char * const k_pch_CollisionBounds_Section = "collisionBounds";
- static const char * const k_pch_CollisionBounds_Style_Int32 = "CollisionBoundsStyle";
- static const char * const k_pch_CollisionBounds_GroundPerimeterOn_Bool = "CollisionBoundsGroundPerimeterOn";
- static const char * const k_pch_CollisionBounds_CenterMarkerOn_Bool = "CollisionBoundsCenterMarkerOn";
- static const char * const k_pch_CollisionBounds_PlaySpaceOn_Bool = "CollisionBoundsPlaySpaceOn";
- static const char * const k_pch_CollisionBounds_FadeDistance_Float = "CollisionBoundsFadeDistance";
- static const char * const k_pch_CollisionBounds_ColorGammaR_Int32 = "CollisionBoundsColorGammaR";
- static const char * const k_pch_CollisionBounds_ColorGammaG_Int32 = "CollisionBoundsColorGammaG";
- static const char * const k_pch_CollisionBounds_ColorGammaB_Int32 = "CollisionBoundsColorGammaB";
- static const char * const k_pch_CollisionBounds_ColorGammaA_Int32 = "CollisionBoundsColorGammaA";
-
- //-----------------------------------------------------------------------------
- // camera keys
- static const char * const k_pch_Camera_Section = "camera";
- static const char * const k_pch_Camera_EnableCamera_Bool = "enableCamera";
- static const char * const k_pch_Camera_EnableCameraInDashboard_Bool = "enableCameraInDashboard";
- static const char * const k_pch_Camera_EnableCameraForCollisionBounds_Bool = "enableCameraForCollisionBounds";
- static const char * const k_pch_Camera_EnableCameraForRoomView_Bool = "enableCameraForRoomView";
- static const char * const k_pch_Camera_BoundsColorGammaR_Int32 = "cameraBoundsColorGammaR";
- static const char * const k_pch_Camera_BoundsColorGammaG_Int32 = "cameraBoundsColorGammaG";
- static const char * const k_pch_Camera_BoundsColorGammaB_Int32 = "cameraBoundsColorGammaB";
- static const char * const k_pch_Camera_BoundsColorGammaA_Int32 = "cameraBoundsColorGammaA";
-
- //-----------------------------------------------------------------------------
- // audio keys
- static const char * const k_pch_audio_Section = "audio";
- static const char * const k_pch_audio_OnPlaybackDevice_String = "onPlaybackDevice";
- static const char * const k_pch_audio_OnRecordDevice_String = "onRecordDevice";
- static const char * const k_pch_audio_OnPlaybackMirrorDevice_String = "onPlaybackMirrorDevice";
- static const char * const k_pch_audio_OffPlaybackDevice_String = "offPlaybackDevice";
- static const char * const k_pch_audio_OffRecordDevice_String = "offRecordDevice";
- static const char * const k_pch_audio_VIVEHDMIGain = "viveHDMIGain";
-
- //-----------------------------------------------------------------------------
- // model skin keys
- static const char * const k_pch_modelskin_Section = "modelskins";
-
-} // namespace vr
-
-// ivrchaperone.h
-namespace vr
-{
-
-#if defined(__linux__) || defined(__APPLE__)
- // The 32-bit version of gcc has the alignment requirement for uint64 and double set to
- // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
- // The 64-bit version of gcc has the alignment requirement for these types set to
- // 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
- // The 64-bit structure packing has to match the 32-bit structure packing for each platform.
- #pragma pack( push, 4 )
-#else
- #pragma pack( push, 8 )
-#endif
-
-enum ChaperoneCalibrationState
-{
- // OK!
- ChaperoneCalibrationState_OK = 1, // Chaperone is fully calibrated and working correctly
-
- // Warnings
- ChaperoneCalibrationState_Warning = 100,
- ChaperoneCalibrationState_Warning_BaseStationMayHaveMoved = 101, // A base station thinks that it might have moved
- ChaperoneCalibrationState_Warning_BaseStationRemoved = 102, // There are less base stations than when calibrated
- ChaperoneCalibrationState_Warning_SeatedBoundsInvalid = 103, // Seated bounds haven't been calibrated for the current tracking center
-
- // Errors
- ChaperoneCalibrationState_Error = 200, // The UniverseID is invalid
- ChaperoneCalibrationState_Error_BaseStationUninitalized = 201, // Tracking center hasn't be calibrated for at least one of the base stations
- ChaperoneCalibrationState_Error_BaseStationConflict = 202, // Tracking center is calibrated, but base stations disagree on the tracking space
- ChaperoneCalibrationState_Error_PlayAreaInvalid = 203, // Play Area hasn't been calibrated for the current tracking center
- ChaperoneCalibrationState_Error_CollisionBoundsInvalid = 204, // Collision Bounds haven't been calibrated for the current tracking center
-};
-
-
-/** HIGH LEVEL TRACKING SPACE ASSUMPTIONS:
-* 0,0,0 is the preferred standing area center.
-* 0Y is the floor height.
-* -Z is the preferred forward facing direction. */
-class IVRChaperone
-{
-public:
-
- /** Get the current state of Chaperone calibration. This state can change at any time during a session due to physical base station changes. **/
- virtual ChaperoneCalibrationState GetCalibrationState() = 0;
-
- /** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z.
- * Tracking space center (0,0,0) is the center of the Play Area. **/
- virtual bool GetPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0;
-
- /** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds).
- * Corners are in counter-clockwise order.
- * Standing center (0,0,0) is the center of the Play Area.
- * It's a rectangle.
- * 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
- * Height of every corner is 0Y (on the floor). **/
- virtual bool GetPlayAreaRect( HmdQuad_t *rect ) = 0;
-
- /** Reload Chaperone data from the .vrchap file on disk. */
- virtual void ReloadInfo( void ) = 0;
-
- /** Optionally give the chaperone system a hit about the color and brightness in the scene **/
- virtual void SetSceneColor( HmdColor_t color ) = 0;
-
- /** Get the current chaperone bounds draw color and brightness **/
- virtual void GetBoundsColor( HmdColor_t *pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance, HmdColor_t *pOutputCameraColor ) = 0;
-
- /** Determine whether the bounds are showing right now **/
- virtual bool AreBoundsVisible() = 0;
-
- /** Force the bounds to show, mostly for utilities **/
- virtual void ForceBoundsVisible( bool bForce ) = 0;
-};
-
-static const char * const IVRChaperone_Version = "IVRChaperone_003";
-
-#pragma pack( pop )
-
-}
-
-// ivrchaperonesetup.h
-namespace vr
-{
-
-enum EChaperoneConfigFile
-{
- EChaperoneConfigFile_Live = 1, // The live chaperone config, used by most applications and games
- EChaperoneConfigFile_Temp = 2, // The temporary chaperone config, used to live-preview collision bounds in room setup
-};
-
-enum EChaperoneImportFlags
-{
- EChaperoneImport_BoundsOnly = 0x0001,
-};
-
-/** Manages the working copy of the chaperone info. By default this will be the same as the
-* live copy. Any changes made with this interface will stay in the working copy until
-* CommitWorkingCopy() is called, at which point the working copy and the live copy will be
-* the same again. */
-class IVRChaperoneSetup
-{
-public:
-
- /** Saves the current working copy to disk */
- virtual bool CommitWorkingCopy( EChaperoneConfigFile configFile ) = 0;
-
- /** Reverts the working copy to match the live chaperone calibration.
- * To modify existing data this MUST be do WHILE getting a non-error ChaperoneCalibrationStatus.
- * Only after this should you do gets and sets on the existing data. */
- virtual void RevertWorkingCopy() = 0;
-
- /** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z from the working copy.
- * Tracking space center (0,0,0) is the center of the Play Area. */
- virtual bool GetWorkingPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0;
-
- /** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds) from the working copy.
- * Corners are in clockwise order.
- * Tracking space center (0,0,0) is the center of the Play Area.
- * It's a rectangle.
- * 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
- * Height of every corner is 0Y (on the floor). **/
- virtual bool GetWorkingPlayAreaRect( HmdQuad_t *rect ) = 0;
-
- /** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads
- * into the buffer up to the max specified from the working copy. */
- virtual bool GetWorkingCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
-
- /** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads
- * into the buffer up to the max specified. */
- virtual bool GetLiveCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
-
- /** Returns the preferred seated position from the working copy. */
- virtual bool GetWorkingSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0;
-
- /** Returns the standing origin from the working copy. */
- virtual bool GetWorkingStandingZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatStandingZeroPoseToRawTrackingPose ) = 0;
-
- /** Sets the Play Area in the working copy. */
- virtual void SetWorkingPlayAreaSize( float sizeX, float sizeZ ) = 0;
-
- /** Sets the Collision Bounds in the working copy. */
- virtual void SetWorkingCollisionBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0;
-
- /** Sets the preferred seated position in the working copy. */
- virtual void SetWorkingSeatedZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatSeatedZeroPoseToRawTrackingPose ) = 0;
-
- /** Sets the preferred standing position in the working copy. */
- virtual void SetWorkingStandingZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatStandingZeroPoseToRawTrackingPose ) = 0;
-
- /** Tear everything down and reload it from the file on disk */
- virtual void ReloadFromDisk( EChaperoneConfigFile configFile ) = 0;
-
- /** Returns the preferred seated position. */
- virtual bool GetLiveSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0;
-
- virtual void SetWorkingCollisionBoundsTagsInfo( VR_ARRAY_COUNT(unTagCount) uint8_t *pTagsBuffer, uint32_t unTagCount ) = 0;
- virtual bool GetLiveCollisionBoundsTagsInfo( VR_OUT_ARRAY_COUNT(punTagCount) uint8_t *pTagsBuffer, uint32_t *punTagCount ) = 0;
-
- virtual bool SetWorkingPhysicalBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0;
- virtual bool GetLivePhysicalBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
-
- virtual bool ExportLiveToBuffer( VR_OUT_STRING() char *pBuffer, uint32_t *pnBufferLength ) = 0;
- virtual bool ImportFromBufferToWorking( const char *pBuffer, uint32_t nImportFlags ) = 0;
-};
-
-static const char * const IVRChaperoneSetup_Version = "IVRChaperoneSetup_005";
-
-
-}
-
-// ivrcompositor.h
-namespace vr
-{
-
-#if defined(__linux__) || defined(__APPLE__)
- // The 32-bit version of gcc has the alignment requirement for uint64 and double set to
- // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
- // The 64-bit version of gcc has the alignment requirement for these types set to
- // 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
- // The 64-bit structure packing has to match the 32-bit structure packing for each platform.
- #pragma pack( push, 4 )
-#else
- #pragma pack( push, 8 )
-#endif
-
-/** Errors that can occur with the VR compositor */
-enum EVRCompositorError
-{
- VRCompositorError_None = 0,
- VRCompositorError_RequestFailed = 1,
- VRCompositorError_IncompatibleVersion = 100,
- VRCompositorError_DoNotHaveFocus = 101,
- VRCompositorError_InvalidTexture = 102,
- VRCompositorError_IsNotSceneApplication = 103,
- VRCompositorError_TextureIsOnWrongDevice = 104,
- VRCompositorError_TextureUsesUnsupportedFormat = 105,
- VRCompositorError_SharedTexturesNotSupported = 106,
- VRCompositorError_IndexOutOfRange = 107,
-};
-
-const uint32_t VRCompositor_ReprojectionReason_Cpu = 0x01;
-const uint32_t VRCompositor_ReprojectionReason_Gpu = 0x02;
-
-/** Provides a single frame's timing information to the app */
-struct Compositor_FrameTiming
-{
- uint32_t m_nSize; // Set to sizeof( Compositor_FrameTiming )
- uint32_t m_nFrameIndex;
- uint32_t m_nNumFramePresents; // number of times this frame was presented
- uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out
- uint32_t m_nReprojectionFlags;
-
- /** Absolute time reference for comparing frames. This aligns with the vsync that running start is relative to. */
- double m_flSystemTimeInSeconds;
-
- /** These times may include work from other processes due to OS scheduling.
- * The fewer packets of work these are broken up into, the less likely this will happen.
- * GPU work can be broken up by calling Flush. This can sometimes be useful to get the GPU started
- * processing that work earlier in the frame. */
- float m_flPreSubmitGpuMs; // time spent rendering the scene (gpu work submitted between WaitGetPoses and second Submit)
- float m_flPostSubmitGpuMs; // additional time spent rendering by application (e.g. companion window)
- float m_flTotalRenderGpuMs; // time between work submitted immediately after present (ideally vsync) until the end of compositor submitted work
- float m_flCompositorRenderGpuMs; // time spend performing distortion correction, rendering chaperone, overlays, etc.
- float m_flCompositorRenderCpuMs; // time spent on cpu submitting the above work for this frame
- float m_flCompositorIdleCpuMs; // time spent waiting for running start (application could have used this much more time)
-
- /** Miscellaneous measured intervals. */
- float m_flClientFrameIntervalMs; // time between calls to WaitGetPoses
- float m_flPresentCallCpuMs; // time blocked on call to present (usually 0.0, but can go long)
- float m_flWaitForPresentCpuMs; // time spent spin-waiting for frame index to change (not near-zero indicates wait object failure)
- float m_flSubmitFrameMs; // time spent in IVRCompositor::Submit (not near-zero indicates driver issue)
-
- /** The following are all relative to this frame's SystemTimeInSeconds */
- float m_flWaitGetPosesCalledMs;
- float m_flNewPosesReadyMs;
- float m_flNewFrameReadyMs; // second call to IVRCompositor::Submit
- float m_flCompositorUpdateStartMs;
- float m_flCompositorUpdateEndMs;
- float m_flCompositorRenderStartMs;
-
- vr::TrackedDevicePose_t m_HmdPose; // pose used by app to render this frame
-};
-
-/** Cumulative stats for current application. These are not cleared until a new app connects,
-* but they do stop accumulating once the associated app disconnects. */
-struct Compositor_CumulativeStats
-{
- uint32_t m_nPid; // Process id associated with these stats (may no longer be running).
- uint32_t m_nNumFramePresents; // total number of times we called present (includes reprojected frames)
- uint32_t m_nNumDroppedFrames; // total number of times an old frame was re-scanned out (without reprojection)
- uint32_t m_nNumReprojectedFrames; // total number of times a frame was scanned out a second time (with reprojection)
-
- /** Values recorded at startup before application has fully faded in the first time. */
- uint32_t m_nNumFramePresentsOnStartup;
- uint32_t m_nNumDroppedFramesOnStartup;
- uint32_t m_nNumReprojectedFramesOnStartup;
-
- /** Applications may explicitly fade to the compositor. This is usually to handle level transitions, and loading often causes
- * system wide hitches. The following stats are collected during this period. Does not include values recorded during startup. */
- uint32_t m_nNumLoading;
- uint32_t m_nNumFramePresentsLoading;
- uint32_t m_nNumDroppedFramesLoading;
- uint32_t m_nNumReprojectedFramesLoading;
-
- /** If we don't get a new frame from the app in less than 2.5 frames, then we assume the app has hung and start
- * fading back to the compositor. The following stats are a result of this, and are a subset of those recorded above.
- * Does not include values recorded during start up or loading. */
- uint32_t m_nNumTimedOut;
- uint32_t m_nNumFramePresentsTimedOut;
- uint32_t m_nNumDroppedFramesTimedOut;
- uint32_t m_nNumReprojectedFramesTimedOut;
-};
-
-#pragma pack( pop )
-
-/** Allows the application to interact with the compositor */
-class IVRCompositor
-{
-public:
- /** Sets tracking space returned by WaitGetPoses */
- virtual void SetTrackingSpace( ETrackingUniverseOrigin eOrigin ) = 0;
-
- /** Gets current tracking space returned by WaitGetPoses */
- virtual ETrackingUniverseOrigin GetTrackingSpace() = 0;
-
- /** Returns pose(s) to use to render scene (and optionally poses predicted two frames out for gameplay). */
- virtual EVRCompositorError WaitGetPoses( VR_ARRAY_COUNT(unRenderPoseArrayCount) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
- VR_ARRAY_COUNT(unGamePoseArrayCount) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0;
-
- /** Get the last set of poses returned by WaitGetPoses. */
- virtual EVRCompositorError GetLastPoses( VR_ARRAY_COUNT( unRenderPoseArrayCount ) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
- VR_ARRAY_COUNT( unGamePoseArrayCount ) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0;
-
- /** Interface for accessing last set of poses returned by WaitGetPoses one at a time.
- * Returns VRCompositorError_IndexOutOfRange if unDeviceIndex not less than k_unMaxTrackedDeviceCount otherwise VRCompositorError_None.
- * It is okay to pass NULL for either pose if you only want one of the values. */
- virtual EVRCompositorError GetLastPoseForTrackedDeviceIndex( TrackedDeviceIndex_t unDeviceIndex, TrackedDevicePose_t *pOutputPose, TrackedDevicePose_t *pOutputGamePose ) = 0;
-
- /** Updated scene texture to display. If pBounds is NULL the entire texture will be used. If called from an OpenGL app, consider adding a glFlush after
- * Submitting both frames to signal the driver to start processing, otherwise it may wait until the command buffer fills up, causing the app to miss frames.
- *
- * OpenGL dirty state:
- * glBindTexture
- */
- virtual EVRCompositorError Submit( EVREye eEye, const Texture_t *pTexture, const VRTextureBounds_t* pBounds = 0, EVRSubmitFlags nSubmitFlags = Submit_Default ) = 0;
-
- /** Clears the frame that was sent with the last call to Submit. This will cause the
- * compositor to show the grid until Submit is called again. */
- virtual void ClearLastSubmittedFrame() = 0;
-
- /** Call immediately after presenting your app's window (i.e. companion window) to unblock the compositor.
- * This is an optional call, which only needs to be used if you can't instead call WaitGetPoses immediately after Present.
- * For example, if your engine's render and game loop are not on separate threads, or blocking the render thread until 3ms before the next vsync would
- * introduce a deadlock of some sort. This function tells the compositor that you have finished all rendering after having Submitted buffers for both
- * eyes, and it is free to start its rendering work. This should only be called from the same thread you are rendering on. */
- virtual void PostPresentHandoff() = 0;
-
- /** Returns true if timing data is filled it. Sets oldest timing info if nFramesAgo is larger than the stored history.
- * Be sure to set timing.size = sizeof(Compositor_FrameTiming) on struct passed in before calling this function. */
- virtual bool GetFrameTiming( Compositor_FrameTiming *pTiming, uint32_t unFramesAgo = 0 ) = 0;
-
- /** Returns the time in seconds left in the current (as identified by FrameTiming's frameIndex) frame.
- * Due to "running start", this value may roll over to the next frame before ever reaching 0.0. */
- virtual float GetFrameTimeRemaining() = 0;
-
- /** Fills out stats accumulated for the last connected application. Pass in sizeof( Compositor_CumulativeStats ) as second parameter. */
- virtual void GetCumulativeStats( Compositor_CumulativeStats *pStats, uint32_t nStatsSizeInBytes ) = 0;
-
- /** Fades the view on the HMD to the specified color. The fade will take fSeconds, and the color values are between
- * 0.0 and 1.0. This color is faded on top of the scene based on the alpha parameter. Removing the fade color instantly
- * would be FadeToColor( 0.0, 0.0, 0.0, 0.0, 0.0 ). Values are in un-premultiplied alpha space. */
- virtual void FadeToColor( float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground = false ) = 0;
-
- /** Fading the Grid in or out in fSeconds */
- virtual void FadeGrid( float fSeconds, bool bFadeIn ) = 0;
-
- /** Override the skybox used in the compositor (e.g. for during level loads when the app can't feed scene images fast enough)
- * Order is Front, Back, Left, Right, Top, Bottom. If only a single texture is passed, it is assumed in lat-long format.
- * If two are passed, it is assumed a lat-long stereo pair. */
- virtual EVRCompositorError SetSkyboxOverride( VR_ARRAY_COUNT( unTextureCount ) const Texture_t *pTextures, uint32_t unTextureCount ) = 0;
-
- /** Resets compositor skybox back to defaults. */
- virtual void ClearSkyboxOverride() = 0;
-
- /** Brings the compositor window to the front. This is useful for covering any other window that may be on the HMD
- * and is obscuring the compositor window. */
- virtual void CompositorBringToFront() = 0;
-
- /** Pushes the compositor window to the back. This is useful for allowing other applications to draw directly to the HMD. */
- virtual void CompositorGoToBack() = 0;
-
- /** Tells the compositor process to clean up and exit. You do not need to call this function at shutdown. Under normal
- * circumstances the compositor will manage its own life cycle based on what applications are running. */
- virtual void CompositorQuit() = 0;
-
- /** Return whether the compositor is fullscreen */
- virtual bool IsFullscreen() = 0;
-
- /** Returns the process ID of the process that is currently rendering the scene */
- virtual uint32_t GetCurrentSceneFocusProcess() = 0;
-
- /** Returns the process ID of the process that rendered the last frame (or 0 if the compositor itself rendered the frame.)
- * Returns 0 when fading out from an app and the app's process Id when fading into an app. */
- virtual uint32_t GetLastFrameRenderer() = 0;
-
- /** Returns true if the current process has the scene focus */
- virtual bool CanRenderScene() = 0;
-
- /** Creates a window on the primary monitor to display what is being shown in the headset. */
- virtual void ShowMirrorWindow() = 0;
-
- /** Closes the mirror window. */
- virtual void HideMirrorWindow() = 0;
-
- /** Returns true if the mirror window is shown. */
- virtual bool IsMirrorWindowVisible() = 0;
-
- /** Writes all images that the compositor knows about (including overlays) to a 'screenshots' folder in the SteamVR runtime root. */
- virtual void CompositorDumpImages() = 0;
-
- /** Let an app know it should be rendering with low resources. */
- virtual bool ShouldAppRenderWithLowResources() = 0;
-
- /** Override interleaved reprojection logic to force on. */
- virtual void ForceInterleavedReprojectionOn( bool bOverride ) = 0;
-
- /** Force reconnecting to the compositor process. */
- virtual void ForceReconnectProcess() = 0;
-
- /** Temporarily suspends rendering (useful for finer control over scene transitions). */
- virtual void SuspendRendering( bool bSuspend ) = 0;
-
- /** Opens a shared D3D11 texture with the undistorted composited image for each eye. */
- virtual vr::EVRCompositorError GetMirrorTextureD3D11( vr::EVREye eEye, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView ) = 0;
-
- /** Access to mirror textures from OpenGL. */
- virtual vr::EVRCompositorError GetMirrorTextureGL( vr::EVREye eEye, vr::glUInt_t *pglTextureId, vr::glSharedTextureHandle_t *pglSharedTextureHandle ) = 0;
- virtual bool ReleaseSharedGLTexture( vr::glUInt_t glTextureId, vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
- virtual void LockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
- virtual void UnlockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
-};
-
-static const char * const IVRCompositor_Version = "IVRCompositor_016";
-
-} // namespace vr
-
-
-
-// ivrnotifications.h
-namespace vr
-{
-
-#if defined(__linux__) || defined(__APPLE__)
- // The 32-bit version of gcc has the alignment requirement for uint64 and double set to
- // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
- // The 64-bit version of gcc has the alignment requirement for these types set to
- // 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
- // The 64-bit structure packing has to match the 32-bit structure packing for each platform.
- #pragma pack( push, 4 )
-#else
- #pragma pack( push, 8 )
-#endif
-
-// Used for passing graphic data
-struct NotificationBitmap_t
-{
- NotificationBitmap_t()
- : m_pImageData( nullptr )
- , m_nWidth( 0 )
- , m_nHeight( 0 )
- , m_nBytesPerPixel( 0 )
- {
- };
-
- void *m_pImageData;
- int32_t m_nWidth;
- int32_t m_nHeight;
- int32_t m_nBytesPerPixel;
-};
-
-
-/** Be aware that the notification type is used as 'priority' to pick the next notification */
-enum EVRNotificationType
-{
- /** Transient notifications are automatically hidden after a period of time set by the user.
- * They are used for things like information and chat messages that do not require user interaction. */
- EVRNotificationType_Transient = 0,
-
- /** Persistent notifications are shown to the user until they are hidden by calling RemoveNotification().
- * They are used for things like phone calls and alarms that require user interaction. */
- EVRNotificationType_Persistent = 1,
-
- /** System notifications are shown no matter what. It is expected, that the ulUserValue is used as ID.
- * If there is already a system notification in the queue with that ID it is not accepted into the queue
- * to prevent spamming with system notification */
- EVRNotificationType_Transient_SystemWithUserValue = 2,
-};
-
-enum EVRNotificationStyle
-{
- /** Creates a notification with minimal external styling. */
- EVRNotificationStyle_None = 0,
-
- /** Used for notifications about overlay-level status. In Steam this is used for events like downloads completing. */
- EVRNotificationStyle_Application = 100,
-
- /** Used for notifications about contacts that are unknown or not available. In Steam this is used for friend invitations and offline friends. */
- EVRNotificationStyle_Contact_Disabled = 200,
-
- /** Used for notifications about contacts that are available but inactive. In Steam this is used for friends that are online but not playing a game. */
- EVRNotificationStyle_Contact_Enabled = 201,
-
- /** Used for notifications about contacts that are available and active. In Steam this is used for friends that are online and currently running a game. */
- EVRNotificationStyle_Contact_Active = 202,
-};
-
-static const uint32_t k_unNotificationTextMaxSize = 256;
-
-typedef uint32_t VRNotificationId;
-
-
-
-#pragma pack( pop )
-
-/** Allows notification sources to interact with the VR system
- This current interface is not yet implemented. Do not use yet. */
-class IVRNotifications
-{
-public:
- /** Create a notification and enqueue it to be shown to the user.
- * An overlay handle is required to create a notification, as otherwise it would be impossible for a user to act on it.
- * To create a two-line notification, use a line break ('\n') to split the text into two lines.
- * The pImage argument may be NULL, in which case the specified overlay's icon will be used instead. */
- virtual EVRNotificationError CreateNotification( VROverlayHandle_t ulOverlayHandle, uint64_t ulUserValue, EVRNotificationType type, const char *pchText, EVRNotificationStyle style, const NotificationBitmap_t *pImage, /* out */ VRNotificationId *pNotificationId ) = 0;
-
- /** Destroy a notification, hiding it first if it currently shown to the user. */
- virtual EVRNotificationError RemoveNotification( VRNotificationId notificationId ) = 0;
-
-};
-
-static const char * const IVRNotifications_Version = "IVRNotifications_002";
-
-} // namespace vr
-
-
-
-// ivroverlay.h
-namespace vr
-{
-
- /** The maximum length of an overlay key in bytes, counting the terminating null character. */
- static const uint32_t k_unVROverlayMaxKeyLength = 128;
-
- /** The maximum length of an overlay name in bytes, counting the terminating null character. */
- static const uint32_t k_unVROverlayMaxNameLength = 128;
-
- /** The maximum number of overlays that can exist in the system at one time. */
- static const uint32_t k_unMaxOverlayCount = 64;
-
- /** Types of input supported by VR Overlays */
- enum VROverlayInputMethod
- {
- VROverlayInputMethod_None = 0, // No input events will be generated automatically for this overlay
- VROverlayInputMethod_Mouse = 1, // Tracked controllers will get mouse events automatically
- };
-
- /** Allows the caller to figure out which overlay transform getter to call. */
- enum VROverlayTransformType
- {
- VROverlayTransform_Absolute = 0,
- VROverlayTransform_TrackedDeviceRelative = 1,
- VROverlayTransform_SystemOverlay = 2,
- VROverlayTransform_TrackedComponent = 3,
- };
-
- /** Overlay control settings */
- enum VROverlayFlags
- {
- VROverlayFlags_None = 0,
-
- // The following only take effect when rendered using the high quality render path (see SetHighQualityOverlay).
- VROverlayFlags_Curved = 1,
- VROverlayFlags_RGSS4X = 2,
-
- // Set this flag on a dashboard overlay to prevent a tab from showing up for that overlay
- VROverlayFlags_NoDashboardTab = 3,
-
- // Set this flag on a dashboard that is able to deal with gamepad focus events
- VROverlayFlags_AcceptsGamepadEvents = 4,
-
- // Indicates that the overlay should dim/brighten to show gamepad focus
- VROverlayFlags_ShowGamepadFocus = 5,
-
- // When in VROverlayInputMethod_Mouse you can optionally enable sending VRScroll_t
- VROverlayFlags_SendVRScrollEvents = 6,
- VROverlayFlags_SendVRTouchpadEvents = 7,
-
- // If set this will render a vertical scroll wheel on the primary controller,
- // only needed if not using VROverlayFlags_SendVRScrollEvents but you still want to represent a scroll wheel
- VROverlayFlags_ShowTouchPadScrollWheel = 8,
-
- // If this is set ownership and render access to the overlay are transferred
- // to the new scene process on a call to IVRApplications::LaunchInternalProcess
- VROverlayFlags_TransferOwnershipToInternalProcess = 9,
-
- // If set, renders 50% of the texture in each eye, side by side
- VROverlayFlags_SideBySide_Parallel = 10, // Texture is left/right
- VROverlayFlags_SideBySide_Crossed = 11, // Texture is crossed and right/left
-
- VROverlayFlags_Panorama = 12, // Texture is a panorama
- VROverlayFlags_StereoPanorama = 13, // Texture is a stereo panorama
-
- // If this is set on an overlay owned by the scene application that overlay
- // will be sorted with the "Other" overlays on top of all other scene overlays
- VROverlayFlags_SortWithNonSceneOverlays = 14,
- };
-
- struct VROverlayIntersectionParams_t
- {
- HmdVector3_t vSource;
- HmdVector3_t vDirection;
- ETrackingUniverseOrigin eOrigin;
- };
-
- struct VROverlayIntersectionResults_t
- {
- HmdVector3_t vPoint;
- HmdVector3_t vNormal;
- HmdVector2_t vUVs;
- float fDistance;
- };
-
- // Input modes for the Big Picture gamepad text entry
- enum EGamepadTextInputMode
- {
- k_EGamepadTextInputModeNormal = 0,
- k_EGamepadTextInputModePassword = 1,
- k_EGamepadTextInputModeSubmit = 2,
- };
-
- // Controls number of allowed lines for the Big Picture gamepad text entry
- enum EGamepadTextInputLineMode
- {
- k_EGamepadTextInputLineModeSingleLine = 0,
- k_EGamepadTextInputLineModeMultipleLines = 1
- };
-
- /** Directions for changing focus between overlays with the gamepad */
- enum EOverlayDirection
- {
- OverlayDirection_Up = 0,
- OverlayDirection_Down = 1,
- OverlayDirection_Left = 2,
- OverlayDirection_Right = 3,
-
- OverlayDirection_Count = 4,
- };
-
- class IVROverlay
- {
- public:
-
- // ---------------------------------------------
- // Overlay management methods
- // ---------------------------------------------
-
- /** Finds an existing overlay with the specified key. */
- virtual EVROverlayError FindOverlay( const char *pchOverlayKey, VROverlayHandle_t * pOverlayHandle ) = 0;
-
- /** Creates a new named overlay. All overlays start hidden and with default settings. */
- virtual EVROverlayError CreateOverlay( const char *pchOverlayKey, const char *pchOverlayFriendlyName, VROverlayHandle_t * pOverlayHandle ) = 0;
-
- /** Destroys the specified overlay. When an application calls VR_Shutdown all overlays created by that app are
- * automatically destroyed. */
- virtual EVROverlayError DestroyOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
-
- /** Specify which overlay to use the high quality render path. This overlay will be composited in during the distortion pass which
- * results in it drawing on top of everything else, but also at a higher quality as it samples the source texture directly rather than
- * rasterizing into each eye's render texture first. Because if this, only one of these is supported at any given time. It is most useful
- * for overlays that are expected to take up most of the user's view (e.g. streaming video).
- * This mode does not support mouse input to your overlay. */
- virtual EVROverlayError SetHighQualityOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
-
- /** Returns the overlay handle of the current overlay being rendered using the single high quality overlay render path.
- * Otherwise it will return k_ulOverlayHandleInvalid. */
- virtual vr::VROverlayHandle_t GetHighQualityOverlay() = 0;
-
- /** Fills the provided buffer with the string key of the overlay. Returns the size of buffer required to store the key, including
- * the terminating null character. k_unVROverlayMaxKeyLength will be enough bytes to fit the string. */
- virtual uint32_t GetOverlayKey( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0;
-
- /** Fills the provided buffer with the friendly name of the overlay. Returns the size of buffer required to store the key, including
- * the terminating null character. k_unVROverlayMaxNameLength will be enough bytes to fit the string. */
- virtual uint32_t GetOverlayName( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0;
-
- /** Gets the raw image data from an overlay. Overlay image data is always returned as RGBA data, 4 bytes per pixel. If the buffer is not large enough, width and height
- * will be set and VROverlayError_ArrayTooSmall is returned. */
- virtual EVROverlayError GetOverlayImageData( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unBufferSize, uint32_t *punWidth, uint32_t *punHeight ) = 0;
-
- /** returns a string that corresponds with the specified overlay error. The string will be the name
- * of the error enum value for all valid error codes */
- virtual const char *GetOverlayErrorNameFromEnum( EVROverlayError error ) = 0;
-
-
- // ---------------------------------------------
- // Overlay rendering methods
- // ---------------------------------------------
-
- /** Sets the pid that is allowed to render to this overlay (the creator pid is always allow to render),
- * by default this is the pid of the process that made the overlay */
- virtual EVROverlayError SetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle, uint32_t unPID ) = 0;
-
- /** Gets the pid that is allowed to render to this overlay */
- virtual uint32_t GetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle ) = 0;
-
- /** Specify flag setting for a given overlay */
- virtual EVROverlayError SetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool bEnabled ) = 0;
-
- /** Sets flag setting for a given overlay */
- virtual EVROverlayError GetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool *pbEnabled ) = 0;
-
- /** Sets the color tint of the overlay quad. Use 0.0 to 1.0 per channel. */
- virtual EVROverlayError SetOverlayColor( VROverlayHandle_t ulOverlayHandle, float fRed, float fGreen, float fBlue ) = 0;
-
- /** Gets the color tint of the overlay quad. */
- virtual EVROverlayError GetOverlayColor( VROverlayHandle_t ulOverlayHandle, float *pfRed, float *pfGreen, float *pfBlue ) = 0;
-
- /** Sets the alpha of the overlay quad. Use 1.0 for 100 percent opacity to 0.0 for 0 percent opacity. */
- virtual EVROverlayError SetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float fAlpha ) = 0;
-
- /** Gets the alpha of the overlay quad. By default overlays are rendering at 100 percent alpha (1.0). */
- virtual EVROverlayError GetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float *pfAlpha ) = 0;
-
- /** Sets the aspect ratio of the texels in the overlay. 1.0 means the texels are square. 2.0 means the texels
- * are twice as wide as they are tall. Defaults to 1.0. */
- virtual EVROverlayError SetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float fTexelAspect ) = 0;
-
- /** Gets the aspect ratio of the texels in the overlay. Defaults to 1.0 */
- virtual EVROverlayError GetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float *pfTexelAspect ) = 0;
-
- /** Sets the rendering sort order for the overlay. Overlays are rendered this order:
- * Overlays owned by the scene application
- * Overlays owned by some other application
- *
- * Within a category overlays are rendered lowest sort order to highest sort order. Overlays with the same
- * sort order are rendered back to front base on distance from the HMD.
- *
- * Sort order defaults to 0. */
- virtual EVROverlayError SetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t unSortOrder ) = 0;
-
- /** Gets the sort order of the overlay. See SetOverlaySortOrder for how this works. */
- virtual EVROverlayError GetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t *punSortOrder ) = 0;
-
- /** Sets the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
- virtual EVROverlayError SetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float fWidthInMeters ) = 0;
-
- /** Returns the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
- virtual EVROverlayError GetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float *pfWidthInMeters ) = 0;
-
- /** For high-quality curved overlays only, sets the distance range in meters from the overlay used to automatically curve
- * the surface around the viewer. Min is distance is when the surface will be most curved. Max is when least curved. */
- virtual EVROverlayError SetOverlayAutoCurveDistanceRangeInMeters( VROverlayHandle_t ulOverlayHandle, float fMinDistanceInMeters, float fMaxDistanceInMeters ) = 0;
-
- /** For high-quality curved overlays only, gets the distance range in meters from the overlay used to automatically curve
- * the surface around the viewer. Min is distance is when the surface will be most curved. Max is when least curved. */
- virtual EVROverlayError GetOverlayAutoCurveDistanceRangeInMeters( VROverlayHandle_t ulOverlayHandle, float *pfMinDistanceInMeters, float *pfMaxDistanceInMeters ) = 0;
-
- /** Sets the colorspace the overlay texture's data is in. Defaults to 'auto'.
- * If the texture needs to be resolved, you should call SetOverlayTexture with the appropriate colorspace instead. */
- virtual EVROverlayError SetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace eTextureColorSpace ) = 0;
-
- /** Gets the overlay's current colorspace setting. */
- virtual EVROverlayError GetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace *peTextureColorSpace ) = 0;
-
- /** Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
- virtual EVROverlayError SetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, const VRTextureBounds_t *pOverlayTextureBounds ) = 0;
-
- /** Gets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
- virtual EVROverlayError GetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, VRTextureBounds_t *pOverlayTextureBounds ) = 0;
-
- /** Returns the transform type of this overlay. */
- virtual EVROverlayError GetOverlayTransformType( VROverlayHandle_t ulOverlayHandle, VROverlayTransformType *peTransformType ) = 0;
-
- /** Sets the transform to absolute tracking origin. */
- virtual EVROverlayError SetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0;
-
- /** Gets the transform if it is absolute. Returns an error if the transform is some other type. */
- virtual EVROverlayError GetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin *peTrackingOrigin, HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0;
-
- /** Sets the transform to relative to the transform of the specified tracked device. */
- virtual EVROverlayError SetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unTrackedDevice, const HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0;
-
- /** Gets the transform if it is relative to a tracked device. Returns an error if the transform is some other type. */
- virtual EVROverlayError GetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punTrackedDevice, HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0;
-
- /** Sets the transform to draw the overlay on a rendermodel component mesh instead of a quad. This will only draw when the system is
- * drawing the device. Overlays with this transform type cannot receive mouse events. */
- virtual EVROverlayError SetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unDeviceIndex, const char *pchComponentName ) = 0;
-
- /** Gets the transform information when the overlay is rendering on a component. */
- virtual EVROverlayError GetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punDeviceIndex, char *pchComponentName, uint32_t unComponentNameSize ) = 0;
-
- /** Shows the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */
- virtual EVROverlayError ShowOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
-
- /** Hides the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */
- virtual EVROverlayError HideOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
-
- /** Returns true if the overlay is visible. */
- virtual bool IsOverlayVisible( VROverlayHandle_t ulOverlayHandle ) = 0;
-
- /** Get the transform in 3d space associated with a specific 2d point in the overlay's coordinate space (where 0,0 is the lower left). -Z points out of the overlay */
- virtual EVROverlayError GetTransformForOverlayCoordinates( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, HmdVector2_t coordinatesInOverlay, HmdMatrix34_t *pmatTransform ) = 0;
-
- // ---------------------------------------------
- // Overlay input methods
- // ---------------------------------------------
-
- /** Returns true and fills the event with the next event on the overlay's event queue, if there is one.
- * If there are no events this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */
- virtual bool PollNextOverlayEvent( VROverlayHandle_t ulOverlayHandle, VREvent_t *pEvent, uint32_t uncbVREvent ) = 0;
-
- /** Returns the current input settings for the specified overlay. */
- virtual EVROverlayError GetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod *peInputMethod ) = 0;
-
- /** Sets the input settings for the specified overlay. */
- virtual EVROverlayError SetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod eInputMethod ) = 0;
-
- /** Gets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
- * typically the size of the underlying UI in pixels. */
- virtual EVROverlayError GetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, HmdVector2_t *pvecMouseScale ) = 0;
-
- /** Sets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
- * typically the size of the underlying UI in pixels (not in world space). */
- virtual EVROverlayError SetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, const HmdVector2_t *pvecMouseScale ) = 0;
-
- /** Computes the overlay-space pixel coordinates of where the ray intersects the overlay with the
- * specified settings. Returns false if there is no intersection. */
- virtual bool ComputeOverlayIntersection( VROverlayHandle_t ulOverlayHandle, const VROverlayIntersectionParams_t *pParams, VROverlayIntersectionResults_t *pResults ) = 0;
-
- /** Processes mouse input from the specified controller as though it were a mouse pointed at a compositor overlay with the
- * specified settings. The controller is treated like a laser pointer on the -z axis. The point where the laser pointer would
- * intersect with the overlay is the mouse position, the trigger is left mouse, and the track pad is right mouse.
- *
- * Return true if the controller is pointed at the overlay and an event was generated. */
- virtual bool HandleControllerOverlayInteractionAsMouse( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unControllerDeviceIndex ) = 0;
-
- /** Returns true if the specified overlay is the hover target. An overlay is the hover target when it is the last overlay "moused over"
- * by the virtual mouse pointer */
- virtual bool IsHoverTargetOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
-
- /** Returns the current Gamepad focus overlay */
- virtual vr::VROverlayHandle_t GetGamepadFocusOverlay() = 0;
-
- /** Sets the current Gamepad focus overlay */
- virtual EVROverlayError SetGamepadFocusOverlay( VROverlayHandle_t ulNewFocusOverlay ) = 0;
-
- /** Sets an overlay's neighbor. This will also set the neighbor of the "to" overlay
- * to point back to the "from" overlay. If an overlay's neighbor is set to invalid both
- * ends will be cleared */
- virtual EVROverlayError SetOverlayNeighbor( EOverlayDirection eDirection, VROverlayHandle_t ulFrom, VROverlayHandle_t ulTo ) = 0;
-
- /** Changes the Gamepad focus from one overlay to one of its neighbors. Returns VROverlayError_NoNeighbor if there is no
- * neighbor in that direction */
- virtual EVROverlayError MoveGamepadFocusToNeighbor( EOverlayDirection eDirection, VROverlayHandle_t ulFrom ) = 0;
-
- // ---------------------------------------------
- // Overlay texture methods
- // ---------------------------------------------
-
- /** Texture to draw for the overlay. This function can only be called by the overlay's creator or renderer process (see SetOverlayRenderingPid) .
- *
- * OpenGL dirty state:
- * glBindTexture
- */
- virtual EVROverlayError SetOverlayTexture( VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture ) = 0;
-
- /** Use this to tell the overlay system to release the texture set for this overlay. */
- virtual EVROverlayError ClearOverlayTexture( VROverlayHandle_t ulOverlayHandle ) = 0;
-
- /** Separate interface for providing the data as a stream of bytes, but there is an upper bound on data
- * that can be sent. This function can only be called by the overlay's renderer process. */
- virtual EVROverlayError SetOverlayRaw( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unWidth, uint32_t unHeight, uint32_t unDepth ) = 0;
-
- /** Separate interface for providing the image through a filename: can be png or jpg, and should not be bigger than 1920x1080.
- * This function can only be called by the overlay's renderer process */
- virtual EVROverlayError SetOverlayFromFile( VROverlayHandle_t ulOverlayHandle, const char *pchFilePath ) = 0;
-
- /** Get the native texture handle/device for an overlay you have created.
- * On windows this handle will be a ID3D11ShaderResourceView with a ID3D11Texture2D bound.
- *
- * The texture will always be sized to match the backing texture you supplied in SetOverlayTexture above.
- *
- * You MUST call ReleaseNativeOverlayHandle() with pNativeTextureHandle once you are done with this texture.
- *
- * pNativeTextureHandle is an OUTPUT, it will be a pointer to a ID3D11ShaderResourceView *.
- * pNativeTextureRef is an INPUT and should be a ID3D11Resource *. The device used by pNativeTextureRef will be used to bind pNativeTextureHandle.
- */
- virtual EVROverlayError GetOverlayTexture( VROverlayHandle_t ulOverlayHandle, void **pNativeTextureHandle, void *pNativeTextureRef, uint32_t *pWidth, uint32_t *pHeight, uint32_t *pNativeFormat, EGraphicsAPIConvention *pAPI, EColorSpace *pColorSpace ) = 0;
-
- /** Release the pNativeTextureHandle provided from the GetOverlayTexture call, this allows the system to free the underlying GPU resources for this object,
- * so only do it once you stop rendering this texture.
- */
- virtual EVROverlayError ReleaseNativeOverlayHandle( VROverlayHandle_t ulOverlayHandle, void *pNativeTextureHandle ) = 0;
-
- /** Get the size of the overlay texture */
- virtual EVROverlayError GetOverlayTextureSize( VROverlayHandle_t ulOverlayHandle, uint32_t *pWidth, uint32_t *pHeight ) = 0;
-
- // ----------------------------------------------
- // Dashboard Overlay Methods
- // ----------------------------------------------
-
- /** Creates a dashboard overlay and returns its handle */
- virtual EVROverlayError CreateDashboardOverlay( const char *pchOverlayKey, const char *pchOverlayFriendlyName, VROverlayHandle_t * pMainHandle, VROverlayHandle_t *pThumbnailHandle ) = 0;
-
- /** Returns true if the dashboard is visible */
- virtual bool IsDashboardVisible() = 0;
-
- /** returns true if the dashboard is visible and the specified overlay is the active system Overlay */
- virtual bool IsActiveDashboardOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
-
- /** Sets the dashboard overlay to only appear when the specified process ID has scene focus */
- virtual EVROverlayError SetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t unProcessId ) = 0;
-
- /** Gets the process ID that this dashboard overlay requires to have scene focus */
- virtual EVROverlayError GetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t *punProcessId ) = 0;
-
- /** Shows the dashboard. */
- virtual void ShowDashboard( const char *pchOverlayToShow ) = 0;
-
- /** Returns the tracked device that has the laser pointer in the dashboard */
- virtual vr::TrackedDeviceIndex_t GetPrimaryDashboardDevice() = 0;
-
- // ---------------------------------------------
- // Keyboard methods
- // ---------------------------------------------
-
- /** Show the virtual keyboard to accept input **/
- virtual EVROverlayError ShowKeyboard( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue ) = 0;
-
- virtual EVROverlayError ShowKeyboardForOverlay( VROverlayHandle_t ulOverlayHandle, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue ) = 0;
-
- /** Get the text that was entered into the text input **/
- virtual uint32_t GetKeyboardText( VR_OUT_STRING() char *pchText, uint32_t cchText ) = 0;
-
- /** Hide the virtual keyboard **/
- virtual void HideKeyboard() = 0;
-
- /** Set the position of the keyboard in world space **/
- virtual void SetKeyboardTransformAbsolute( ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToKeyboardTransform ) = 0;
-
- /** Set the position of the keyboard in overlay space by telling it to avoid a rectangle in the overlay. Rectangle coords have (0,0) in the bottom left **/
- virtual void SetKeyboardPositionForOverlay( VROverlayHandle_t ulOverlayHandle, HmdRect2_t avoidRect ) = 0;
-
- };
-
- static const char * const IVROverlay_Version = "IVROverlay_013";
-
-} // namespace vr
-
-// ivrrendermodels.h
-namespace vr
-{
-
-static const char * const k_pch_Controller_Component_GDC2015 = "gdc2015"; // Canonical coordinate system of the gdc 2015 wired controller, provided for backwards compatibility
-static const char * const k_pch_Controller_Component_Base = "base"; // For controllers with an unambiguous 'base'.
-static const char * const k_pch_Controller_Component_Tip = "tip"; // For controllers with an unambiguous 'tip' (used for 'laser-pointing')
-static const char * const k_pch_Controller_Component_HandGrip = "handgrip"; // Neutral, ambidextrous hand-pose when holding controller. On plane between neutrally posed index finger and thumb
-static const char * const k_pch_Controller_Component_Status = "status"; // 1:1 aspect ratio status area, with canonical [0,1] uv mapping
-
-#if defined(__linux__) || defined(__APPLE__)
-// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
-// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
-// The 64-bit version of gcc has the alignment requirement for these types set to
-// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
-// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
-#pragma pack( push, 4 )
-#else
-#pragma pack( push, 8 )
-#endif
-
-/** Errors that can occur with the VR compositor */
-enum EVRRenderModelError
-{
- VRRenderModelError_None = 0,
- VRRenderModelError_Loading = 100,
- VRRenderModelError_NotSupported = 200,
- VRRenderModelError_InvalidArg = 300,
- VRRenderModelError_InvalidModel = 301,
- VRRenderModelError_NoShapes = 302,
- VRRenderModelError_MultipleShapes = 303,
- VRRenderModelError_TooManyVertices = 304,
- VRRenderModelError_MultipleTextures = 305,
- VRRenderModelError_BufferTooSmall = 306,
- VRRenderModelError_NotEnoughNormals = 307,
- VRRenderModelError_NotEnoughTexCoords = 308,
-
- VRRenderModelError_InvalidTexture = 400,
-};
-
-typedef uint32_t VRComponentProperties;
-
-enum EVRComponentProperty
-{
- VRComponentProperty_IsStatic = (1 << 0),
- VRComponentProperty_IsVisible = (1 << 1),
- VRComponentProperty_IsTouched = (1 << 2),
- VRComponentProperty_IsPressed = (1 << 3),
- VRComponentProperty_IsScrolled = (1 << 4),
-};
-
-/** Describes state information about a render-model component, including transforms and other dynamic properties */
-struct RenderModel_ComponentState_t
-{
- HmdMatrix34_t mTrackingToComponentRenderModel; // Transform required when drawing the component render model
- HmdMatrix34_t mTrackingToComponentLocal; // Transform available for attaching to a local component coordinate system (-Z out from surface )
- VRComponentProperties uProperties;
-};
-
-/** A single vertex in a render model */
-struct RenderModel_Vertex_t
-{
- HmdVector3_t vPosition; // position in meters in device space
- HmdVector3_t vNormal;
- float rfTextureCoord[2];
-};
-
-/** A texture map for use on a render model */
-struct RenderModel_TextureMap_t
-{
- uint16_t unWidth, unHeight; // width and height of the texture map in pixels
- const uint8_t *rubTextureMapData; // Map texture data. All textures are RGBA with 8 bits per channel per pixel. Data size is width * height * 4ub
-};
-
-/** Session unique texture identifier. Rendermodels which share the same texture will have the same id.
-IDs <0 denote the texture is not present */
-
-typedef int32_t TextureID_t;
-
-const TextureID_t INVALID_TEXTURE_ID = -1;
-
-struct RenderModel_t
-{
- const RenderModel_Vertex_t *rVertexData; // Vertex data for the mesh
- uint32_t unVertexCount; // Number of vertices in the vertex data
- const uint16_t *rIndexData; // Indices into the vertex data for each triangle
- uint32_t unTriangleCount; // Number of triangles in the mesh. Index count is 3 * TriangleCount
- TextureID_t diffuseTextureId; // Session unique texture identifier. Rendermodels which share the same texture will have the same id. <0 == texture not present
-};
-
-struct RenderModel_ControllerMode_State_t
-{
- bool bScrollWheelVisible; // is this controller currently set to be in a scroll wheel mode
-};
-
-#pragma pack( pop )
-
-class IVRRenderModels
-{
-public:
-
- /** Loads and returns a render model for use in the application. pchRenderModelName should be a render model name
- * from the Prop_RenderModelName_String property or an absolute path name to a render model on disk.
- *
- * The resulting render model is valid until VR_Shutdown() is called or until FreeRenderModel() is called. When the
- * application is finished with the render model it should call FreeRenderModel() to free the memory associated
- * with the model.
- *
- * The method returns VRRenderModelError_Loading while the render model is still being loaded.
- * The method returns VRRenderModelError_None once loaded successfully, otherwise will return an error. */
- virtual EVRRenderModelError LoadRenderModel_Async( const char *pchRenderModelName, RenderModel_t **ppRenderModel ) = 0;
-
- /** Frees a previously returned render model
- * It is safe to call this on a null ptr. */
- virtual void FreeRenderModel( RenderModel_t *pRenderModel ) = 0;
-
- /** Loads and returns a texture for use in the application. */
- virtual EVRRenderModelError LoadTexture_Async( TextureID_t textureId, RenderModel_TextureMap_t **ppTexture ) = 0;
-
- /** Frees a previously returned texture
- * It is safe to call this on a null ptr. */
- virtual void FreeTexture( RenderModel_TextureMap_t *pTexture ) = 0;
-
- /** Creates a D3D11 texture and loads data into it. */
- virtual EVRRenderModelError LoadTextureD3D11_Async( TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D ) = 0;
-
- /** Helper function to copy the bits into an existing texture. */
- virtual EVRRenderModelError LoadIntoTextureD3D11_Async( TextureID_t textureId, void *pDstTexture ) = 0;
-
- /** Use this to free textures created with LoadTextureD3D11_Async instead of calling Release on them. */
- virtual void FreeTextureD3D11( void *pD3D11Texture2D ) = 0;
-
- /** Use this to get the names of available render models. Index does not correlate to a tracked device index, but
- * is only used for iterating over all available render models. If the index is out of range, this function will return 0.
- * Otherwise, it will return the size of the buffer required for the name. */
- virtual uint32_t GetRenderModelName( uint32_t unRenderModelIndex, VR_OUT_STRING() char *pchRenderModelName, uint32_t unRenderModelNameLen ) = 0;
-
- /** Returns the number of available render models. */
- virtual uint32_t GetRenderModelCount() = 0;
-
-
- /** Returns the number of components of the specified render model.
- * Components are useful when client application wish to draw, label, or otherwise interact with components of tracked objects.
- * Examples controller components:
- * renderable things such as triggers, buttons
- * non-renderable things which include coordinate systems such as 'tip', 'base', a neutral controller agnostic hand-pose
- * If all controller components are enumerated and rendered, it will be equivalent to drawing the traditional render model
- * Returns 0 if components not supported, >0 otherwise */
- virtual uint32_t GetComponentCount( const char *pchRenderModelName ) = 0;
-
- /** Use this to get the names of available components. Index does not correlate to a tracked device index, but
- * is only used for iterating over all available components. If the index is out of range, this function will return 0.
- * Otherwise, it will return the size of the buffer required for the name. */
- virtual uint32_t GetComponentName( const char *pchRenderModelName, uint32_t unComponentIndex, VR_OUT_STRING( ) char *pchComponentName, uint32_t unComponentNameLen ) = 0;
-
- /** Get the button mask for all buttons associated with this component
- * If no buttons (or axes) are associated with this component, return 0
- * Note: multiple components may be associated with the same button. Ex: two grip buttons on a single controller.
- * Note: A single component may be associated with multiple buttons. Ex: A trackpad which also provides "D-pad" functionality */
- virtual uint64_t GetComponentButtonMask( const char *pchRenderModelName, const char *pchComponentName ) = 0;
-
- /** Use this to get the render model name for the specified rendermode/component combination, to be passed to LoadRenderModel.
- * If the component name is out of range, this function will return 0.
- * Otherwise, it will return the size of the buffer required for the name. */
- virtual uint32_t GetComponentRenderModelName( const char *pchRenderModelName, const char *pchComponentName, VR_OUT_STRING( ) char *pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen ) = 0;
-
- /** Use this to query information about the component, as a function of the controller state.
- *
- * For dynamic controller components (ex: trigger) values will reflect component motions
- * For static components this will return a consistent value independent of the VRControllerState_t
- *
- * If the pchRenderModelName or pchComponentName is invalid, this will return false (and transforms will be set to identity).
- * Otherwise, return true
- * Note: For dynamic objects, visibility may be dynamic. (I.e., true/false will be returned based on controller state and controller mode state ) */
- virtual bool GetComponentState( const char *pchRenderModelName, const char *pchComponentName, const vr::VRControllerState_t *pControllerState, const RenderModel_ControllerMode_State_t *pState, RenderModel_ComponentState_t *pComponentState ) = 0;
-
- /** Returns true if the render model has a component with the specified name */
- virtual bool RenderModelHasComponent( const char *pchRenderModelName, const char *pchComponentName ) = 0;
-
- /** Returns the URL of the thumbnail image for this rendermodel */
- virtual uint32_t GetRenderModelThumbnailURL( const char *pchRenderModelName, VR_OUT_STRING() char *pchThumbnailURL, uint32_t unThumbnailURLLen, vr::EVRRenderModelError *peError ) = 0;
-
- /** Provides a render model path that will load the unskinned model if the model name provided has been replace by the user. If the model
- * hasn't been replaced the path value will still be a valid path to load the model. Pass this to LoadRenderModel_Async, etc. to load the
- * model. */
- virtual uint32_t GetRenderModelOriginalPath( const char *pchRenderModelName, VR_OUT_STRING() char *pchOriginalPath, uint32_t unOriginalPathLen, vr::EVRRenderModelError *peError ) = 0;
-
- /** Returns a string for a render model error */
- virtual const char *GetRenderModelErrorNameFromEnum( vr::EVRRenderModelError error ) = 0;
-};
-
-static const char * const IVRRenderModels_Version = "IVRRenderModels_005";
-
-}
-
-
-// ivrextendeddisplay.h
-namespace vr
-{
-
- /** NOTE: Use of this interface is not recommended in production applications. It will not work for displays which use
- * direct-to-display mode. Creating our own window is also incompatible with the VR compositor and is not available when the compositor is running. */
- class IVRExtendedDisplay
- {
- public:
-
- /** Size and position that the window needs to be on the VR display. */
- virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
-
- /** Gets the viewport in the frame buffer to draw the output of the distortion into */
- virtual void GetEyeOutputViewport( EVREye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
-
- /** [D3D10/11 Only]
- * Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs
- * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.
- */
- virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0;
-
- };
-
- static const char * const IVRExtendedDisplay_Version = "IVRExtendedDisplay_001";
-
-}
-
-
-// ivrtrackedcamera.h
-namespace vr
-{
-
-class IVRTrackedCamera
-{
-public:
- /** Returns a string for an error */
- virtual const char *GetCameraErrorNameFromEnum( vr::EVRTrackedCameraError eCameraError ) = 0;
-
- /** For convenience, same as tracked property request Prop_HasCamera_Bool */
- virtual vr::EVRTrackedCameraError HasCamera( vr::TrackedDeviceIndex_t nDeviceIndex, bool *pHasCamera ) = 0;
-
- /** Gets size of the image frame. */
- virtual vr::EVRTrackedCameraError GetCameraFrameSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, uint32_t *pnWidth, uint32_t *pnHeight, uint32_t *pnFrameBufferSize ) = 0;
-
- virtual vr::EVRTrackedCameraError GetCameraIntrinisics( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::HmdVector2_t *pFocalLength, vr::HmdVector2_t *pCenter ) = 0;
-
- virtual vr::EVRTrackedCameraError GetCameraProjection( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, float flZNear, float flZFar, vr::HmdMatrix44_t *pProjection ) = 0;
-
- /** Acquiring streaming service permits video streaming for the caller. Releasing hints the system that video services do not need to be maintained for this client.
- * If the camera has not already been activated, a one time spin up may incur some auto exposure as well as initial streaming frame delays.
- * The camera should be considered a global resource accessible for shared consumption but not exclusive to any caller.
- * The camera may go inactive due to lack of active consumers or headset idleness. */
- virtual vr::EVRTrackedCameraError AcquireVideoStreamingService( vr::TrackedDeviceIndex_t nDeviceIndex, vr::TrackedCameraHandle_t *pHandle ) = 0;
- virtual vr::EVRTrackedCameraError ReleaseVideoStreamingService( vr::TrackedCameraHandle_t hTrackedCamera ) = 0;
-
- /** Copies the image frame into a caller's provided buffer. The image data is currently provided as RGBA data, 4 bytes per pixel.
- * A caller can provide null for the framebuffer or frameheader if not desired. Requesting the frame header first, followed by the frame buffer allows
- * the caller to determine if the frame as advanced per the frame header sequence.
- * If there is no frame available yet, due to initial camera spinup or re-activation, the error will be VRTrackedCameraError_NoFrameAvailable.
- * Ideally a caller should be polling at ~16ms intervals */
- virtual vr::EVRTrackedCameraError GetVideoStreamFrameBuffer( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pFrameBuffer, uint32_t nFrameBufferSize, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
-
- /** Gets size of the image frame. */
- virtual vr::EVRTrackedCameraError GetVideoStreamTextureSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::VRTextureBounds_t *pTextureBounds, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
-
- /** Access a shared D3D11 texture for the specified tracked camera stream */
- virtual vr::EVRTrackedCameraError GetVideoStreamTextureD3D11( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
-
- /** Access a shared GL texture for the specified tracked camera stream */
- virtual vr::EVRTrackedCameraError GetVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, vr::glUInt_t *pglTextureId, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
- virtual vr::EVRTrackedCameraError ReleaseVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::glUInt_t glTextureId ) = 0;
-};
-
-static const char * const IVRTrackedCamera_Version = "IVRTrackedCamera_003";
-
-} // namespace vr
-
-
-// ivrscreenshots.h
-namespace vr
-{
-
-/** Errors that can occur with the VR compositor */
-enum EVRScreenshotError
-{
- VRScreenshotError_None = 0,
- VRScreenshotError_RequestFailed = 1,
- VRScreenshotError_IncompatibleVersion = 100,
- VRScreenshotError_NotFound = 101,
- VRScreenshotError_BufferTooSmall = 102,
- VRScreenshotError_ScreenshotAlreadyInProgress = 108,
-};
-
-/** Allows the application to generate screenshots */
-class IVRScreenshots
-{
-public:
- /** Request a screenshot of the requested type.
- * A request of the VRScreenshotType_Stereo type will always
- * work. Other types will depend on the underlying application
- * support.
- * The first file name is for the preview image and should be a
- * regular screenshot (ideally from the left eye). The second
- * is the VR screenshot in the correct format. They should be
- * in the same aspect ratio. Formats per type:
- * VRScreenshotType_Mono: the VR filename is ignored (can be
- * nullptr), this is a normal flat single shot.
- * VRScreenshotType_Stereo: The VR image should be a
- * side-by-side with the left eye image on the left.
- * VRScreenshotType_Cubemap: The VR image should be six square
- * images composited horizontally.
- * VRScreenshotType_StereoPanorama: above/below with left eye
- * panorama being the above image. Image is typically square
- * with the panorama being 2x horizontal.
- *
- * Note that the VR dashboard will call this function when
- * the user presses the screenshot binding (currently System
- * Button + Trigger). If Steam is running, the destination
- * file names will be in %TEMP% and will be copied into
- * Steam's screenshot library for the running application
- * once SubmitScreenshot() is called.
- * If Steam is not running, the paths will be in the user's
- * documents folder under Documents\SteamVR\Screenshots.
- * Other VR applications can call this to initate a
- * screenshot outside of user control.
- * The destination file names do not need an extension,
- * will be replaced with the correct one for the format
- * which is currently .png. */
- virtual vr::EVRScreenshotError RequestScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, vr::EVRScreenshotType type, const char *pchPreviewFilename, const char *pchVRFilename ) = 0;
-
- /** Called by the running VR application to indicate that it
- * wishes to be in charge of screenshots. If the
- * application does not call this, the Compositor will only
- * support VRScreenshotType_Stereo screenshots that will be
- * captured without notification to the running app.
- * Once hooked your application will receive a
- * VREvent_RequestScreenshot event when the user presses the
- * buttons to take a screenshot. */
- virtual vr::EVRScreenshotError HookScreenshot( VR_ARRAY_COUNT( numTypes ) const vr::EVRScreenshotType *pSupportedTypes, int numTypes ) = 0;
-
- /** When your application receives a
- * VREvent_RequestScreenshot event, call these functions to get
- * the details of the screenshot request. */
- virtual vr::EVRScreenshotType GetScreenshotPropertyType( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotError *pError ) = 0;
-
- /** Get the filename for the preview or vr image (see
- * vr::EScreenshotPropertyFilenames). The return value is
- * the size of the string. */
- virtual uint32_t GetScreenshotPropertyFilename( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotPropertyFilenames filenameType, VR_OUT_STRING() char *pchFilename, uint32_t cchFilename, vr::EVRScreenshotError *pError ) = 0;
-
- /** Call this if the application is taking the screen shot
- * will take more than a few ms processing. This will result
- * in an overlay being presented that shows a completion
- * bar. */
- virtual vr::EVRScreenshotError UpdateScreenshotProgress( vr::ScreenshotHandle_t screenshotHandle, float flProgress ) = 0;
-
- /** Tells the compositor to take an internal screenshot of
- * type VRScreenshotType_Stereo. It will take the current
- * submitted scene textures of the running application and
- * write them into the preview image and a side-by-side file
- * for the VR image.
- * This is similiar to request screenshot, but doesn't ever
- * talk to the application, just takes the shot and submits. */
- virtual vr::EVRScreenshotError TakeStereoScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, const char *pchPreviewFilename, const char *pchVRFilename ) = 0;
-
- /** Submit the completed screenshot. If Steam is running
- * this will call into the Steam client and upload the
- * screenshot to the screenshots section of the library for
- * the running application. If Steam is not running, this
- * function will display a notification to the user that the
- * screenshot was taken. The paths should be full paths with
- * extensions.
- * File paths should be absolute including
- * exntensions.
- * screenshotHandle can be k_unScreenshotHandleInvalid if this
- * was a new shot taking by the app to be saved and not
- * initiated by a user (achievement earned or something) */
- virtual vr::EVRScreenshotError SubmitScreenshot( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotType type, const char *pchSourcePreviewFilename, const char *pchSourceVRFilename ) = 0;
-};
-
-static const char * const IVRScreenshots_Version = "IVRScreenshots_001";
-
-} // namespace vr
-
-
-
-// ivrresources.h
-namespace vr
-{
-
-class IVRResources
-{
-public:
-
- // ------------------------------------
- // Shared Resource Methods
- // ------------------------------------
-
- /** Loads the specified resource into the provided buffer if large enough.
- * Returns the size in bytes of the buffer required to hold the specified resource. */
- virtual uint32_t LoadSharedResource( const char *pchResourceName, char *pchBuffer, uint32_t unBufferLen ) = 0;
-
- /** Provides the full path to the specified resource. Resource names can include named directories for
- * drivers and other things, and this resolves all of those and returns the actual physical path.
- * pchResourceTypeDirectory is the subdirectory of resources to look in. */
- virtual uint32_t GetResourceFullPath( const char *pchResourceName, const char *pchResourceTypeDirectory, char *pchPathBuffer, uint32_t unBufferLen ) = 0;
-};
-
-static const char * const IVRResources_Version = "IVRResources_001";
-
-
-}// End
-
-#endif // _OPENVR_API
-
-
-namespace vr
-{
- /** Finds the active installation of the VR API and initializes it. The provided path must be absolute
- * or relative to the current working directory. These are the local install versions of the equivalent
- * functions in steamvr.h and will work without a local Steam install.
- *
- * This path is to the "root" of the VR API install. That's the directory with
- * the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself.
- */
- inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType );
-
- /** unloads vrclient.dll. Any interface pointers from the interface are
- * invalid after this point */
- inline void VR_Shutdown();
-
- /** Returns true if there is an HMD attached. This check is as lightweight as possible and
- * can be called outside of VR_Init/VR_Shutdown. It should be used when an application wants
- * to know if initializing VR is a possibility but isn't ready to take that step yet.
- */
- VR_INTERFACE bool VR_CALLTYPE VR_IsHmdPresent();
-
- /** Returns true if the OpenVR runtime is installed. */
- VR_INTERFACE bool VR_CALLTYPE VR_IsRuntimeInstalled();
-
- /** Returns where the OpenVR runtime is installed. */
- VR_INTERFACE const char *VR_CALLTYPE VR_RuntimePath();
-
- /** Returns the name of the enum value for an EVRInitError. This function may be called outside of VR_Init()/VR_Shutdown(). */
- VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsSymbol( EVRInitError error );
-
- /** Returns an english string for an EVRInitError. Applications should call VR_GetVRInitErrorAsSymbol instead and
- * use that as a key to look up their own localized error message. This function may be called outside of VR_Init()/VR_Shutdown(). */
- VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsEnglishDescription( EVRInitError error );
-
- /** Returns the interface of the specified version. This method must be called after VR_Init. The
- * pointer returned is valid until VR_Shutdown is called.
- */
- VR_INTERFACE void *VR_CALLTYPE VR_GetGenericInterface( const char *pchInterfaceVersion, EVRInitError *peError );
-
- /** Returns whether the interface of the specified version exists.
- */
- VR_INTERFACE bool VR_CALLTYPE VR_IsInterfaceVersionValid( const char *pchInterfaceVersion );
-
- /** Returns a token that represents whether the VR interface handles need to be reloaded */
- VR_INTERFACE uint32_t VR_CALLTYPE VR_GetInitToken();
-
- // These typedefs allow old enum names from SDK 0.9.11 to be used in applications.
- // They will go away in the future.
- typedef EVRInitError HmdError;
- typedef EVREye Hmd_Eye;
- typedef EGraphicsAPIConvention GraphicsAPIConvention;
- typedef EColorSpace ColorSpace;
- typedef ETrackingResult HmdTrackingResult;
- typedef ETrackedDeviceClass TrackedDeviceClass;
- typedef ETrackingUniverseOrigin TrackingUniverseOrigin;
- typedef ETrackedDeviceProperty TrackedDeviceProperty;
- typedef ETrackedPropertyError TrackedPropertyError;
- typedef EVRSubmitFlags VRSubmitFlags_t;
- typedef EVRState VRState_t;
- typedef ECollisionBoundsStyle CollisionBoundsStyle_t;
- typedef EVROverlayError VROverlayError;
- typedef EVRFirmwareError VRFirmwareError;
- typedef EVRCompositorError VRCompositorError;
- typedef EVRScreenshotError VRScreenshotsError;
-
- inline uint32_t &VRToken()
- {
- static uint32_t token;
- return token;
- }
-
- class COpenVRContext
- {
- public:
- COpenVRContext() { Clear(); }
- void Clear();
-
- inline void CheckClear()
- {
- if ( VRToken() != VR_GetInitToken() )
- {
- Clear();
- VRToken() = VR_GetInitToken();
- }
- }
-
- IVRSystem *VRSystem()
- {
- CheckClear();
- if ( m_pVRSystem == nullptr )
- {
- EVRInitError eError;
- m_pVRSystem = ( IVRSystem * )VR_GetGenericInterface( IVRSystem_Version, &eError );
- }
- return m_pVRSystem;
- }
- IVRChaperone *VRChaperone()
- {
- CheckClear();
- if ( m_pVRChaperone == nullptr )
- {
- EVRInitError eError;
- m_pVRChaperone = ( IVRChaperone * )VR_GetGenericInterface( IVRChaperone_Version, &eError );
- }
- return m_pVRChaperone;
- }
-
- IVRChaperoneSetup *VRChaperoneSetup()
- {
- CheckClear();
- if ( m_pVRChaperoneSetup == nullptr )
- {
- EVRInitError eError;
- m_pVRChaperoneSetup = ( IVRChaperoneSetup * )VR_GetGenericInterface( IVRChaperoneSetup_Version, &eError );
- }
- return m_pVRChaperoneSetup;
- }
-
- IVRCompositor *VRCompositor()
- {
- CheckClear();
- if ( m_pVRCompositor == nullptr )
- {
- EVRInitError eError;
- m_pVRCompositor = ( IVRCompositor * )VR_GetGenericInterface( IVRCompositor_Version, &eError );
- }
- return m_pVRCompositor;
- }
-
- IVROverlay *VROverlay()
- {
- CheckClear();
- if ( m_pVROverlay == nullptr )
- {
- EVRInitError eError;
- m_pVROverlay = ( IVROverlay * )VR_GetGenericInterface( IVROverlay_Version, &eError );
- }
- return m_pVROverlay;
- }
-
- IVRResources *VRResources()
- {
- CheckClear();
- if ( m_pVRResources == nullptr )
- {
- EVRInitError eError;
- m_pVRResources = (IVRResources *)VR_GetGenericInterface( IVRResources_Version, &eError );
- }
- return m_pVRResources;
- }
-
- IVRScreenshots *VRScreenshots()
- {
- CheckClear();
- if ( m_pVRScreenshots == nullptr )
- {
- EVRInitError eError;
- m_pVRScreenshots = ( IVRScreenshots * )VR_GetGenericInterface( IVRScreenshots_Version, &eError );
- }
- return m_pVRScreenshots;
- }
-
- IVRRenderModels *VRRenderModels()
- {
- CheckClear();
- if ( m_pVRRenderModels == nullptr )
- {
- EVRInitError eError;
- m_pVRRenderModels = ( IVRRenderModels * )VR_GetGenericInterface( IVRRenderModels_Version, &eError );
- }
- return m_pVRRenderModels;
- }
-
- IVRExtendedDisplay *VRExtendedDisplay()
- {
- CheckClear();
- if ( m_pVRExtendedDisplay == nullptr )
- {
- EVRInitError eError;
- m_pVRExtendedDisplay = ( IVRExtendedDisplay * )VR_GetGenericInterface( IVRExtendedDisplay_Version, &eError );
- }
- return m_pVRExtendedDisplay;
- }
-
- IVRSettings *VRSettings()
- {
- CheckClear();
- if ( m_pVRSettings == nullptr )
- {
- EVRInitError eError;
- m_pVRSettings = ( IVRSettings * )VR_GetGenericInterface( IVRSettings_Version, &eError );
- }
- return m_pVRSettings;
- }
-
- IVRApplications *VRApplications()
- {
- CheckClear();
- if ( m_pVRApplications == nullptr )
- {
- EVRInitError eError;
- m_pVRApplications = ( IVRApplications * )VR_GetGenericInterface( IVRApplications_Version, &eError );
- }
- return m_pVRApplications;
- }
-
- IVRTrackedCamera *VRTrackedCamera()
- {
- CheckClear();
- if ( m_pVRTrackedCamera == nullptr )
- {
- EVRInitError eError;
- m_pVRTrackedCamera = ( IVRTrackedCamera * )VR_GetGenericInterface( IVRTrackedCamera_Version, &eError );
- }
- return m_pVRTrackedCamera;
- }
-
- private:
- IVRSystem *m_pVRSystem;
- IVRChaperone *m_pVRChaperone;
- IVRChaperoneSetup *m_pVRChaperoneSetup;
- IVRCompositor *m_pVRCompositor;
- IVROverlay *m_pVROverlay;
- IVRResources *m_pVRResources;
- IVRRenderModels *m_pVRRenderModels;
- IVRExtendedDisplay *m_pVRExtendedDisplay;
- IVRSettings *m_pVRSettings;
- IVRApplications *m_pVRApplications;
- IVRTrackedCamera *m_pVRTrackedCamera;
- IVRScreenshots *m_pVRScreenshots;
- };
-
- inline COpenVRContext &OpenVRInternal_ModuleContext()
- {
- static void *ctx[ sizeof( COpenVRContext ) / sizeof( void * ) ];
- return *( COpenVRContext * )ctx; // bypass zero-init constructor
- }
-
- inline IVRSystem *VR_CALLTYPE VRSystem() { return OpenVRInternal_ModuleContext().VRSystem(); }
- inline IVRChaperone *VR_CALLTYPE VRChaperone() { return OpenVRInternal_ModuleContext().VRChaperone(); }
- inline IVRChaperoneSetup *VR_CALLTYPE VRChaperoneSetup() { return OpenVRInternal_ModuleContext().VRChaperoneSetup(); }
- inline IVRCompositor *VR_CALLTYPE VRCompositor() { return OpenVRInternal_ModuleContext().VRCompositor(); }
- inline IVROverlay *VR_CALLTYPE VROverlay() { return OpenVRInternal_ModuleContext().VROverlay(); }
- inline IVRScreenshots *VR_CALLTYPE VRScreenshots() { return OpenVRInternal_ModuleContext().VRScreenshots(); }
- inline IVRRenderModels *VR_CALLTYPE VRRenderModels() { return OpenVRInternal_ModuleContext().VRRenderModels(); }
- inline IVRApplications *VR_CALLTYPE VRApplications() { return OpenVRInternal_ModuleContext().VRApplications(); }
- inline IVRSettings *VR_CALLTYPE VRSettings() { return OpenVRInternal_ModuleContext().VRSettings(); }
- inline IVRResources *VR_CALLTYPE VRResources() { return OpenVRInternal_ModuleContext().VRResources(); }
- inline IVRExtendedDisplay *VR_CALLTYPE VRExtendedDisplay() { return OpenVRInternal_ModuleContext().VRExtendedDisplay(); }
- inline IVRTrackedCamera *VR_CALLTYPE VRTrackedCamera() { return OpenVRInternal_ModuleContext().VRTrackedCamera(); }
-
- inline void COpenVRContext::Clear()
- {
- m_pVRSystem = nullptr;
- m_pVRChaperone = nullptr;
- m_pVRChaperoneSetup = nullptr;
- m_pVRCompositor = nullptr;
- m_pVROverlay = nullptr;
- m_pVRRenderModels = nullptr;
- m_pVRExtendedDisplay = nullptr;
- m_pVRSettings = nullptr;
- m_pVRApplications = nullptr;
- m_pVRTrackedCamera = nullptr;
- m_pVRResources = nullptr;
- m_pVRScreenshots = nullptr;
- }
-
- VR_INTERFACE uint32_t VR_CALLTYPE VR_InitInternal( EVRInitError *peError, EVRApplicationType eApplicationType );
- VR_INTERFACE void VR_CALLTYPE VR_ShutdownInternal();
-
- /** Finds the active installation of vrclient.dll and initializes it */
- inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType )
- {
- IVRSystem *pVRSystem = nullptr;
-
- EVRInitError eError;
- VRToken() = VR_InitInternal( &eError, eApplicationType );
- COpenVRContext &ctx = OpenVRInternal_ModuleContext();
- ctx.Clear();
-
- if ( eError == VRInitError_None )
- {
- if ( VR_IsInterfaceVersionValid( IVRSystem_Version ) )
- {
- pVRSystem = VRSystem();
- }
- else
- {
- VR_ShutdownInternal();
- eError = VRInitError_Init_InterfaceNotFound;
- }
- }
-
- if ( peError )
- *peError = eError;
- return pVRSystem;
- }
-
- /** unloads vrclient.dll. Any interface pointers from the interface are
- * invalid after this point */
- inline void VR_Shutdown()
- {
- VR_ShutdownInternal();
- }
-}