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-rw-r--r--gfx/vr/ipc/PVRManager.ipdl86
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diff --git a/gfx/vr/ipc/PVRManager.ipdl b/gfx/vr/ipc/PVRManager.ipdl
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--- a/gfx/vr/ipc/PVRManager.ipdl
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-/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
- * vim: sw=2 ts=8 et :
- */
-/* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-include LayersSurfaces;
-include protocol PLayer;
-include protocol PTexture;
-include protocol PVRLayer;
-include LayersMessages;
-include GamepadEventTypes;
-
-include "VRMessageUtils.h";
-
-using struct mozilla::gfx::VRFieldOfView from "gfxVR.h";
-using struct mozilla::gfx::VRDisplayInfo from "gfxVR.h";
-using struct mozilla::gfx::VRSensorUpdate from "gfxVR.h";
-using struct mozilla::gfx::VRHMDSensorState from "gfxVR.h";
-using struct mozilla::gfx::VRControllerInfo from "gfxVR.h";
-using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h";
-using mozilla::layers::TextureFlags from "mozilla/layers/CompositorTypes.h";
-
-
-namespace mozilla {
-namespace gfx {
-
-/**
- * The PVRManager protocol is used to enable communication of VR display
- * enumeration and sensor state between the compositor thread and
- * content threads/processes.
- */
-sync protocol PVRManager
-{
- manages PTexture;
- manages PVRLayer;
-
-parent:
- async PTexture(SurfaceDescriptor aSharedData, LayersBackend aBackend,
- TextureFlags aTextureFlags, uint64_t aSerial);
-
- async PVRLayer(uint32_t aDisplayID, float aLeftEyeX, float aLeftEyeY, float aLeftEyeWidth, float aLeftEyeHeight, float aRightEyeX, float aRightEyeY, float aRightEyeWidth, float aRightEyeHeight);
-
- // (Re)Enumerate VR Displays. An updated list of VR displays will be returned
- // asynchronously to children via UpdateDisplayInfo.
- async RefreshDisplays();
-
- // GetDisplays synchronously returns the VR displays that have already been
- // enumerated by RefreshDisplays() but does not enumerate new ones.
- sync GetDisplays() returns(VRDisplayInfo[] aDisplayInfo);
-
- // Reset the sensor of the display identified by aDisplayID so that the current
- // sensor state is the "Zero" position.
- async ResetSensor(uint32_t aDisplayID);
-
- sync GetSensorState(uint32_t aDisplayID) returns(VRHMDSensorState aState);
- sync GetImmediateSensorState(uint32_t aDisplayID) returns(VRHMDSensorState aState);
- sync SetHaveEventListener(bool aHaveEventListener);
-
- async ControllerListenerAdded();
- async ControllerListenerRemoved();
- // GetControllers synchronously returns the VR controllers that have already been
- // enumerated by RefreshVRControllers() but does not enumerate new ones.
- sync GetControllers() returns(VRControllerInfo[] aControllerInfo);
-
-child:
-
- async ParentAsyncMessages(AsyncParentMessageData[] aMessages);
-
- // Notify children of updated VR display enumeration and details. This will
- // be sent to all children when the parent receives RefreshDisplays, even
- // if no changes have been detected. This ensures that Promises exposed
- // through DOM calls are always resolved.
- async UpdateDisplayInfo(VRDisplayInfo[] aDisplayUpdates);
-
- async NotifyVSync();
- async NotifyVRVSync(uint32_t aDisplayID);
- async GamepadUpdate(GamepadChangeEvent aGamepadEvent);
-
- async __delete__();
-
-};
-
-} // gfx
-} // mozilla