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-rw-r--r--gfx/vr/gfxVR.cpp127
1 files changed, 0 insertions, 127 deletions
diff --git a/gfx/vr/gfxVR.cpp b/gfx/vr/gfxVR.cpp
deleted file mode 100644
index c0babb4f8..000000000
--- a/gfx/vr/gfxVR.cpp
+++ /dev/null
@@ -1,127 +0,0 @@
-/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-#include <math.h>
-
-#include "gfxVR.h"
-#ifdef MOZ_GAMEPAD
-#include "mozilla/dom/GamepadEventTypes.h"
-#include "mozilla/dom/GamepadBinding.h"
-#endif
-
-#ifndef M_PI
-# define M_PI 3.14159265358979323846
-#endif
-
-using namespace mozilla;
-using namespace mozilla::gfx;
-
-Atomic<uint32_t> VRDisplayManager::sDisplayBase(0);
-Atomic<uint32_t> VRControllerManager::sControllerBase(0);
-
-/* static */ uint32_t
-VRDisplayManager::AllocateDisplayID()
-{
- return ++sDisplayBase;
-}
-
-Matrix4x4
-VRFieldOfView::ConstructProjectionMatrix(float zNear, float zFar,
- bool rightHanded) const
-{
- float upTan = tan(upDegrees * M_PI / 180.0);
- float downTan = tan(downDegrees * M_PI / 180.0);
- float leftTan = tan(leftDegrees * M_PI / 180.0);
- float rightTan = tan(rightDegrees * M_PI / 180.0);
-
- float handednessScale = rightHanded ? -1.0 : 1.0;
-
- float pxscale = 2.0f / (leftTan + rightTan);
- float pxoffset = (leftTan - rightTan) * pxscale * 0.5;
- float pyscale = 2.0f / (upTan + downTan);
- float pyoffset = (upTan - downTan) * pyscale * 0.5;
-
- Matrix4x4 mobj;
- float *m = &mobj._11;
-
- m[0*4+0] = pxscale;
- m[2*4+0] = pxoffset * handednessScale;
-
- m[1*4+1] = pyscale;
- m[2*4+1] = -pyoffset * handednessScale;
-
- m[2*4+2] = zFar / (zNear - zFar) * -handednessScale;
- m[3*4+2] = (zFar * zNear) / (zNear - zFar);
-
- m[2*4+3] = handednessScale;
- m[3*4+3] = 0.0f;
-
- return mobj;
-}
-
-/* static */ uint32_t
-VRControllerManager::AllocateControllerID()
-{
- return ++sControllerBase;
-}
-
-void
-VRControllerManager::AddGamepad(const char* aID, uint32_t aMapping,
- uint32_t aNumButtons, uint32_t aNumAxes)
-{
- dom::GamepadAdded a(NS_ConvertUTF8toUTF16(nsDependentCString(aID)), mControllerCount,
- aMapping, dom::GamepadServiceType::VR, aNumButtons,
- aNumAxes);
-
- VRManager* vm = VRManager::Get();
- MOZ_ASSERT(vm);
- vm->NotifyGamepadChange<dom::GamepadAdded>(a);
-}
-
-void
-VRControllerManager::RemoveGamepad(uint32_t aIndex)
-{
- dom::GamepadRemoved a(aIndex, dom::GamepadServiceType::VR);
-
- VRManager* vm = VRManager::Get();
- MOZ_ASSERT(vm);
- vm->NotifyGamepadChange<dom::GamepadRemoved>(a);
-}
-
-void
-VRControllerManager::NewButtonEvent(uint32_t aIndex, uint32_t aButton,
- bool aPressed)
-{
- dom::GamepadButtonInformation a(aIndex, dom::GamepadServiceType::VR,
- aButton, aPressed, aPressed ? 1.0L : 0.0L);
-
- VRManager* vm = VRManager::Get();
- MOZ_ASSERT(vm);
- vm->NotifyGamepadChange<dom::GamepadButtonInformation>(a);
-}
-
-void
-VRControllerManager::NewAxisMove(uint32_t aIndex, uint32_t aAxis,
- double aValue)
-{
- dom::GamepadAxisInformation a(aIndex, dom::GamepadServiceType::VR,
- aAxis, aValue);
-
- VRManager* vm = VRManager::Get();
- MOZ_ASSERT(vm);
- vm->NotifyGamepadChange<dom::GamepadAxisInformation>(a);
-}
-
-void
-VRControllerManager::NewPoseState(uint32_t aIndex,
- const dom::GamepadPoseState& aPose)
-{
- dom::GamepadPoseInformation a(aIndex, dom::GamepadServiceType::VR,
- aPose);
-
- VRManager* vm = VRManager::Get();
- MOZ_ASSERT(vm);
- vm->NotifyGamepadChange<dom::GamepadPoseInformation>(a);
-}