diff options
Diffstat (limited to 'gfx/angle/src/tests/compiler_tests/DebugShaderPrecision_test.cpp')
-rwxr-xr-x | gfx/angle/src/tests/compiler_tests/DebugShaderPrecision_test.cpp | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/gfx/angle/src/tests/compiler_tests/DebugShaderPrecision_test.cpp b/gfx/angle/src/tests/compiler_tests/DebugShaderPrecision_test.cpp index d1bee424a..dbaffa5d4 100755 --- a/gfx/angle/src/tests/compiler_tests/DebugShaderPrecision_test.cpp +++ b/gfx/angle/src/tests/compiler_tests/DebugShaderPrecision_test.cpp @@ -12,8 +12,6 @@ #include "GLSLANG/ShaderLang.h" #include "tests/test_utils/compiler_test.h" -using namespace sh; - class DebugShaderPrecisionTest : public MatchOutputCodeTest { public: @@ -1025,23 +1023,3 @@ TEST_F(DebugShaderPrecisionTest, ModfOutParameter) ASSERT_TRUE(foundInAllGLSLCode("modf(angle_frm(u), o)")); ASSERT_TRUE(foundInHLSLCode("modf(angle_frm(_u), _o)")); } - -#if defined(ANGLE_ENABLE_HLSL) -// Tests precision emulation with HLSL 3.0 output -- should error gracefully. -TEST(DebugShaderPrecisionNegativeTest, HLSL3Unsupported) -{ - const std::string &shaderString = - "precision mediump float;\n" - "uniform float u;\n" - "void main() {\n" - " gl_FragColor = vec4(u);\n" - "}\n"; - std::string infoLog; - std::string translatedCode; - ShBuiltInResources resources; - sh::InitBuiltInResources(&resources); - resources.WEBGL_debug_shader_precision = 1; - ASSERT_FALSE(compileTestShader(GL_FRAGMENT_SHADER, SH_GLES3_SPEC, SH_HLSL_3_0_OUTPUT, - shaderString, &resources, 0, &translatedCode, &infoLog)); -} -#endif // defined(ANGLE_ENABLE_HLSL) |