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Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h15
1 files changed, 2 insertions, 13 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
index 576fe3215..2f536bfd8 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
@@ -123,17 +123,9 @@ class Renderer11 : public RendererD3D
SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
HANDLE shareHandle,
- IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
EGLint orientation) override;
- egl::Error getD3DTextureInfo(IUnknown *d3dTexture,
- EGLint *width,
- EGLint *height,
- GLenum *fboFormat) const override;
- egl::Error validateShareHandle(const egl::Config *config,
- HANDLE shareHandle,
- const egl::AttributeMap &attribs) const override;
gl::Error setSamplerState(gl::SamplerType type,
int index,
@@ -170,6 +162,7 @@ class Renderer11 : public RendererD3D
bool testDeviceLost() override;
bool testDeviceResettable() override;
+ VendorID getVendorId() const;
SIZE_T getMaxResourceSize() const;
std::string getRendererDescription() const;
DeviceIdentifier getAdapterIdentifier() const override;
@@ -224,10 +217,6 @@ class Renderer11 : public RendererD3D
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha) override;
- gl::Error copyCompressedTexture(const gl::Texture *source,
- GLint sourceLevel,
- TextureStorage *storage,
- GLint destLevel) override;
// RenderTarget creation
gl::Error createRenderTarget(int width,
@@ -343,7 +332,7 @@ class Renderer11 : public RendererD3D
bool colorBlit, bool depthBlit, bool stencilBlit);
bool isES3Capable() const;
- const Renderer11DeviceCaps &getRenderer11DeviceCaps() const { return mRenderer11DeviceCaps; };
+ const Renderer11DeviceCaps &getRenderer11DeviceCaps() { return mRenderer11DeviceCaps; };
RendererClass getRendererClass() const override { return RENDERER_D3D11; }
InputLayoutCache *getInputLayoutCache() { return &mInputLayoutCache; }