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-rw-r--r--gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp34
1 files changed, 0 insertions, 34 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp
deleted file mode 100644
index de8534c3d..000000000
--- a/gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// SwapChainD3D.cpp: Defines a back-end specific class that hides the details of the
-// implementation-specific swapchain.
-
-#include "libANGLE/renderer/d3d/SwapChainD3D.h"
-
-namespace rx
-{
-
-SwapChainD3D::SwapChainD3D(HANDLE shareHandle,
- IUnknown *d3dTexture,
- GLenum backBufferFormat,
- GLenum depthBufferFormat)
- : mOffscreenRenderTargetFormat(backBufferFormat),
- mDepthBufferFormat(depthBufferFormat),
- mShareHandle(shareHandle),
- mD3DTexture(d3dTexture)
-{
- if (mD3DTexture)
- {
- mD3DTexture->AddRef();
- }
-}
-
-SwapChainD3D::~SwapChainD3D()
-{
- SafeRelease(mD3DTexture);
-}
-} // namespace rx