diff options
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp | 93 |
1 files changed, 54 insertions, 39 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp index d00a8738e..3ac82d941 100755 --- a/gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp +++ b/gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp @@ -739,14 +739,14 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0) { infoLog << "Invalid program binary, device configuration has changed."; - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } int compileFlags = stream->readInt<int>(); if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL) { infoLog << "Mismatched compilation flags."; - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } for (int &index : mAttribLocationToD3DSemantic) @@ -780,7 +780,7 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) if (stream->error()) { infoLog << "Invalid program binary."; - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } const auto &linkedUniforms = mState.getUniforms(); @@ -804,7 +804,7 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) if (stream->error()) { infoLog << "Invalid program binary."; - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } ASSERT(mD3DUniformBlocks.empty()); @@ -853,8 +853,6 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data()); - bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS); - const unsigned int vertexShaderCount = stream->readInt<unsigned int>(); for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++) @@ -872,14 +870,18 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) ShaderExecutableD3D *shaderExecutable = nullptr; - ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX, - mStreamOutVaryings, separateAttribs, - &shaderExecutable)); + gl::Error error = mRenderer->loadExecutable( + vertexShaderFunction, vertexShaderSize, SHADER_VERTEX, mStreamOutVaryings, + (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable); + if (error.isError()) + { + return LinkResult(false, error); + } if (!shaderExecutable) { infoLog << "Could not create vertex shader."; - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } // generated converted input layout @@ -907,14 +909,18 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) const unsigned char *pixelShaderFunction = binary + stream->offset(); ShaderExecutableD3D *shaderExecutable = nullptr; - ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL, - mStreamOutVaryings, separateAttribs, - &shaderExecutable)); + gl::Error error = mRenderer->loadExecutable( + pixelShaderFunction, pixelShaderSize, SHADER_PIXEL, mStreamOutVaryings, + (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable); + if (error.isError()) + { + return LinkResult(false, error); + } if (!shaderExecutable) { infoLog << "Could not create pixel shader."; - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } // add new binary @@ -934,22 +940,27 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) } const unsigned char *geometryShaderFunction = binary + stream->offset(); + bool splitAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS); - ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize, - SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs, - &mGeometryExecutables[geometryExeIndex])); + gl::Error error = mRenderer->loadExecutable( + geometryShaderFunction, geometryShaderSize, SHADER_GEOMETRY, mStreamOutVaryings, + splitAttribs, &mGeometryExecutables[geometryExeIndex]); + if (error.isError()) + { + return LinkResult(false, error); + } if (!mGeometryExecutables[geometryExeIndex]) { infoLog << "Could not create geometry shader."; - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } stream->skip(geometryShaderSize); } initializeUniformStorage(); - return true; + return LinkResult(true, gl::Error(GL_NO_ERROR)); } gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream) @@ -1278,14 +1289,22 @@ LinkResult ProgramD3D::compileProgramExecutables(const gl::ContextState &data, g { const gl::InputLayout &defaultInputLayout = GetDefaultInputLayoutFromShader(mState.getAttachedVertexShader()); - ShaderExecutableD3D *defaultVertexExecutable = nullptr; - ANGLE_TRY( - getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable, &infoLog)); + ShaderExecutableD3D *defaultVertexExecutable = NULL; + gl::Error error = + getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable, &infoLog); + if (error.isError()) + { + return LinkResult(false, error); + } std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey()); - ShaderExecutableD3D *defaultPixelExecutable = nullptr; - ANGLE_TRY( - getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable, &infoLog)); + ShaderExecutableD3D *defaultPixelExecutable = NULL; + error = + getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable, &infoLog); + if (error.isError()) + { + return LinkResult(false, error); + } // Auto-generate the geometry shader here, if we expect to be using point rendering in D3D11. ShaderExecutableD3D *pointGS = nullptr; @@ -1318,8 +1337,9 @@ LinkResult ProgramD3D::compileProgramExecutables(const gl::ContextState &data, g fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo()); } - return (defaultVertexExecutable && defaultPixelExecutable && - (!usesGeometryShader(GL_POINTS) || pointGS)); + bool linkSuccess = (defaultVertexExecutable && defaultPixelExecutable && + (!usesGeometryShader(GL_POINTS) || pointGS)); + return LinkResult(linkSuccess, gl::Error(GL_NO_ERROR)); } LinkResult ProgramD3D::link(const gl::ContextState &data, gl::InfoLog &infoLog) @@ -1343,7 +1363,7 @@ LinkResult ProgramD3D::link(const gl::ContextState &data, gl::InfoLog &infoLog) if (fragmentShaderD3D->usesFrontFacing()) { infoLog << "The current renderer doesn't support gl_FrontFacing"; - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } } @@ -1355,7 +1375,7 @@ LinkResult ProgramD3D::link(const gl::ContextState &data, gl::InfoLog &infoLog) if (!varyingPacking.packVaryings(infoLog, packedVaryings, mState.getTransformFeedbackVaryingNames())) { - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D); @@ -1366,7 +1386,7 @@ LinkResult ProgramD3D::link(const gl::ContextState &data, gl::InfoLog &infoLog) if (static_cast<GLuint>(varyingPacking.getRegisterCount()) > data.getCaps().maxVaryingVectors) { infoLog << "No varying registers left to support gl_FragCoord/gl_PointCoord"; - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } // TODO(jmadill): Implement more sophisticated component packing in D3D9. @@ -1376,13 +1396,13 @@ LinkResult ProgramD3D::link(const gl::ContextState &data, gl::InfoLog &infoLog) varyingPacking.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors) { infoLog << "Cannot pack these varyings on D3D9."; - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } if (!mDynamicHLSL->generateShaderLinkHLSL(data, mState, metadata, varyingPacking, &mPixelHLSL, &mVertexHLSL)) { - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } mUsesPointSize = vertexShaderD3D->usesPointSize(); @@ -1413,12 +1433,7 @@ LinkResult ProgramD3D::link(const gl::ContextState &data, gl::InfoLog &infoLog) gatherTransformFeedbackVaryings(varyingPacking); LinkResult result = compileProgramExecutables(data, infoLog); - if (result.isError()) - { - infoLog << result.getError().getMessage(); - return result; - } - else if (!result.getResult()) + if (result.error.isError() || !result.linkSuccess) { infoLog << "Failed to create D3D shaders."; return result; @@ -1426,7 +1441,7 @@ LinkResult ProgramD3D::link(const gl::ContextState &data, gl::InfoLog &infoLog) initUniformBlockInfo(); - return true; + return LinkResult(true, gl::Error(GL_NO_ERROR)); } GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/) |