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-rwxr-xr-xgfx/angle/src/libANGLE/Context.h61
1 files changed, 19 insertions, 42 deletions
diff --git a/gfx/angle/src/libANGLE/Context.h b/gfx/angle/src/libANGLE/Context.h
index 26c5d98e2..26182802f 100755
--- a/gfx/angle/src/libANGLE/Context.h
+++ b/gfx/angle/src/libANGLE/Context.h
@@ -22,7 +22,6 @@
#include "libANGLE/Error.h"
#include "libANGLE/HandleAllocator.h"
#include "libANGLE/VertexAttribute.h"
-#include "libANGLE/Workarounds.h"
#include "libANGLE/angletypes.h"
namespace rx
@@ -125,6 +124,7 @@ class Context final : public ValidationContext
void bindTexture(GLenum target, GLuint handle);
void bindReadFramebuffer(GLuint framebufferHandle);
void bindDrawFramebuffer(GLuint framebufferHandle);
+ void bindRenderbuffer(GLuint renderbufferHandle);
void bindVertexArray(GLuint vertexArrayHandle);
void bindSampler(GLuint textureUnit, GLuint samplerHandle);
void bindGenericUniformBuffer(GLuint bufferHandle);
@@ -148,26 +148,25 @@ class Context final : public ValidationContext
Error endQuery(GLenum target);
Error queryCounter(GLuint id, GLenum target);
void getQueryiv(GLenum target, GLenum pname, GLint *params);
- void getQueryObjectiv(GLuint id, GLenum pname, GLint *params);
- void getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
- void getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
- void getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ Error getQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ Error getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ Error getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ Error getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
void setVertexAttribDivisor(GLuint index, GLuint divisor);
void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
- void samplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
void samplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
- void samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
-
- void getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
- void getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ GLint getSamplerParameteri(GLuint sampler, GLenum pname);
+ GLfloat getSamplerParameterf(GLuint sampler, GLenum pname);
void programParameteri(GLuint program, GLenum pname, GLint value);
Buffer *getBuffer(GLuint handle) const;
FenceNV *getFenceNV(GLuint handle);
FenceSync *getFenceSync(GLsync handle) const;
+ Shader *getShader(GLuint handle) const;
+ Program *getProgram(GLuint handle) const;
Texture *getTexture(GLuint handle) const;
Framebuffer *getFramebuffer(GLuint handle) const;
Renderbuffer *getRenderbuffer(GLuint handle) const;
@@ -206,9 +205,7 @@ class Context final : public ValidationContext
void activeTexture(GLenum texture);
void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void blendEquation(GLenum mode);
void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
- void blendFunc(GLenum sfactor, GLenum dfactor);
void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void clearDepthf(GLclampf depth);
@@ -481,12 +478,9 @@ class Context final : public ValidationContext
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha);
- void compressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
void generateMipmap(GLenum target);
- GLboolean enableExtension(const char *name);
-
Error flush();
Error finish();
@@ -573,20 +567,6 @@ class Context final : public ValidationContext
GLint components,
const GLfloat *coeffs);
- void bufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
- void bufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
- void attachShader(GLuint program, GLuint shader);
- void bindAttribLocation(GLuint program, GLuint index, const GLchar *name);
- void bindBuffer(GLenum target, GLuint buffer);
- void bindFramebuffer(GLenum target, GLuint framebuffer);
- void bindRenderbuffer(GLenum target, GLuint renderbuffer);
-
- void copyBufferSubData(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size);
-
void handleError(const Error &error) override;
GLenum getError();
@@ -599,14 +579,13 @@ class Context final : public ValidationContext
EGLenum getClientType() const;
EGLenum getRenderBuffer() const;
- const char *getRendererString() const;
+ const std::string &getRendererString() const;
- const char *getExtensionString() const;
- const char *getExtensionString(size_t idx) const;
+ const std::string &getExtensionString() const;
+ const std::string &getExtensionString(size_t idx) const;
size_t getExtensionStringCount() const;
rx::ContextImpl *getImplementation() const { return mImplementation.get(); }
- const Workarounds &getWorkarounds() const;
private:
void syncRendererState();
@@ -630,9 +609,7 @@ class Context final : public ValidationContext
void initRendererString();
void initExtensionStrings();
- void initCaps(bool webGLContext);
- void updateCaps();
- void initWorkarounds();
+ void initCaps();
LabeledObject *getLabeledObject(GLenum identifier, GLuint name) const;
LabeledObject *getLabeledObjectFromPtr(const void *ptr) const;
@@ -650,6 +627,9 @@ class Context final : public ValidationContext
State mGLState;
+ int mClientMajorVersion;
+ int mClientMinorVersion;
+
const egl::Config *mConfig;
EGLenum mClientType;
@@ -670,9 +650,9 @@ class Context final : public ValidationContext
ResourceMap<TransformFeedback> mTransformFeedbackMap;
HandleAllocator mTransformFeedbackAllocator;
- const char *mRendererString;
- const char *mExtensionString;
- std::vector<const char *> mExtensionStrings;
+ std::string mRendererString;
+ std::string mExtensionString;
+ std::vector<std::string> mExtensionStrings;
// Recorded errors
typedef std::set<GLenum> ErrorSet;
@@ -682,7 +662,6 @@ class Context final : public ValidationContext
bool mHasBeenCurrent;
bool mContextLost;
GLenum mResetStatus;
- bool mContextLostForced;
GLenum mResetStrategy;
bool mRobustAccess;
egl::Surface *mCurrentSurface;
@@ -697,8 +676,6 @@ class Context final : public ValidationContext
State::DirtyObjects mClearDirtyObjects;
State::DirtyBits mBlitDirtyBits;
State::DirtyObjects mBlitDirtyObjects;
-
- Workarounds mWorkarounds;
};
} // namespace gl