diff options
Diffstat (limited to 'gfx/angle/src/compiler/translator/TranslatorHLSL.cpp')
-rwxr-xr-x | gfx/angle/src/compiler/translator/TranslatorHLSL.cpp | 24 |
1 files changed, 3 insertions, 21 deletions
diff --git a/gfx/angle/src/compiler/translator/TranslatorHLSL.cpp b/gfx/angle/src/compiler/translator/TranslatorHLSL.cpp index 7ef1d4e36..6721d8942 100755 --- a/gfx/angle/src/compiler/translator/TranslatorHLSL.cpp +++ b/gfx/angle/src/compiler/translator/TranslatorHLSL.cpp @@ -8,7 +8,6 @@ #include "compiler/translator/AddDefaultReturnStatements.h" #include "compiler/translator/ArrayReturnValueToOutParameter.h" -#include "compiler/translator/BreakVariableAliasingInInnerLoops.h" #include "compiler/translator/EmulatePrecision.h" #include "compiler/translator/ExpandIntegerPowExpressions.h" #include "compiler/translator/IntermNodePatternMatcher.h" @@ -16,7 +15,6 @@ #include "compiler/translator/RemoveDynamicIndexing.h" #include "compiler/translator/RewriteElseBlocks.h" #include "compiler/translator/RewriteTexelFetchOffset.h" -#include "compiler/translator/RewriteUnaryMinusOperatorInt.h" #include "compiler/translator/SeparateArrayInitialization.h" #include "compiler/translator/SeparateDeclarations.h" #include "compiler/translator/SeparateExpressionsReturningArrays.h" @@ -24,15 +22,12 @@ #include "compiler/translator/SplitSequenceOperator.h" #include "compiler/translator/UnfoldShortCircuitToIf.h" -namespace sh -{ - TranslatorHLSL::TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output) : TCompiler(type, spec, output) { } -void TranslatorHLSL::translate(TIntermNode *root, ShCompileOptions compileOptions) +void TranslatorHLSL::translate(TIntermNode *root, int compileOptions) { const ShBuiltInResources &resources = getResources(); int numRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1; @@ -80,12 +75,6 @@ void TranslatorHLSL::translate(TIntermNode *root, ShCompileOptions compileOption sh::RewriteElseBlocks(root, getTemporaryIndex()); } - // Work around an HLSL compiler frontend aliasing optimization bug. - // TODO(cwallez) The date is 2016-08-25, Microsoft said the bug would be fixed - // in the next release of d3dcompiler.dll, it would be nice to detect the DLL - // version and only apply the workaround if it is too old. - sh::BreakVariableAliasingInInnerLoops(root); - bool precisionEmulation = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; @@ -105,13 +94,8 @@ void TranslatorHLSL::translate(TIntermNode *root, ShCompileOptions compileOption if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0) { - sh::RewriteTexelFetchOffset(root, getSymbolTable(), getShaderVersion()); - } - - if (((compileOptions & SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR) != 0) && - getShaderType() == GL_VERTEX_SHADER) - { - sh::RewriteUnaryMinusOperatorInt(root); + sh::RewriteTexelFetchOffset(root, getTemporaryIndex(), getSymbolTable(), + getShaderVersion()); } sh::OutputHLSL outputHLSL(getShaderType(), getShaderVersion(), getExtensionBehavior(), @@ -144,5 +128,3 @@ const std::map<std::string, unsigned int> *TranslatorHLSL::getUniformRegisterMap { return &mUniformRegisterMap; } - -} // namespace sh |