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Diffstat (limited to 'dom/tests/mochitest/gamepad/test_gamepad_hidden_frame.html')
-rw-r--r-- | dom/tests/mochitest/gamepad/test_gamepad_hidden_frame.html | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/dom/tests/mochitest/gamepad/test_gamepad_hidden_frame.html b/dom/tests/mochitest/gamepad/test_gamepad_hidden_frame.html new file mode 100644 index 000000000..d287a128d --- /dev/null +++ b/dom/tests/mochitest/gamepad/test_gamepad_hidden_frame.html @@ -0,0 +1,79 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!DOCTYPE HTML> +<html> +<head> + <title>Test hidden frames</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<script type="text/javascript" src="mock_gamepad.js"></script> +<script class="testbody" type="text/javascript"> +SimpleTest.waitForExplicitFinish(); + +window.addEventListener("gamepadbuttondown", function() { + // Wait to ensure that all frames received the button press as well. + SpecialPowers.executeSoon(tests[testNum++]); +}); + +function pressButton() { + GamepadService.newButtonEvent(index, 0, true); + GamepadService.newButtonEvent(index, 0, false); +} + +function setFrameVisible(f, visible) { + var Ci = SpecialPowers.Ci; + var docshell = SpecialPowers.wrap(f.contentWindow).QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIWebNavigation).QueryInterface(Ci.nsIDocShell); + docshell.isActive = visible; +} + +var frames_loaded = 0; +function startTest() { + frames_loaded++; + if (frames_loaded == 2) { + GamepadService.addGamepad("test gamepad", // id + GamepadService.standardMapping, + 4, // buttons + 2).then(function(i) { + index = i; + gamepad_loaded(); + }); + } +} +var f1, f2; +function gamepad_loaded() { + f1 = document.getElementById('f1'); + f2 = document.getElementById('f2'); + pressButton(); +} + + + +var testNum = 0; +var tests = [ + test1, + test2, +]; + +function test1() { + is(f1.contentWindow.buttonPresses, 1, "right number of button presses in frame 1"); + is(f2.contentWindow.buttonPresses, 1, "right number of button presses in frame 2"); + + // Now hide the second frame and send another button press. + setFrameVisible(f2, false); + SpecialPowers.executeSoon( () => { pressButton(); }); +} + +function test2() { + is(f1.contentWindow.buttonPresses, 2, "right number of button presses in frame 1"); + is(f2.contentWindow.buttonPresses, 1, "right number of button presses in frame 2"); + GamepadService.removeGamepad(index); + SimpleTest.finish(); +} + +</script> +<iframe id="f1" src="gamepad_frame.html" onload="runGamepadTest(startTest)"></iframe> +<iframe id="f2" src="gamepad_frame.html" onload="runGamepadTest(startTest)"></iframe> +</body> +</html> |