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+<!DOCTYPE HTML>
+<html>
+<head>
+ <title>MSE: data gap detection</title>
+ <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script type="text/javascript" src="mediasource.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+
+SimpleTest.waitForExplicitFinish();
+
+runWithMSE(function(ms, el) {
+
+var threshold = 0.5; // gap threshold in seconds.
+var fuzz = 0.000001; // fuzz when comparing double.
+
+ once(ms, 'sourceopen').then(function() {
+ ok(true, "Receive a sourceopen event");
+ var videosb = ms.addSourceBuffer("video/mp4");
+ var vchunks = [ {start: 0, end: 3.203333}, { start: 3.203333, end: 6.406666}];
+
+ fetchAndLoad(videosb, 'bipbop/bipbop_video', ['init'], '.mp4')
+ .then(fetchAndLoad.bind(null, videosb, 'bipbop/bipbop_video', range(1, 5), '.m4s'))
+ .then(function() {
+ // We will insert a gap of threshold
+ videosb.timestampOffset = threshold;
+ return fetchAndLoad(videosb, 'bipbop/bipbop_video', range(5, 9), '.m4s');
+ }).then(function() {
+ // HTMLMediaElement fires 'waiting' if somebody invokes |play()| before the MDSM
+ // has notified it of available data. Make sure that we get 'playing' before
+ // we starting waiting for 'waiting'.
+ info("Invoking play()");
+ var p = once(el, 'playing');
+ el.play();
+ return p;
+ }).then(function() {
+ return once(el, 'waiting');
+ }).then(function() {
+ // We're waiting for data after the start of the last frame.
+ // 0.033333 is the duration of the last frame.
+ ok(el.currentTime >= vchunks[1].end - 0.033333 + threshold - fuzz
+ && el.currentTime <= vchunks[1].end + threshold + fuzz, "skipped the gap properly: " + el.currentTime + " " + (vchunks[1].end + threshold));
+ is(el.buffered.length, 2, "buffered range has right length");
+ // Now we test that seeking will succeed despite the gap.
+ el.currentTime = el.buffered.end(0) + (threshold / 2);
+ return once(el, 'seeked');
+ }).then(function() {
+ // Now we test that we don't pass the gap.
+ // Clean up our sourcebuffer by removing all data.
+ videosb.timestampOffset = 0;
+ videosb.remove(0, Infinity);
+ el.currentTime = 0;
+ el.pause();
+ return once(videosb, "updateend");
+ }).then(function() {
+ return fetchAndLoad(videosb, 'bipbop/bipbop_video', range(1, 5), '.m4s');
+ }).then(function() {
+ // We will insert a gap of threshold + 1ms
+ videosb.timestampOffset = threshold + 1/1000;
+ return fetchAndLoad(videosb, 'bipbop/bipbop_video', range(5, 9), '.m4s');
+ }).then(function() {
+ info("Invoking play()");
+ var p = once(el, 'playing');
+ el.play();
+ return p;
+ }).then(function() {
+ return once(el, 'waiting');
+ }).then(function() {
+ // We're waiting for data after the start of the last frame.
+ // 0.033333 is the duration of the last frame.
+ ok(el.currentTime >= vchunks[0].end - 0.033333 - fuzz
+ && el.currentTime <= vchunks[0].end + fuzz, "stopped at the gap properly: " + el.currentTime + " " + vchunks[0].end);
+ SimpleTest.finish();
+ });
+ });
+});
+
+</script>
+</pre>
+</body>
+</html>