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Diffstat (limited to 'dom/canvas/test/webgl-mochitest/test_webgl_force_enable.html')
-rw-r--r-- | dom/canvas/test/webgl-mochitest/test_webgl_force_enable.html | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-mochitest/test_webgl_force_enable.html b/dom/canvas/test/webgl-mochitest/test_webgl_force_enable.html new file mode 100644 index 000000000..4b4611dd2 --- /dev/null +++ b/dom/canvas/test/webgl-mochitest/test_webgl_force_enable.html @@ -0,0 +1,50 @@ +<!DOCTYPE HTML> +<html> +<head> +<title>WebGL test: Check that WebGL works (or not) if it should (or should not).</title> +<script src="/tests/SimpleTest/SimpleTest.js"></script> +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> +<script src="webgl-util.js"></script> +<script src="driver-info.js"></script> +</head> +<body> +<canvas id="c"></canvas> +<script> + +function test() { + ok(SpecialPowers.getBoolPref('webgl.force-enabled'), 'WebGL should be force-enabled.'); + + var shouldSucceed = true; + var shouldFail = false; + + if (DriverInfo.getOS() == DriverInfo.OS.ANDROID && + DriverInfo.getOSVersion() < 15) + { + // Consider 'random'. Actually, ARMv6 fails, and ARMv7 succeeds, but we have + // not been successful at determining this from JS. (see bug 917478) + shouldSucceed = false; + shouldFail = false; + } + + var gl = WebGLUtil.getWebGL('c'); + if (shouldSucceed) { + ok(gl, 'Expected WebGL creation to succeed.'); + } + if (shouldFail) { + ok(!gl, 'Expected WebGL creation to fail.'); + } + + SimpleTest.finish(); +} + +SimpleTest.waitForExplicitFinish(); + +var prefArrArr = [ + ['webgl.force-enabled', true] +]; +var prefEnv = {'set': prefArrArr}; +SpecialPowers.pushPrefEnv(prefEnv, test); + +</script> +</body> +</html> |