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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fInstancedRenderingTests.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fInstancedRenderingTests.js | 711 |
1 files changed, 711 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fInstancedRenderingTests.js b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fInstancedRenderingTests.js new file mode 100644 index 000000000..adc7e857c --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/es3fInstancedRenderingTests.js @@ -0,0 +1,711 @@ +/*------------------------------------------------------------------------- + * drawElements Quality Program OpenGL ES Utilities + * ------------------------------------------------ + * + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +'use strict'; +goog.provide('functional.gles3.es3fInstancedRenderingTests'); +goog.require('framework.common.tcuImageCompare'); +goog.require('framework.common.tcuSurface'); +goog.require('framework.common.tcuTestCase'); +goog.require('framework.delibs.debase.deMath'); +goog.require('framework.delibs.debase.deRandom'); +goog.require('framework.delibs.debase.deString'); +goog.require('framework.opengl.gluShaderProgram'); +goog.require('framework.opengl.gluShaderUtil'); +goog.require('framework.opengl.gluTextureUtil'); + +goog.scope(function() { + +var es3fInstancedRenderingTests = functional.gles3.es3fInstancedRenderingTests; +var gluShaderUtil = framework.opengl.gluShaderUtil; +var gluShaderProgram = framework.opengl.gluShaderProgram; +var tcuTestCase = framework.common.tcuTestCase; +var tcuSurface = framework.common.tcuSurface; +var deString = framework.delibs.debase.deString; +var deRandom = framework.delibs.debase.deRandom; +var tcuImageCompare = framework.common.tcuImageCompare; +var gluTextureUtil = framework.opengl.gluTextureUtil; +var deMath = framework.delibs.debase.deMath; + + /** @type {?WebGL2RenderingContext} */ var gl; + + /** @const @type {number} */ es3fInstancedRenderingTests.MAX_RENDER_WIDTH = 128; + /** @const @type {number} */ es3fInstancedRenderingTests.MAX_RENDER_HEIGHT = 128; + + /** @const @type {number} */ es3fInstancedRenderingTests.QUAD_GRID_SIZE = 127; + + // Attribute divisors for the attributes defining the color's RGB components. + /** @const @type {number} */es3fInstancedRenderingTests.ATTRIB_DIVISOR_R = 3; + /** @const @type {number} */es3fInstancedRenderingTests.ATTRIB_DIVISOR_G = 2; + /** @const @type {number} */es3fInstancedRenderingTests.ATTRIB_DIVISOR_B = 1; + + /** @const @type {number} */es3fInstancedRenderingTests.OFFSET_COMPONENTS = 3; // \note Affects whether a float or a vecN is used in shader, but only first component is non-zero. + + // Scale and bias values when converting float to integer, when attribute is of integer type. + /** @const @type {number} */es3fInstancedRenderingTests.FLOAT_INT_SCALE = 100.0; + /** @const @type {number} */es3fInstancedRenderingTests.FLOAT_INT_BIAS = -50.0; + /** @const @type {number} */es3fInstancedRenderingTests.FLOAT_UINT_SCALE = 100.0; + /** @const @type {number} */es3fInstancedRenderingTests.FLOAT_UINT_BIAS = 0.0; + + var DE_ASSERT = function(expression) { + if (!expression) throw new Error('Assert failed'); + }; + + es3fInstancedRenderingTests.TCU_FAIL = function(message) { + throw new Error(message); + }; + + // es3fInstancedRenderingTests.InstancedRenderingCase + + /** + * es3fInstancedRenderingTests.DrawFunction + * @enum {number} + */ + es3fInstancedRenderingTests.DrawFunction = { + FUNCTION_DRAW_ARRAYS_INSTANCED: 0, + FUNCTION_DRAW_ELEMENTS_INSTANCED: 1 + }; + + /** + * es3fInstancedRenderingTests.InstancingType + * @enum {number} + */ + es3fInstancedRenderingTests.InstancingType = { + TYPE_INSTANCE_ID: 0, + TYPE_ATTRIB_DIVISOR: 1, + TYPE_MIXED: 2 + }; + + /** + * es3fInstancedRenderingTests.InstancedRenderingCase class, inherits from TestCase class + * @constructor + * @extends {tcuTestCase.DeqpTest} + * @param {string} name + * @param {string} description + * @param {es3fInstancedRenderingTests.DrawFunction} drawFunction + * @param {es3fInstancedRenderingTests.InstancingType} instancingType + * @param {gluShaderUtil.DataType} rgbAttrType + * @param {number} numInstances + */ + es3fInstancedRenderingTests.InstancedRenderingCase = function(name, description, drawFunction, instancingType, rgbAttrType, numInstances) { + tcuTestCase.DeqpTest.call(this, name, description); + /** @type {es3fInstancedRenderingTests.DrawFunction} */ this.m_function = drawFunction; + /** @type {es3fInstancedRenderingTests.InstancingType} */ this.m_instancingType = instancingType; + /** @type {gluShaderUtil.DataType} */ this.m_rgbAttrType = rgbAttrType; + /** @type {number} */ this.m_numInstances = numInstances; + /** @type {gluShaderProgram.ShaderProgram} */ this.m_program = null; + /** @type {Array<number>} */ this.m_gridVertexPositions = []; + /** @type {Array<number>} */ this.m_gridIndices = []; + /** @type {Array<number>} */ this.m_instanceOffsets = []; + /** @type {Array<number>} */ this.m_instanceColorR = []; + /** @type {Array<number>} */ this.m_instanceColorG = []; + /** @type {Array<number>} */ this.m_instanceColorB = []; + }; + + es3fInstancedRenderingTests.InstancedRenderingCase.prototype = Object.create(tcuTestCase.DeqpTest.prototype); + es3fInstancedRenderingTests.InstancedRenderingCase.prototype.constructor = es3fInstancedRenderingTests.InstancedRenderingCase; + + /** + * Helper function that does biasing and scaling when converting float to integer. + * @param {Array<number>} vec + * @param {number} val + */ + es3fInstancedRenderingTests.InstancedRenderingCase.prototype.pushVarCompAttrib = function(vec, val) { + var isFloatCase = gluShaderUtil.isDataTypeFloatOrVec(this.m_rgbAttrType); + var isIntCase = gluShaderUtil.isDataTypeIntOrIVec(this.m_rgbAttrType); + var isUintCase = gluShaderUtil.isDataTypeUintOrUVec(this.m_rgbAttrType); + var isMatCase = gluShaderUtil.isDataTypeMatrix(this.m_rgbAttrType); + if (isFloatCase || isMatCase) + vec.push(val); + else if (isIntCase) + vec.push(val * es3fInstancedRenderingTests.FLOAT_INT_SCALE + es3fInstancedRenderingTests.FLOAT_INT_BIAS); + else if (isUintCase) + vec.push(val * es3fInstancedRenderingTests.FLOAT_UINT_SCALE + es3fInstancedRenderingTests.FLOAT_UINT_BIAS); + else + throw new Error('Invalid attribute type.'); + }; + + es3fInstancedRenderingTests.InstancedRenderingCase.prototype.init = function() { + // Clear errors from previous tests + gl.getError(); + + /** @type {boolean} */ var isFloatCase = gluShaderUtil.isDataTypeFloatOrVec(this.m_rgbAttrType); + /** @type {boolean} */ var isIntCase = gluShaderUtil.isDataTypeIntOrIVec(this.m_rgbAttrType); + /** @type {boolean} */ var isUintCase = gluShaderUtil.isDataTypeUintOrUVec(this.m_rgbAttrType); + /** @type {boolean} */ var isMatCase = gluShaderUtil.isDataTypeMatrix(this.m_rgbAttrType); + /** @type {number} */ var typeSize = gluShaderUtil.getDataTypeScalarSize(this.m_rgbAttrType); + /** @type {boolean} */ var isScalarCase = typeSize == 1; + /** @type {string} */ var swizzleFirst = isScalarCase ? '' : '.x'; + /** @type {string} */ var typeName = gluShaderUtil.getDataTypeName(this.m_rgbAttrType); + + /** @type {string} */ var floatIntScaleStr = '(' + es3fInstancedRenderingTests.FLOAT_INT_SCALE.toFixed(3) + ')'; + /** @type {string} */ var floatIntBiasStr = '(' + es3fInstancedRenderingTests.FLOAT_INT_BIAS.toFixed(3) + ')'; + /** @type {string} */ var floatUintScaleStr = '(' + es3fInstancedRenderingTests.FLOAT_UINT_SCALE.toFixed(3) + ')'; + /** @type {string} */ var floatUintBiasStr = '(' + es3fInstancedRenderingTests.FLOAT_UINT_BIAS.toFixed(3) + ')'; + + DE_ASSERT(isFloatCase || isIntCase || isUintCase || isMatCase); + + // Generate shader. + // \note For case TYPE_MIXED, vertex position offset and color red component get their values from instance id, while green and blue get their values from instanced attributes. + + /** @type {string} */ var numInstancesStr = this.m_numInstances.toString() + '.0'; + + /** @type {string} */ var instanceAttribs = ''; + /** @type {string} */ var posExpression = ''; + /** @type {string} */ var colorRExpression = ''; + /** @type {string} */ var colorGExpression = ''; + /** @type {string} */ var colorBExpression = ''; + + if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_INSTANCE_ID || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED) { + posExpression = 'a_position + vec4(float(gl_InstanceID) * 2.0 / ' + numInstancesStr + ', 0.0, 0.0, 0.0)'; + colorRExpression = 'float(gl_InstanceID)/' + numInstancesStr; + + if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_INSTANCE_ID) { + colorGExpression = 'float(gl_InstanceID)*2.0/' + numInstancesStr; + colorBExpression = '1.0 - float(gl_InstanceID)/' + numInstancesStr; + } + } + + if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED) { + if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR) { + posExpression = 'a_position + vec4(a_instanceOffset'; + + DE_ASSERT(es3fInstancedRenderingTests.OFFSET_COMPONENTS >= 1 && es3fInstancedRenderingTests.OFFSET_COMPONENTS <= 4); + + for (var i = 0; i < 4 - es3fInstancedRenderingTests.OFFSET_COMPONENTS; i++) + posExpression += ', 0.0'; + posExpression += ')'; + + if (isFloatCase) + colorRExpression = 'a_instanceR' + swizzleFirst; + else if (isIntCase) + colorRExpression = '(float(a_instanceR' + swizzleFirst + ') - ' + floatIntBiasStr + ') / ' + floatIntScaleStr; + else if (isUintCase) + colorRExpression = '(float(a_instanceR' + swizzleFirst + ') - ' + floatUintBiasStr + ') / ' + floatUintScaleStr; + else if (isMatCase) + colorRExpression = 'a_instanceR[0][0]'; + else + DE_ASSERT(false); + + instanceAttribs += 'in highp ' + (es3fInstancedRenderingTests.OFFSET_COMPONENTS == 1 ? 'float' : 'vec' + es3fInstancedRenderingTests.OFFSET_COMPONENTS.toString()) + ' a_instanceOffset;\n'; + instanceAttribs += 'in mediump ' + typeName + ' a_instanceR;\n'; + } + + if (isFloatCase) { + colorGExpression = 'a_instanceG' + swizzleFirst; + colorBExpression = 'a_instanceB' + swizzleFirst; + } else if (isIntCase) { + colorGExpression = '(float(a_instanceG' + swizzleFirst + ') - ' + floatIntBiasStr + ') / ' + floatIntScaleStr; + colorBExpression = '(float(a_instanceB' + swizzleFirst + ') - ' + floatIntBiasStr + ') / ' + floatIntScaleStr; + } else if (isUintCase) { + colorGExpression = '(float(a_instanceG' + swizzleFirst + ') - ' + floatUintBiasStr + ') / ' + floatUintScaleStr; + colorBExpression = '(float(a_instanceB' + swizzleFirst + ') - ' + floatUintBiasStr + ') / ' + floatUintScaleStr; + } else if (isMatCase) { + colorGExpression = 'a_instanceG[0][0]'; + colorBExpression = 'a_instanceB[0][0]'; + } else + DE_ASSERT(false); + + instanceAttribs += 'in mediump ' + typeName + ' a_instanceG;\n'; + instanceAttribs += 'in mediump ' + typeName + ' a_instanceB;\n'; + } + + DE_ASSERT(!(posExpression.length == 0)); + DE_ASSERT(!(colorRExpression.length == 0)); + DE_ASSERT(!(colorGExpression.length == 0)); + DE_ASSERT(!(colorBExpression.length == 0)); + + /** @type {string} */ var vertShaderSourceStr = + '#version 300 es\n' + + 'in highp vec4 a_position;\n' + + instanceAttribs + + 'out mediump vec4 v_color;\n' + + '\n' + + 'void main()\n' + + ' {\n' + + ' gl_Position = ' + posExpression + ';\n' + + ' v_color.r = ' + colorRExpression + ';\n' + + ' v_color.g = ' + colorGExpression + ';\n' + + ' v_color.b = ' + colorBExpression + ';\n' + + ' v_color.a = 1.0;\n' + + '}\n'; + + /** @type {string} */ var fragShaderSource = + '#version 300 es\n' + + 'layout(location = 0) out mediump vec4 o_color;\n' + + 'in mediump vec4 v_color;\n' + + '\n' + + 'void main()\n' + + ' {\n' + + ' o_color = v_color;\n' + + '}\n'; + + // Create shader program and log it. + + DE_ASSERT(!this.m_program); + this.m_program = new gluShaderProgram.ShaderProgram(gl, gluShaderProgram.makeVtxFragSources(vertShaderSourceStr, fragShaderSource)); + + //tcu::TestLog& log = this.m_testCtx.getLog(); + //log << *m_program; + // TODO: bufferedLogToConsole? + //bufferedLogToConsole(this.m_program); + + assertMsgOptions(this.m_program.isOk(), 'Failed to compile shader', false, true); + + // Vertex shader attributes. + + if (this.m_function == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ELEMENTS_INSTANCED) { + // Vertex positions. Positions form a vertical bar of width <screen width>/<number of instances>. + + for (var y = 0; y < es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1; y++) + for (var x = 0; x < es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1; x++) { + /** @type {number} */ var fx = -1.0 + x / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0 / this.m_numInstances; + /** @type {number} */ var fy = -1.0 + y / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0; + + this.m_gridVertexPositions.push(fx); + this.m_gridVertexPositions.push(fy); + } + + // Indices. + + for (var y = 0; y < es3fInstancedRenderingTests.QUAD_GRID_SIZE; y++) + for (var x = 0; x < es3fInstancedRenderingTests.QUAD_GRID_SIZE; x++) { + /** @type {number} */ var ndx00 = y * (es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1) + x; + /** @type {number} */ var ndx10 = y * (es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1) + x + 1; + /** @type {number} */ var ndx01 = (y + 1) * (es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1) + x; + /** @type {number} */ var ndx11 = (y + 1) * (es3fInstancedRenderingTests.QUAD_GRID_SIZE + 1) + x + 1; + + // Lower-left triangle of a quad. + this.m_gridIndices.push(ndx00); + this.m_gridIndices.push(ndx10); + this.m_gridIndices.push(ndx01); + + // Upper-right triangle of a quad. + this.m_gridIndices.push(ndx11); + this.m_gridIndices.push(ndx01); + this.m_gridIndices.push(ndx10); + } + } else { + DE_ASSERT(this.m_function == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED); + + // Vertex positions. Positions form a vertical bar of width <screen width>/<number of instances>. + + for (var y = 0; y < es3fInstancedRenderingTests.QUAD_GRID_SIZE; y++) + for (var x = 0; x < es3fInstancedRenderingTests.QUAD_GRID_SIZE; x++) { + /** @type {number} */ var fx0 = -1.0 + (x + 0) / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0 / this.m_numInstances; + /** @type {number} */ var fx1 = -1.0 + (x + 1) / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0 / this.m_numInstances; + /** @type {number} */ var fy0 = -1.0 + (y + 0) / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0; + /** @type {number} */ var fy1 = -1.0 + (y + 1) / es3fInstancedRenderingTests.QUAD_GRID_SIZE * 2.0; + + // Vertices of a quad's lower-left triangle: (fx0, fy0), (fx1, fy0) and (fx0, fy1) + this.m_gridVertexPositions.push(fx0); + this.m_gridVertexPositions.push(fy0); + this.m_gridVertexPositions.push(fx1); + this.m_gridVertexPositions.push(fy0); + this.m_gridVertexPositions.push(fx0); + this.m_gridVertexPositions.push(fy1); + + // Vertices of a quad's upper-right triangle: (fx1, fy1), (fx0, fy1) and (fx1, fy0) + this.m_gridVertexPositions.push(fx1); + this.m_gridVertexPositions.push(fy1); + this.m_gridVertexPositions.push(fx0); + this.m_gridVertexPositions.push(fy1); + this.m_gridVertexPositions.push(fx1); + this.m_gridVertexPositions.push(fy0); + } + } + + // Instanced attributes: position offset and color RGB components. + + if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED) { + if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR) { + // Offsets are such that the vertical bars are drawn next to each other. + for (var i = 0; i < this.m_numInstances; i++) { + this.m_instanceOffsets.push(i * 2.0 / this.m_numInstances); + + DE_ASSERT(es3fInstancedRenderingTests.OFFSET_COMPONENTS >= 1 && es3fInstancedRenderingTests.OFFSET_COMPONENTS <= 4); + + for (var j = 0; j < es3fInstancedRenderingTests.OFFSET_COMPONENTS - 1; j++) + this.m_instanceOffsets.push(0.0); + } + + /** @type {number} */ var rInstances = Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_R) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_R == 0 ? 0 : 1); + for (var i = 0; i < rInstances; i++) { + this.pushVarCompAttrib(this.m_instanceColorR, i / rInstances); + + for (var j = 0; j < typeSize - 1; j++) + this.pushVarCompAttrib(this.m_instanceColorR, 0.0); + } + } + + /** @type {number} */ var gInstances = Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_G) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_G == 0 ? 0 : 1); + for (var i = 0; i < gInstances; i++) { + this.pushVarCompAttrib(this.m_instanceColorG, i * 2.0 / gInstances); + + for (var j = 0; j < typeSize - 1; j++) + this.pushVarCompAttrib(this.m_instanceColorG, 0.0); + } + + /** @type {number} */ var bInstances = Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_B) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_B == 0 ? 0 : 1); + for (var i = 0; i < bInstances; i++) { + this.pushVarCompAttrib(this.m_instanceColorB, 1.0 - i / bInstances); + + for (var j = 0; j < typeSize - 1; j++) + this.pushVarCompAttrib(this.m_instanceColorB, 0.0); + } + } + }; + + es3fInstancedRenderingTests.InstancedRenderingCase.prototype.deinit = function() { + var numVertexAttribArrays = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); + for (var idx = 0; idx < numVertexAttribArrays; idx++) { + gl.disableVertexAttribArray(idx); + gl.vertexAttribDivisor(idx, 0); + } + }; + + es3fInstancedRenderingTests.InstancedRenderingCase.prototype.iterate = function() { + /** @type {number} */ var width = Math.min(gl.drawingBufferWidth, es3fInstancedRenderingTests.MAX_RENDER_WIDTH); + /** @type {number} */ var height = Math.min(gl.drawingBufferHeight, es3fInstancedRenderingTests.MAX_RENDER_HEIGHT); + + /** @type {number} */ var xOffsetMax = gl.drawingBufferWidth - width; + /** @type {number} */ var yOffsetMax = gl.drawingBufferHeight - height; + + /** @type {deRandom.Random} */ var rnd = new deRandom.Random(deString.deStringHash(this.name)); + + /** @type {number} */ var xOffset = rnd.getInt(0, xOffsetMax); + /** @type {number} */ var yOffset = rnd.getInt(0, yOffsetMax); + + /** @type {tcuSurface.Surface} */ var referenceImg = new tcuSurface.Surface(width, height); + /** @type {tcuSurface.Surface} */ var resultImg = new tcuSurface.Surface(width, height); + + // Draw result. + + gl.viewport(xOffset, yOffset, width, height); + gl.clear(gl.COLOR_BUFFER_BIT); + + this.setupAndRender(); + + var resImg = resultImg.getAccess(); + var resImgTransferFormat = gluTextureUtil.getTransferFormat(resImg.getFormat()); + + gl.readPixels(xOffset, yOffset, resImg.m_width, resImg.m_height, resImgTransferFormat.format, resImgTransferFormat.dataType, resultImg.m_pixels); + + // Compute reference. + this.computeReference(referenceImg); + + // Compare. + + // Passing referenceImg.getAccess() and resultImg.getAccess() instead of referenceImg and resultImg + /** @type {boolean} */ var testOk = tcuImageCompare.fuzzyCompare('ComparisonResult', 'Image comparison result', referenceImg.getAccess(), resultImg.getAccess(), 0.05 /*, gluShaderUtil.COMPARE_LOG_RESULT*/); + + assertMsgOptions(testOk, '', true, false); + + return tcuTestCase.IterateResult.STOP; + }; + + /** + * @param {Array<number>} attrPtr + * @param {number} location + * @param {number} divisor + */ + es3fInstancedRenderingTests.InstancedRenderingCase.prototype.setupVarAttribPointer = function(attrPtr, location, divisor) { + /** @type {boolean} */ var isFloatCase = gluShaderUtil.isDataTypeFloatOrVec(this.m_rgbAttrType); + /** @type {boolean} */ var isIntCase = gluShaderUtil.isDataTypeIntOrIVec(this.m_rgbAttrType); + /** @type {boolean} */ var isUintCase = gluShaderUtil.isDataTypeUintOrUVec(this.m_rgbAttrType); + /** @type {boolean} */ var isMatCase = gluShaderUtil.isDataTypeMatrix(this.m_rgbAttrType); + /** @type {number} */ var typeSize = gluShaderUtil.getDataTypeScalarSize(this.m_rgbAttrType); + /** @type {number} */ var numSlots = isMatCase ? gluShaderUtil.getDataTypeMatrixNumColumns(this.m_rgbAttrType) : 1; // Matrix uses as many attribute slots as it has columns. + + for (var slotNdx = 0; slotNdx < numSlots; slotNdx++) { + /** @type {number} */ var curLoc = location + slotNdx; + + gl.enableVertexAttribArray(curLoc); + gl.vertexAttribDivisor(curLoc, divisor); + var curLocGlBuffer = gl.createBuffer(); + if (isFloatCase) { + var bufferCurLoc = new Float32Array(attrPtr); + gl.bindBuffer(gl.ARRAY_BUFFER, curLocGlBuffer); + gl.bufferData(gl.ARRAY_BUFFER, bufferCurLoc, gl.STATIC_DRAW); + + gl.vertexAttribPointer(curLoc, typeSize, gl.FLOAT, false, 0, 0); + } else if (isIntCase) { + var bufferCurLoc = new Int32Array(attrPtr); + gl.bindBuffer(gl.ARRAY_BUFFER, curLocGlBuffer); + gl.bufferData(gl.ARRAY_BUFFER, bufferCurLoc, gl.STATIC_DRAW); + + gl.vertexAttribIPointer(curLoc, typeSize, gl.INT, 0, 0); + } else if (isUintCase) { + var bufferCurLoc = new Uint32Array(attrPtr); + gl.bindBuffer(gl.ARRAY_BUFFER, curLocGlBuffer); + gl.bufferData(gl.ARRAY_BUFFER, bufferCurLoc, gl.STATIC_DRAW); + + gl.vertexAttribIPointer(curLoc, typeSize, gl.UNSIGNED_INT, 0, 0); + } else if (isMatCase) { + /** @type {number} */ var numRows = gluShaderUtil.getDataTypeMatrixNumRows(this.m_rgbAttrType); + /** @type {number} */ var numCols = gluShaderUtil.getDataTypeMatrixNumColumns(this.m_rgbAttrType); + + var bufferCurLoc = new Float32Array(attrPtr); + gl.bindBuffer(gl.ARRAY_BUFFER, curLocGlBuffer); + gl.bufferData(gl.ARRAY_BUFFER, bufferCurLoc, gl.STATIC_DRAW); + + gl.vertexAttribPointer(curLoc, numRows, gl.FLOAT, false, numCols * numRows * 4, 0); + } else + DE_ASSERT(false); + } + }; + + es3fInstancedRenderingTests.InstancedRenderingCase.prototype.setupAndRender = function() { + /** @type {WebGLProgram} */ var program = this.m_program.getProgram(); + + gl.useProgram(program); + // Setup attributes. + + // Position attribute is non-instanced. + /** @type {number} */ var positionLoc = gl.getAttribLocation(program, 'a_position'); + gl.enableVertexAttribArray(positionLoc); + var positionBuffer = gl.createBuffer(); + var bufferGridVertexPosition = new Float32Array(this.m_gridVertexPositions); + gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); + gl.bufferData(gl.ARRAY_BUFFER, bufferGridVertexPosition, gl.STATIC_DRAW); + gl.vertexAttribPointer(positionLoc, 2, gl.FLOAT, false, 0, 0); + + if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED) { + if (this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR) { + // Position offset attribute is instanced with separate offset for every instance. + /** @type {number} */ var offsetLoc = gl.getAttribLocation(program, 'a_instanceOffset'); + gl.enableVertexAttribArray(offsetLoc); + gl.vertexAttribDivisor(offsetLoc, 1); + + var offsetLocGlBuffer = gl.createBuffer(); + var bufferOffsetLoc = new Float32Array(this.m_instanceOffsets); + gl.bindBuffer(gl.ARRAY_BUFFER, offsetLocGlBuffer); + gl.bufferData(gl.ARRAY_BUFFER, bufferOffsetLoc, gl.STATIC_DRAW); + + gl.vertexAttribPointer(offsetLoc, es3fInstancedRenderingTests.OFFSET_COMPONENTS, gl.FLOAT, false, 0, 0); + + /** @type {number} */ var rLoc = gl.getAttribLocation(program, 'a_instanceR'); + this.setupVarAttribPointer(this.m_instanceColorR, rLoc, es3fInstancedRenderingTests.ATTRIB_DIVISOR_R); + } + + /** @type {number} */ var gLoc = gl.getAttribLocation(program, 'a_instanceG'); + this.setupVarAttribPointer(this.m_instanceColorG, gLoc, es3fInstancedRenderingTests.ATTRIB_DIVISOR_G); + + /** @type {number} */ var bLoc = gl.getAttribLocation(program, 'a_instanceB'); + this.setupVarAttribPointer(this.m_instanceColorB, bLoc, es3fInstancedRenderingTests.ATTRIB_DIVISOR_B); + } + + // Draw using appropriate function. + + if (this.m_function == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED) { + /** @type {number} */ var numPositionComponents = 2; + gl.drawArraysInstanced(gl.TRIANGLES, 0, Math.floor(this.m_gridVertexPositions.length / numPositionComponents), this.m_numInstances); + } else { + var gridIndicesGLBuffer = gl.createBuffer(); + var bufferGridIndices = new Uint16Array(this.m_gridIndices); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, gridIndicesGLBuffer); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, bufferGridIndices, gl.STATIC_DRAW); + + gl.drawElementsInstanced(gl.TRIANGLES, this.m_gridIndices.length, gl.UNSIGNED_SHORT, 0, this.m_numInstances); + } + gl.useProgram(null); + }; + + /** + * @param {tcuSurface.Surface} dst + */ + es3fInstancedRenderingTests.InstancedRenderingCase.prototype.computeReference = function(dst) { + /** @type {number} */ var wid = dst.getWidth(); + /** @type {number} */ var hei = dst.getHeight(); + + // Draw a rectangle (vertical bar) for each instance. + + for (var instanceNdx = 0; instanceNdx < this.m_numInstances; instanceNdx++) { + /** @type {number} */ var xStart = Math.floor(instanceNdx * wid / this.m_numInstances); + /** @type {number} */ var xEnd = Math.floor((instanceNdx + 1) * wid / this.m_numInstances); + + // Emulate attribute divisors if that is the case. + + /** @type {number} */ var clrNdxR = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR ? Math.floor(instanceNdx / es3fInstancedRenderingTests.ATTRIB_DIVISOR_R) : instanceNdx; + /** @type {number} */ var clrNdxG = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? Math.floor(instanceNdx / es3fInstancedRenderingTests.ATTRIB_DIVISOR_G) : instanceNdx; + /** @type {number} */ var clrNdxB = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? Math.floor(instanceNdx / es3fInstancedRenderingTests.ATTRIB_DIVISOR_B) : instanceNdx; + + /** @type {number} */ var rInstances = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR ? Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_R) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_R == 0 ? 0 : 1) : this.m_numInstances; + /** @type {number} */ var gInstances = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_G) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_G == 0 ? 0 : 1) : this.m_numInstances; + /** @type {number} */ var bInstances = this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR || this.m_instancingType == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? Math.floor(this.m_numInstances / es3fInstancedRenderingTests.ATTRIB_DIVISOR_B) + (this.m_numInstances % es3fInstancedRenderingTests.ATTRIB_DIVISOR_B == 0 ? 0 : 1) : this.m_numInstances; + + // Calculate colors. + + /** @type {number} */ var r = clrNdxR / rInstances; + /** @type {number} */ var g = clrNdxG * 2.0 / gInstances; + /** @type {number} */ var b = 1.0 - clrNdxB / bInstances; + + // Convert to integer and back if shader inputs are integers. + + if (gluShaderUtil.isDataTypeIntOrIVec(this.m_rgbAttrType)) { + /** @type {number} */var intR = (r * es3fInstancedRenderingTests.FLOAT_INT_SCALE + es3fInstancedRenderingTests.FLOAT_INT_BIAS); + /** @type {number} */var intG = (g * es3fInstancedRenderingTests.FLOAT_INT_SCALE + es3fInstancedRenderingTests.FLOAT_INT_BIAS); + /** @type {number} */var intB = (b * es3fInstancedRenderingTests.FLOAT_INT_SCALE + es3fInstancedRenderingTests.FLOAT_INT_BIAS); + r = (intR - es3fInstancedRenderingTests.FLOAT_INT_BIAS) / es3fInstancedRenderingTests.FLOAT_INT_SCALE; + g = (intG - es3fInstancedRenderingTests.FLOAT_INT_BIAS) / es3fInstancedRenderingTests.FLOAT_INT_SCALE; + b = (intB - es3fInstancedRenderingTests.FLOAT_INT_BIAS) / es3fInstancedRenderingTests.FLOAT_INT_SCALE; + } else if (gluShaderUtil.isDataTypeUintOrUVec(this.m_rgbAttrType)) { + /** @type {number} */var uintR = (r * es3fInstancedRenderingTests.FLOAT_UINT_SCALE + es3fInstancedRenderingTests.FLOAT_UINT_BIAS); + /** @type {number} */var uintG = (g * es3fInstancedRenderingTests.FLOAT_UINT_SCALE + es3fInstancedRenderingTests.FLOAT_UINT_BIAS); + /** @type {number} */var uintB = (b * es3fInstancedRenderingTests.FLOAT_UINT_SCALE + es3fInstancedRenderingTests.FLOAT_UINT_BIAS); + r = (uintR - es3fInstancedRenderingTests.FLOAT_UINT_BIAS) / es3fInstancedRenderingTests.FLOAT_UINT_SCALE; + g = (uintG - es3fInstancedRenderingTests.FLOAT_UINT_BIAS) / es3fInstancedRenderingTests.FLOAT_UINT_SCALE; + b = (uintB - es3fInstancedRenderingTests.FLOAT_UINT_BIAS) / es3fInstancedRenderingTests.FLOAT_UINT_SCALE; + } + + // Convert from float to unorm8. + var color = deMath.add(deMath.scale([r, g, b, 1.0], 255), [0.5, 0.5, 0.5, 0.5]); + color = deMath.clampVector(color, 0, 255); + + // Draw rectangle. + for (var y = 0; y < hei; y++) + for (var x = xStart; x < xEnd; x++) + dst.setPixel(x, y, color); + } + }; + + es3fInstancedRenderingTests.init = function() { + var testGroup = tcuTestCase.runner.testCases; + /** @type {Array<number>} */ var instanceCounts = [1, 2, 4, 20]; + + for (var _function in es3fInstancedRenderingTests.DrawFunction) { + /** @type {?string} */ var functionName = + es3fInstancedRenderingTests.DrawFunction[_function] == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED ? 'draw_arrays_instanced' : + es3fInstancedRenderingTests.DrawFunction[_function] == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ELEMENTS_INSTANCED ? 'draw_elements_instanced' : + null; + + /** @type {?string} */ var functionDesc = + es3fInstancedRenderingTests.DrawFunction[_function] == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED ? 'Use glDrawArraysInstanced()' : + es3fInstancedRenderingTests.DrawFunction[_function] == es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ELEMENTS_INSTANCED ? 'Use glDrawElementsInstanced()' : + null; + + DE_ASSERT(functionName != null); + DE_ASSERT(functionDesc != null); + + /** @type {tcuTestCase.DeqpTest} */ var functionGroup = tcuTestCase.newTest(functionName, functionDesc); + testGroup.addChild(functionGroup); + + for (var instancingType in es3fInstancedRenderingTests.InstancingType) { + /** @type {?string} */ var instancingTypeName = + es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_INSTANCE_ID ? 'instance_id' : + es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR ? 'attribute_divisor' : + es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? 'mixed' : + null; + + /** @type {?string} */ var instancingTypeDesc = + es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_INSTANCE_ID ? 'Use gl_InstanceID for instancing' : + es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR ? 'Use vertex attribute divisors for instancing' : + es3fInstancedRenderingTests.InstancingType[instancingType] == es3fInstancedRenderingTests.InstancingType.TYPE_MIXED ? 'Use both gl_InstanceID and vertex attribute divisors for instancing' : + null; + + DE_ASSERT(instancingTypeName != null); + DE_ASSERT(instancingTypeDesc != null); + + /** @type {tcuTestCase.DeqpTest} */ + var instancingTypeGroup = tcuTestCase.newTest(instancingTypeName, instancingTypeDesc); + + functionGroup.addChild(instancingTypeGroup); + + for (var countNdx in instanceCounts) { + /** @type {string} */ var countName = instanceCounts[countNdx].toString() + '_instances'; + instancingTypeGroup.addChild(new es3fInstancedRenderingTests.InstancedRenderingCase(countName, + '', + es3fInstancedRenderingTests.DrawFunction[_function], + es3fInstancedRenderingTests.InstancingType[instancingType], + gluShaderUtil.DataType.FLOAT, + instanceCounts[countNdx])); + } + } + } + + /** @type {Array<gluShaderUtil.DataType>} */ var s_testTypes = + [ + gluShaderUtil.DataType.FLOAT, + gluShaderUtil.DataType.FLOAT_VEC2, + gluShaderUtil.DataType.FLOAT_VEC3, + gluShaderUtil.DataType.FLOAT_VEC4, + gluShaderUtil.DataType.FLOAT_MAT2, + gluShaderUtil.DataType.FLOAT_MAT2X3, + gluShaderUtil.DataType.FLOAT_MAT2X4, + gluShaderUtil.DataType.FLOAT_MAT3X2, + gluShaderUtil.DataType.FLOAT_MAT3, + gluShaderUtil.DataType.FLOAT_MAT3X4, + gluShaderUtil.DataType.FLOAT_MAT4X2, + gluShaderUtil.DataType.FLOAT_MAT4X3, + gluShaderUtil.DataType.FLOAT_MAT4, + + gluShaderUtil.DataType.INT, + gluShaderUtil.DataType.INT_VEC2, + gluShaderUtil.DataType.INT_VEC3, + gluShaderUtil.DataType.INT_VEC4, + + gluShaderUtil.DataType.UINT, + gluShaderUtil.DataType.UINT_VEC2, + gluShaderUtil.DataType.UINT_VEC3, + gluShaderUtil.DataType.UINT_VEC4 + ]; + + /** @type {number} */ var typeTestNumInstances = 4; + + /** @type {tcuTestCase.DeqpTest} */ var typesGroup = tcuTestCase.newTest('types', 'Tests for instanced attributes of particular data types'); + + testGroup.addChild(typesGroup); + + for (var typeNdx in s_testTypes) { + /** @type {gluShaderUtil.DataType} */ var type = s_testTypes[typeNdx]; + typesGroup.addChild(new es3fInstancedRenderingTests.InstancedRenderingCase(gluShaderUtil.getDataTypeName(type), '', + es3fInstancedRenderingTests.DrawFunction.FUNCTION_DRAW_ARRAYS_INSTANCED, + es3fInstancedRenderingTests.InstancingType.TYPE_ATTRIB_DIVISOR, + type, + typeTestNumInstances)); + } + }; + + es3fInstancedRenderingTests.run = function(context) { + gl = context; + //Set up Test Root parameters + var testName = 'instanced_rendering'; + var testDescription = 'Instanced Rendering Tests'; + var state = tcuTestCase.runner; + + state.testName = testName; + state.setRoot(tcuTestCase.newTest(testName, testDescription, null)); + + //Set up name and description of this test series. + setCurrentTestName(testName); + description(testDescription); + + try { + //Create test cases + es3fInstancedRenderingTests.init(); + //Run test cases + tcuTestCase.runTestCases(); + } + catch (err) { + testFailedOptions('Failed to es3fInstancedRenderingTests.run tests', false); + tcuTestCase.runner.terminate(); + } + }; + +}); |