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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-outside-readbuffer.html b/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-outside-readbuffer.html new file mode 100644 index 000000000..00c5f86f3 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/rendering/blitframebuffer-outside-readbuffer.html @@ -0,0 +1,289 @@ +<!-- + +/* +** Copyright (c) 2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL BlitFramebuffer Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<canvas id="example" width="8" height="8"></canvas> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; + +var wtu = WebGLTestUtils; +description("This test verifies the functionality of blitFramebuffer."); + +var gl = wtu.create3DContext("example", undefined, 2); + +function checkPixel(color, expectedColor) { + var tolerance = 3; + return (Math.abs(color[0] - expectedColor[0]) <= tolerance && + Math.abs(color[1] - expectedColor[1]) <= tolerance && + Math.abs(color[2] - expectedColor[2]) <= tolerance && + Math.abs(color[3] - expectedColor[3]) <= tolerance); +} + +function blitframebuffer_outside_readbuffer(readbufferFormat, drawbufferFormat) { + debug(""); + debug("blitting outside of read framebuffer, read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat) + ", draw buffer format is: " + wtu.glEnumToString(gl, drawbufferFormat)); + + // Initiate data to read framebuffer + var size_read = 3; + var uint_read = new Uint8Array(size_read * size_read * 4); + var start = 0x20; + for (var ii = 0; ii < size_read * size_read * 4; ii += 4) { + for (var jj = 0; jj < 3; ++jj) { + uint_read[ii + jj] = start; + } + uint_read[ii + 3] = 0xff; + start += 0x10; + } + + // Create read framebuffer and feed data to read buffer + // Read buffer may has srgb image + var tex_read = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex_read); + gl.texImage2D(gl.TEXTURE_2D, 0, readbufferFormat, size_read, size_read, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint_read); + + var fbo_read = gl.createFramebuffer(); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read); + gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_read, 0); + + // Initiate data to draw framebuffer + var size_draw = 7; + var uint_draw = new Uint8Array(size_draw * size_draw * 4); + for (var ii = 0; ii < size_draw * size_draw * 4; ii += 4) { + for (var jj = 0; jj < 3; ++jj) { + uint_draw[ii + jj] = 0x10; + } + uint_draw[ii + 3] = 0xff; + } + + // Create draw framebuffer and feed data to draw buffer + // Draw buffer may has srgb image + var tex_draw = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex_draw); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + + gl.texImage2D(gl.TEXTURE_2D, 0, drawbufferFormat, size_draw, size_draw, 0, gl.RGBA, gl.UNSIGNED_BYTE, uint_draw); + + var fbo_draw = gl.createFramebuffer(); + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw); + gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_draw, 0); + + if (gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { + var ref = [ + // The reference pixels of the 1st line: (0, 0) ~ (6, 0) + [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], + [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], + + // The reference pixels of the 2nd line: (0, 1) ~ (6, 1) + [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], + [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], + + // The reference pixels of the 3rd line: (0, 2) ~ (6, 2) + [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x20, 0x20, 0x20, 0xff], [0x30, 0x30, 0x30, 0xff], + [0x40, 0x40, 0x40, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], + + // The reference pixels of the 4th line: (0, 3) ~ (6, 3) + [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x50, 0x50, 0x50, 0xff], [0x60, 0x60, 0x60, 0xff], + [0x70, 0x70, 0x70, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], + + // The reference pixels of the 5th line: (0, 4) ~ (6, 4) + [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x80, 0x80, 0x80, 0xff], [0x90, 0x90, 0x90, 0xff], + [0xa0, 0xa0, 0xa0, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], + + // The reference pixels of the 6th line: (0, 5) ~ (6, 5) + [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], + [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], + + // The reference pixels of the 7th line: (0, 6) ~ (6, 6) + [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], + [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], [0x10, 0x10, 0x10, 0xff], + ]; + + // The 1st round test: blit read framebuffer to the image in draw framebuffer + // All directions of the read region have pixels outside of the read buffer + // The src region and/or dst region may be reversed during blitting. + var test1 = [ + [-1, 4, 1, 6], // reverse neither src nor dst + [4, -1, 1, 6], // reverse src only + [-1, 4, 6, 1], // reverse dst only + [4, -1, 6, 1] // reverse both src and dst + ]; + + var readbufferHasSRGBImage = (readbufferFormat == gl.SRGB8_ALPHA8); + var drawbufferHasSRGBImage = (drawbufferFormat == gl.SRGB8_ALPHA8); + + for (var i = 0; i < 4; ++i) { + debug(""); + switch (i) { + case 0: debug("reverse neither src region nor dst region"); break; + case 1: debug("reverse src region only"); break; + case 2: debug("reverse dst region only"); break; + case 3: debug("reverse both src region and dst region"); break; + } + var srcStart = test1[i][0]; + var srcEnd = test1[i][1]; + var dstStart = test1[i][2]; + var dstEnd = test1[i][3]; + var realBlittedDstStart = 2; + var realBlittedDstEnd = 5; + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read); + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw); + gl.blitFramebuffer(srcStart, srcStart, srcEnd, srcEnd, dstStart, dstStart, dstEnd, dstEnd, gl.COLOR_BUFFER_BIT, gl.LINEAR); + + // Read pixels and check the correctness. + var pixels = new Uint8Array(size_draw * size_draw * 4); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw); + gl.readPixels(0, 0, size_draw, size_draw, gl.RGBA, gl.UNSIGNED_BYTE, pixels); + + for (var ii = 0; ii < size_draw; ++ii) { + for (var jj = 0; jj < size_draw; ++jj) { + var loc = ii * size_draw + jj; + var color = [pixels[loc * 4], pixels[loc * 4 + 1], pixels[loc * 4 + 2], pixels[loc * 4 + 3]]; + + // We may need to reverse the reference loc if necessary + var ref_loc = loc; + var reverse_src = (srcStart < srcEnd); + var reverse_dst = (dstStart < dstEnd); + var reversed = reverse_src ^ reverse_dst; + if (reversed) { + ref_loc = (size_draw - ii - 1) * size_draw + (size_draw - jj -1); + } + var expectedColor = ref[ref_loc]; + + // We may need to covert the color space for pixels in blit region + if ((readbufferHasSRGBImage ^ drawbufferHasSRGBImage) && + (ii >= realBlittedDstStart && ii < realBlittedDstEnd && jj >= realBlittedDstStart && jj < realBlittedDstEnd)) { + if (drawbufferHasSRGBImage) { + expectedColor = wtu.linearToSRGB(expectedColor); + } else { + expectedColor = wtu.sRGBToLinear(expectedColor); + } + } + if (checkPixel(color, expectedColor) == true) { + testPassed("pixel at [" + jj + ", " + ii + "] is (" + color + "). It is correct!"); + } else { + testFailed("pixel at [" + jj + ", " + ii + "] should be (" + expectedColor + "), but the actual color is (" + color + ")"); + } + } + } + } + + // The 2nd round test: blit read framebuffer to the image in draw framebuffer + // Only one direction of the read region have pixels outside of the read buffer + var tests = [ + [-1, 0], // pixels are outside the left edge of the read buffer + [0, -1], // pixels are outside the bottom edge of the read buffer + [1, 0], // pixels are outside the right edge of the read buffer + [0, 1] // pixels are outside the top edge of the read buffer + ]; + for (var i = 0; i < 4; ++i) { + debug(""); + switch (i) { + case 0: debug("verify that pixels lying outside the left edge of the read buffer should remain untouched"); break; + case 1: debug("verify that pixels lying outside the bottom edge of the read buffer should remain untouched"); break; + case 2: debug("verify that pixels lying outside the right edge of the read buffer should remain untouched"); break; + case 3: debug("verify that pixels lying outside the top edge of the read buffer should remain untouched"); break; + } + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read); + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw); + var srcX = tests[i][0]; + var srcY = tests[i][1]; + var offset = dstStart - srcStart; + gl.blitFramebuffer(srcX, srcY, srcX + size_read, srcY + size_read, + srcX + offset, srcY + offset, srcX + offset + size_read, srcY + offset + size_read, + gl.COLOR_BUFFER_BIT, gl.LINEAR); + + // Read pixels and check the correctness. + var pixels = new Uint8Array(size_draw * size_draw * 4); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw); + gl.readPixels(0, 0, size_draw, size_draw, gl.RGBA, gl.UNSIGNED_BYTE, pixels); + for (var ii = srcY + offset; ii < srcY + offset + size_read; ++ii) { + for (var jj = srcX + offset; jj < srcX + offset + size_read; ++jj) { + var loc = ii * size_draw + jj; + var color = [pixels[loc * 4], pixels[loc * 4 + 1], pixels[loc * 4 + 2], pixels[loc * 4 + 3]]; + var expectedColor = ref[loc]; + // We may need to covert the color space for pixels in blit region + if ((readbufferHasSRGBImage ^ drawbufferHasSRGBImage) && + (ii >= realBlittedDstStart && ii < realBlittedDstEnd && jj >= realBlittedDstStart && jj < realBlittedDstEnd)) { + if (drawbufferHasSRGBImage) { + expectedColor = wtu.linearToSRGB(expectedColor); + } else { + expectedColor = wtu.sRGBToLinear(expectedColor); + } + } + if (checkPixel(color, expectedColor) == true) { + testPassed("pixel at [" + jj + ", " + ii + "] is (" + color + "). It is correct!"); + } else { + testFailed("pixel at [" + jj + ", " + ii + "] should be (" + expectedColor + "), but the actual color is (" + color + ")"); + } + } + } + } + } else { + testFailed("framebuffer not complete"); + } + + gl.bindTexture(gl.TEXTURE_2D, null); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null); + gl.deleteFramebuffer(fbo_read); + gl.deleteFramebuffer(fbo_draw); + gl.deleteTexture(tex_read); + gl.deleteTexture(tex_draw); +}; + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + blitframebuffer_outside_readbuffer(gl.RGBA8, gl.RGBA8); + blitframebuffer_outside_readbuffer(gl.RGBA8, gl.SRGB8_ALPHA8); + blitframebuffer_outside_readbuffer(gl.SRGB8_ALPHA8, gl.RGBA8); + blitframebuffer_outside_readbuffer(gl.SRGB8_ALPHA8, gl.SRGB8_ALPHA8); +} + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |