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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html new file mode 100644 index 000000000..dba36e58c --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html @@ -0,0 +1,121 @@ +<!-- + +/* +** Copyright (c) 2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Conformance Tests: Verify getFragDataLocation</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/desktop-gl-constants.js"></script> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<canvas id="canvas" style="width: 4px; height: 4px;"> </canvas> +<div id="console"></div> +<script id="vs" type="x-shader/x-vertex">#version 300 es +void main() { + gl_Position = vec4(0, 0, 0, 1); +} +</script> + +<script id="fs" type="x-shader/x-fragment">#version 300 es +precision mediump float; +layout(location = 2) out vec4 fragColor0; +layout(location = 0) out vec4 fragColor1; +void main() { + fragColor0 = vec4(0, 1, 0, 1); + fragColor1 = vec4(1, 0, 0, 1); +} +</script> + +<script id="fs-array" type="x-shader/x-fragment">#version 300 es +precision mediump float; +out vec4 fragColor[2]; +void main() { + fragColor[0] = vec4(0, 1, 0, 1); + fragColor[1] = vec4(1, 0, 0, 1); +} +</script> + +<script> +"use strict"; +description("This test verifies getFragDataLocation behaviors."); + +debug(""); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var gl = wtu.create3DContext(canvas, null, 2); + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + runTests(); +} + +function runTests() { + var program = wtu.setupProgram(gl, ["vs", "fs"]); + var programArray = wtu.setupProgram(gl, ["vs", "fs-array"]); + if (!program || !programArray) { + testFailed("Set up program failed"); + return; + } + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from set up"); + + var loc0 = gl.getFragDataLocation(program, "fragColor0"); + var loc1 = gl.getFragDataLocation(program, "fragColor1"); + if (loc0 != 2 || loc1 != 0) { + testFailed("Fail to query scalar output variable locations, " + + "expected: fragColor0->2, fragColor1->0, " + + "got: fragColor0->" + loc0 + ", fragColor1->" + loc1); + } else { + testPassed("getFragDataLocation on scalar variables works fine"); + } + + var loc = gl.getFragDataLocation(programArray, "fragColor"); + loc0 = gl.getFragDataLocation(programArray, "fragColor[0]"); + loc1 = gl.getFragDataLocation(programArray, "fragColor[1]"); + if (loc < 0 || loc0 < 0 || loc1 < 0 || loc != loc0 || loc0 + 1 != loc1) { + testFailed("Fail to query scalar output variable locations, " + + "expected: fragColor->0, fragColor[0]->0, fragColor[1]->1, " + + "got: fragColor->" + loc + ", fragColor[0]->" + loc0 + ", fragColor[1]->" + loc1); + } else { + testPassed("getFragDataLocation on variable arrays works fine"); + } + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from testing"); +} + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |