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+<!--
+
+/*
+** Copyright (c) 2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>GLSL array equality test with structs containing arrays</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<script src="../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<!--
+Structure array comparisons are detailed in the ESSL 3.00 spec section 5.7
+-->
+<script id="fshader-same-struct" type="x-shader/x-fragment">#version 300 es
+precision mediump float;
+out vec4 color;
+
+struct MyStruct {
+ bool a[2];
+};
+
+void main() {
+ MyStruct b;
+ b.a[0] = true;
+ b.a[1] = false;
+
+ MyStruct c;
+ c.a[0] = true;
+ c.a[1] = false;
+
+ color = b == c ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);
+}
+</script>
+<script id="fshader-different-struct" type="x-shader/x-fragment">#version 300 es
+precision mediump float;
+out vec4 color;
+
+struct MyStruct {
+ bool a[2];
+};
+
+void main() {
+ MyStruct b;
+ b.a[0] = true;
+ b.a[1] = true;
+
+ MyStruct c;
+ c.a[0] = true;
+ c.a[1] = false;
+
+ color = b != c ? vec4(0, 1.0, 0, 1.0) : vec4(1.0, 0, 0, 1.0);
+}
+</script>
+<script type="application/javascript">
+"use strict";
+description("Comparing structs containing arrays should work.");
+debug("");
+
+GLSLConformanceTester.runTests([
+{
+ fShaderId: 'fshader-same-struct',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Comparing two structs containing arrays with the same values should equal to each other'
+},
+{
+ fShaderId: 'fshader-different-struct',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Comparing two structs containing arrays with different values should not equal to each other'
+},
+], 2);
+
+</script>
+</body>
+</html>
+