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+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="example" width="2" height="2"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+description('Tests texImage2D and texSubImage2D upload path for TEXTURE_CUBE_MAP');
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("example");
+var gl = wtu.create3DContext(canvas);
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
+
+function testOneTarget(target, width, height) {
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from bindTexture(TEXTURE_CUBE_MAP).");
+
+ gl.texImage2D(target, 0, gl.RGB, width, height, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from texImage2D.");
+
+ var buf = new Uint8Array(width * height * 3);
+ gl.texSubImage2D(target, 0, 0, 0, width, height, gl.RGB, gl.UNSIGNED_BYTE, buf);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from texSubImage2D.");
+}
+
+testOneTarget(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 16, 16);
+testOneTarget(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 16, 16);
+testOneTarget(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 16, 16);
+testOneTarget(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 16, 16);
+testOneTarget(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 16, 16);
+testOneTarget(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 16, 16);
+
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+</body>
+</html>