diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-npot.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-npot.html | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-npot.html b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-npot.html new file mode 100644 index 000000000..aa876bcb2 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/texture-npot.html @@ -0,0 +1,326 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Non-Power of 2 texture conformance test.</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +attribute vec2 texCoord0; +varying vec2 texCoord; +void main() +{ + gl_Position = vPosition; + texCoord = texCoord0; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +uniform samplerCube tex; +varying vec2 texCoord; +void main() +{ + gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1))); +} +</script> +<script> +"use strict"; +description(document.title); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var program = wtu.setupTexturedQuad(gl); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + +var tests = [ + { format: gl.RGBA, + type: gl.UNSIGNED_BYTE, + color: [192, 0, 128, 64], + expected: [192, 0, 128, 64], + tolerance: 0, + }, + { format: gl.RGB, + type: gl.UNSIGNED_BYTE, + color: [192, 0, 128], + expected: [192, 0, 128, 255], + tolerance: 0, + }, + { format: gl.LUMINANCE, + type: gl.UNSIGNED_BYTE, + color: [192], + expected: [192, 192, 192, 255], + tolerance: 0, + }, + { format: gl.ALPHA, + type: gl.UNSIGNED_BYTE, + color: [64], + expected: [0, 0, 0, 64], + tolerance: 0, + }, + { format: gl.LUMINANCE_ALPHA, + type: gl.UNSIGNED_BYTE, + color: [192, 64], + expected: [192, 192, 192, 64], + tolerance: 0, + }, + // { format: gl.RGBA, + // type: gl.UNSIGNED_SHORT_4_4_4_4, + // color: [0x48FC], + // expected: [0x44, 0x88, 0xFF, 0xCC], + // tolerance: 16, + // }, + // { format: gl.RGBA, + // type: gl.UNSIGNED_SHORT_5_5_5_1, + // color: [0x8309], // 10000 01000 00100 1 + // expected: [128, 64, 32, 255], + // tolerance: 16, + // }, + // { format: gl.RGB, + // type: gl.UNSIGNED_SHORT_5_6_5, + // color: [0x8404], // 10000 010000 00100 + // expected: [128, 64, 32], + // tolerance: 16, + // }, +]; + +tests.forEach(function(test) { + debug(""); + debug("test " + wtu.glEnumToString(gl, test.format) + "/" + wtu.glEnumToString(gl, test.type)); + var tex = gl.createTexture(); + + // Check that an NPOT texture not on level 0 generates INVALID_VALUE + wtu.fillTexture(gl, tex, 5, 3, test.color, 1, test.format, test.type); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, + "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE"); + + // Check that an NPOT texture on level 0 succeeds + wtu.fillTexture(gl, tex, 5, 3, test.color, 0, test.format, test.type); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "gl.texImage2D with NPOT texture at level 0 should succeed"); + + // Check that generateMipmap fails on NPOT + gl.generateMipmap(gl.TEXTURE_2D); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "gl.generateMipmap with NPOT texture should return INVALID_OPERATION"); + + // Check that nothing is drawn if filtering is not correct for NPOT + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, [0, 0, 0, 255], + "NPOT texture with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255"); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, [0, 0, 0, 255], + "NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255"); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, test.expected, + "NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw."); + + gl.copyTexImage2D(gl.TEXTURE_2D, 1, test.format, 0, 0, 5, 3, 0); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, + "copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE."); + + // Check that generateMipmap for an POT texture succeeds + wtu.fillTexture(gl, tex, 4, 4, test.color, 0, test.format); + gl.generateMipmap(gl.TEXTURE_2D); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "gl.texImage2D and gl.generateMipmap with POT texture at level 0 should succeed"); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, test.expected, + "POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw."); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); +}); + +var testCubemap = function(switchTextureUnitBeforeDraw) { + debug(""); + var title = "check using cubemap"; + if (switchTextureUnitBeforeDraw) { + title += " and switch texture unit before draw to check for Chromium bug"; + } + debug(title); + var program = wtu.setupProgram( + gl, ['vshader', 'fshader'], ['vPosition', 'texCoord0'], [0, 1]); + var tex = gl.createTexture(); + + // Check that an NPOT texture not on level 0 generates INVALID_VALUE + fillCubeTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1); + wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, + "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE"); + + // Check that an NPOT texture on level 0 succeeds + fillCubeTexture(gl, tex, 5, 5, [0, 192, 128, 255]); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "gl.texImage2D with NPOT texture at level 0 should succeed"); + + // Check that generateMipmap fails on NPOT + gl.generateMipmap(gl.TEXTURE_CUBE_MAP); + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "gl.generateMipmap with NPOT texture should return INVALID_OPERATION"); + + var loc = gl.getUniformLocation(program, "tex"); + gl.uniform1i(loc, 0); + + // Check that nothing is drawn if filtering is not correct for NPOT + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT); + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT); + + if (switchTextureUnitBeforeDraw) { + debug("Switching active texture unit to gl.TEXTURE1"); + // Test for http://crbug.com/390514 + gl.activeTexture(gl.TEXTURE1); + } + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, [0, 0, 0, 255], + "NPOT cubemap with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255"); + + if (switchTextureUnitBeforeDraw) { + var error = gl.getError(); + if (error === gl.NO_ERROR) { + testPassed("getError was expected value: NO_ERROR : Should be no errors from draw."); + } else if (error === gl.INVALID_ENUM) { + testFailed("getError returned INVALID_ENUM. Possibly Chromium bug where texture unit is set to 0 instead of GL_TEXTURE0."); + } else { + testFailed("Drawing resulted in error: " + wtu.glEnumToString(gl, error)); + } + gl.activeTexture(gl.TEXTURE0); + } else { + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from draw."); + } + + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, [0, 0, 0, 255], + "NPOT cubemap with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255"); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, [0, 192, 128, 255], + "NPOT cubemap with TEXTURE_MIN_FILTER set to LINEAR should draw."); + + // Check that an POT texture on level 0 succeeds + fillCubeTexture(gl, tex, 4, 4, [0, 192, 128, 255]); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "gl.texImage2D with POT texture at level 0 should succeed"); + + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR); + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT); + gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, [0, 0, 0, 255], + "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR but no mips draw with 0,0,0,255"); + + // Check that generateMipmap succeeds on POT + gl.generateMipmap(gl.TEXTURE_CUBE_MAP); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "gl.generateMipmap with POT texture should return succeed"); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, [0, 192, 128, 255], + "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw."); +}; + +testCubemap(false); +testCubemap(true); + +var successfullyParsed = true; + +function fillCubeTexture(gl, tex, width, height, color, opt_level) { + opt_level = opt_level || 0; + var canvas = document.createElement('canvas'); + canvas.width = width; + canvas.height = height; + var ctx2d = canvas.getContext('2d'); + ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")"; + ctx2d.fillRect(0, 0, width, height); + gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex); + var targets = [ + gl.TEXTURE_CUBE_MAP_POSITIVE_X, + gl.TEXTURE_CUBE_MAP_NEGATIVE_X, + gl.TEXTURE_CUBE_MAP_POSITIVE_Y, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, + gl.TEXTURE_CUBE_MAP_POSITIVE_Z, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; + for (var tt = 0; tt < targets.length; ++tt) { + gl.texImage2D( + targets[tt], opt_level, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas); + } +}; +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> + |